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Macromedia Flash 5

Macromedia Flash 5. Intermediate Level Course. Animation Basics. In-Between Frames. Playhead. Keyframe. Frames. Current Frame Number. Current Time. Framerate. Previewing The Animation. Scrubbing. Playing. Testing. Onion Skin Tool. Start Onion Skin Marker. End Onion Skin Marker.

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Macromedia Flash 5

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  1. Macromedia Flash 5 Intermediate Level Course

  2. Animation Basics In-Between Frames Playhead Keyframe Frames Current Frame Number Current Time Framerate

  3. Previewing The Animation Scrubbing Playing Testing

  4. Onion Skin Tool Start Onion Skin Marker End Onion SkinMarker Modify Onion Markers Onion Skin Onion Skin Outlines Edit Multiple Frames

  5. Motion Tween • Using the Frame Panel, you can create the Motion Tween animation • The successful Motion Tween is displayed by the solid arrow between two keyframes in the timeline

  6. Position Tween Object moves across the stage over time

  7. Scale Tween Object moves and scales across the stage over time

  8. Rotation Tween Object moves and rotates across the stage over time

  9. Motion Tween Modifiers Object moves across the stage over timestarting quickly and decelerating

  10. Motion Tween Effects • The Effects Panel contains different effects: • None • Brightness • Tint • Alpha • Advanced

  11. Color Tween Object moves and changes its color across the stage over time

  12. Guide Layers • Guide Layers will be invisible when you export the movie • Guides are used for registration purposes • Guides can be used for storing the visual content not visible to the end user

  13. Motion Guides • Motion Guides are regular Guide layers that have an adjacent layer below it, set to be Guided • The Motion Guide layer contains the drawn path that the instance will follow • Motion Guide Layers will be invisible when you export the movie

  14. Shape Tween Object morphs from circle into square across the stage over time

  15. Text Tween Text morphs into different text or shape on the stage over time

  16. Shape Tween Modifiers Object morphs from circle into square across the stage over timestarting quickly and decelerating

  17. Shape Hints • Shape Hints are used with shape tweening to give a higher degree of control in the morphing process • They are especially useful when morphing complex objects, like text

  18. Masks • Masks allow you a way of selectively showing and hiding content in a movie, based on the position of the mask • With Masks you need at least two layers: one for the Mask and one that gets Masked (similar to the Guide and Guided layers)

  19. Animating Masks • Besides using static background layers, you can animate the content in the Masked layer

  20. Masking Multiple Layers • One Mask layer can be applied to multiple Masked layers • Each Masked layer has to be positioned under the Mask layer

  21. Text Masks • One of the easiest ways to create Masks is to use the Text tool

  22. Bitmap Masks • Flash can internally create a kind of vector mask to cut out the background of the imported bitmap images, thus making the bitmaps behave as vector images

  23. Importing Sound • Flash supports four sound file types: • MP3 • WAV • AIFF • AU

  24. Using Sound • Using the Sound Panel, you control what sounds play and when they play • The Sound Panel lists all imported sounds stored in the Library

  25. Sound Effects Settings EnvelopeLines Left Channel Time In Right Channel Envelope Handles Stop Play ZoomIn ZoomOut TimeUnits FramesUnits

  26. Sound Sync Settings • The Sound Panel contains different sync options: • Event • Start • Stop • Stream

  27. Sound Loops Settings • The Loops sound setting in the Sound Panel controls how many times a whole sound will play • Default setting is 0 • To make sound play continuously, type a high number into the Loops option field

  28. Fundamentals of Interaction • In order for interaction to take place you need to have an Event and an Event Handler You are sitting in your office This is an Event The phone on your desk rings This is an Event Handler You pick up the receiver and start talking

  29. Making a Button • The button symbol’s timeline contains the four button states: • Up - original • Over - rollover • Down - clicked • Hit – button area

  30. Animating a Button • To create an animated button, put an animated Movie Clip symbol in the appropriate button state • To create a button with a sound effect, put a sound in the appropriate button state

  31. Invisible Buttons • To create an invisible button, draw any shape in the Hit button state only, leaving all other button states blank

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