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Student Hackathon. Prof. Akhtar Badshah and Prof. Shi. Hackathon. 3 Topics to Develop Innovative Solutions: Reducing Student Homelessness Reducing Hunger and Food Insecurity among Students Increasing Wellness and Reducing Obesity. Hackathon – Reducing Student Homelessness.
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Student Hackathon Prof. Akhtar Badshah and Prof. Shi
Hackathon 3 Topics to Develop Innovative Solutions: Reducing Student Homelessness Reducing Hunger and Food Insecurity among Students Increasing Wellness and Reducing Obesity
Hackathon – Reducing Student Homelessness Homelessness is a growing issue in many cities across the US. Seattle, San Francisco and other cities are reaching crises proportions. According to the US Department of Housing and Urban Development 's Annual Homeless Assessment Report, as of 2017 there were around 554,000 homeless people in the United States, or 0.17% of the population. Not all homelessness is equal. Hidden within these numbers are also school and college students who are experiencing homelessness. Develop an innovative solution that links students in need with resources more effectively with either temporary or permanent accommodations for students. You can develop several different solutions either to augment what is already out there or to develop a new and creative approach.
Hackathon – Reducing Hunger & Food Insecurity Hunger is a growing issue in the United States affecting millions of families some of whom are middle class or in households where all adults work. Research from USDA found that 14.9% of American households were food insecure with 5.7% suffering from very low food security. College students are also significantly impacted by the negative effects of experiencing food insecurities. Develop an innovative approach to connect students to food. There are many examples of food pantries and other outlets that support students but in many cases many students might not be aware of these services. Additionally, there is some level of stigma attached for accessing these services. Talk to your friends and come up with innovative solutions that connect more students to existing services or develop a new service.
Hackathon – Increasing Wellness & Reducing Obesity There is a growing movement to promote wellness among students in the US. Both to promoter healthy eating and healthy lifestyles and to reduce obesity which is on the rise. According to the 2017 Youth Risk Behavior Surveillance System (YRBSS), 14.8% of high school students had obesity and an additional 15.6% were overweight. Develop an innovative solution that helps students to increase their wellness and reduce some of the diseases they face including obesity. You can develop several different solutions either to augment what is already out there or to develop a new and creative approach.
Hackathon – Your Assignment Pick one of the 3 Challenges and register on website Form a team of at least 4 students. Design an innovative solution or an application for one of the challenges – homelessness, hunger, obesity Do initial research on the topic before coming to FUEL Use the Design Thinking Principle to hack your application or solution – Inspiration, Ideation and Implementation For more info: The central resource for IDEO is the Human Resource Design Kit.
Hackathon – Your Assignment Using Appreciative Inquiry to Design Solutions Dream – Imagine ‘what could be’ – Imagining uses past achievements and successes identified in the discovery phase to imagine new possibilities and envisage a preferred future. It allows people to identify their dreams for a community or organization; having discovered ‘what is best’. They have the chance to project it into their wishes, hopes and aspirations for the future. Discover – Appreciating the best of ‘what is’ – Discovery is based on a dialogue, as a way of finding ‘what works’. It rediscovers and remembers the organization or community’s successes, strengths and periods of excellence. Design – Determining ‘what should be’ – Design brings together the stories from discovery with the imagination and creativity from dream. We call it bringing the ‘best of what is’ together with ‘what might be’, to create ‘what should be – the ideal’. Deliver – Creating ‘what will be’ – The fourth stage identifies how the design is delivered, and how it’s embedded into groups, communities and organizations. In early appreciative inquiry development, it was called ‘delivery’, based on more traditional organizational development practice.
Hackathon – Process 6/17 Hackathon Introduction 6/17 – 6/19 Workshop Round + Judging 6/19 Finalize Hackathon and Winners announced 1:00-1:45 Finalize Hackathon and Upload Entries 1:45-3:45 Team Entry Pitch. (Pitches to the judges will be 3 minutes long with 2 minutes of Q&A)
Hackathon – Judging Criteria Innovation Approach 30% Technical Feasibility 20% Business Impact 15% Human Impact 20% Presentation and team work 15% Diversity (5% bonus)
Hackathon – Resources Internet connection 3-4 Laptops Power strips Flip Chart Post it note Colored Pens Notecards Stickers (dots)
Hackathon – Student team Elvin Judith S. Cruz Danielle