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Technology

Technology. Technology in the Classroom. Physical Education Class Students are more likely to pay attention Creates a better visual Allows students to take better notes Easier and faster access to information. HP – Pavilion Laptop / AMD A-Series Processor/15.6” Display 4 GB Memory.

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Technology

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  1. Technology

  2. Technology in the Classroom Physical Education Class • Students are more likely to pay attention • Creates a better visual • Allows students to take better notes • Easier and faster access to information

  3. HP – Pavilion Laptop / AMD A-Series Processor/15.6” Display 4 GB Memory • Tutorials(example: learning of the body) • Search the internet(example: looking up information about the rules of a sport • Educational games(example: play a game that deals with nutrition to learn about fruits and vegetables) • Cost- $399

  4. Microsoft Power Point 2010 • Allows students to research and gather information • Allows students to be creative • Add music and pictures • Add backgrounds and animations • Gives students a visual • Helps students while taking notes • Reinforce key points of a lesson • Cost- $119

  5. Sony-DCR sX65/S 4GB Flash Memory Camcorders • Supervise student behavior and activity • Give feedback on skills(example: assess a students skill when throwing a baseball) • Assess learning/Evaluate progress- compare skill development from beginning to end • Cost- $248

  6. LiveStrong 10.0Treadmill • Running on a treadmill without any entertainment is boring. With the screen showing the runner they will become more interested in running • Virtual Software • Connect the treadmill to a video screen • The screen changes allowing the runner to follow an outdoor trail • Costs • Virtual Runner Software System- $249.95 • DVD’s- $19.95-$39.95 • Treadmill- $899.99

  7. Wii • Kids spend a lot of time playing video games. They can play games and exercise at the same time. • The wii has been used as a fun and entertaining way to exercise • Games have been designed specifically for exercise • Ex. Wii Fit • The game has yoga training exercises • Deep breathing, downward facing dog, shoulder stand • There are also strength training exercises • Push ups, plank, squats • Cost of the system- $149.99 • Cost of Wii Fit with Balance Board- $99.99

  8. Significance of Technology • Camcorders allow students to see themselves performing certain tasks. They will be able to compare their performance to either the instructor or to their own performance in the beginning. • Power point is a way to get students attention. A regular lecture bores students. It is a good way to keep them entertained while learning. • Laptops allow students to research information. They would have the ability to easily and quickly to search information such as rules to a game or sport. They can also find facts about health related issues. • The treadmill allows students to exercise indoors. They don’t have to worry about bad weather conditions. • Video games provide students with fun while exercising. They can become fit and enjoy doing it.

  9. Compare/Contrast • Camcorders and Power point provide a visual. • Computers allow students to work at their own pace. They can learn at a rate that is comfortable to them. • Treadmill and the Will ensure that the students will stay active. • The prices of all of these items varies greatly.

  10. Recommendation • Camcorder is more likely to be used while coaching. • Power point isn’t used too often during physical education. It is more widely used for health class. • Laptops are already in most schools. • Treadmill and accessories are expensive. Video games • The school district should consider purchasing the wii • Provide a fun learning environment • It will keep students interested • It will also have students become more fit • Students will be able to combine one of their favorite activities with exercise. It is a win-win situation for students and faculty.

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