1 / 85

Introduction to C++ Programming

Dive into the historical perspective, differences from C, program structure, variables, data types, and more in this beginner's guide to C++ programming. Includes hands-on examples to kickstart your learning journey.

carreonj
Download Presentation

Introduction to C++ Programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to C++ Programming Csci 169 Prof.A.Bellaachia And Anasse Bari

  2. Agenda Session 1 1. A Historical Perspective of C++ 2. Major Differences between C and C++ 3. Basics of C++ Structure of a program Variables and Data types Constants Operators Basic Input / output 4. Control Structures Structures Functions 5. Compound Data Types Arrays Characters Pointers Dynamic Memory 6. C++ and Object Oriented Programming Classes Objects Constructors Overloaded Constructors Destructor Copy Constructor Inheritance ( Public and Private) Function Overloading Operator Overloading Access Control Friendship Virtual Functions Polymorphism

  3. C++ : Historical Perspective • What is C++ ? • Who invented C++ ? • Who are the users of C++ ?

  4. C and C++ • C is a Procedural Language : “Decide which procedures you want; use the best algorithms you can find” • C++ is an Object Oriented Language: “Decide which modules you want; partition the program so that data is hidden within modules” • C was chosen to be the base of C++ because: 1.C is versatile and terse 2.C is adequate for most systems programming tasks 3.C runs everywhere and on everything

  5. Basics of C++ • Structure of a C++ program • Variables and Data types • Constants • Operators • Basic Input / output

  6. Our First C++ Program // my first program in C++ #include <iostream.h> Using namespace std; int main () { cout << “Hello Cs169 / Fall 2009 Students“; return 0; }

  7. Comment Compilerdirectives Specifies standard related names Main portion of program.Contains C++ statements. Structure of a C++ Program /* greeting.cpp greets its user. * * Input: The name of the user * Output: A personalized greeting *********************************************************/ #include <iostream> // cin, cout, <<, >> #include <string> // string using namespace std; int main() { cout << "Please enter your first name: "; string firstName; cin >> firstName; cout << "\nWelcome to the world of C++, " << firstName << "!\n"; }

  8. Variables and Data Types • Variable : a portion of memory to store a determined value. • How to distinguish variables ? Identifiers • Identifiers: • Combination of letters, digits, and underscores • Variable names should start with letter or digit • Important : C++ is a “case sensitive” language

  9. Fundamental DataTypes

  10. More on Variables • Declaration – • int number1; • float number2; • Initialization – • int number1 = 0; • int number2 = 3.3; • Assignment- • number1=5; • number2=number1;

  11. Scope of Variables • Global Variables – variables that are declared above main() can be accessed anywhere after the declaration • LocalVariables – variables declared in section of code {}. Only accessible in that region.

  12. Scope of Variables

  13. Initialization of Variables Two possibilities: • type identifier = initial_value ; • type identifier (initial_value) ;

  14. Initialization of Variables // initialization of variables #include <iostream.h> Using namespace std; int main () { int x=5; int y(2); int result; x = x + 3; result = x - y cout << result; return 0; }

  15. Characters and Strings • ‘X’ is a character • “hello Cs169-Fall2009” is a string • C++ library provides support for strings : string class string mystring = "This is a string"; string mystring ("This is a string");

  16. Strings Example // my first string #include <iostream> #include <string> using namespace std; int main () { string mystring; mystring = “Hello Cs169, Fall 2009"; cout << mystring << endl; mystring = “Hello Cs169, I wish you a great semester"; cout << mystring << endl; return 0; } .

  17. Defined Constants • #define identifier value #define PI 3.14159265 Example: Write a program that calculates the area and circumference of a Circle of Radius 10.

  18. Declared Constants (const) • Use the “const” prefix you can declare constant with specific type Examples: • const int radius = 100; • const char tabulator = '\t';

  19. Arithmetic Operators Assignment Operator ( = ) // assignment operator #include <iostream> using namespace std; int main () { int a, b; // a:?, b:? a = 10; // a:10, b:? b = 4; // a:10, b:4 a = b; // a:4, b:4 b = 7; // a:4, b:7 cout << "a:"; cout << a; cout << " b:"; cout << b; return 0; }

  20. Arithmetic Operators Compound assignment Increment & Decrement ( ++,--) Relational and equality operators ( ==, !=, >, <, >=, <= )

  21. Arithmetic Operators Logical Operators ( !, &&, || )

  22. Arithmetic Operators • + addition • - subraction • * multiplication • / division • % modulo or remainder

  23. Basic C++ I/O • “iostream” C++ library • Cout cout << “Hello Cs169”; //Print Hello Cs169 cout << 120; // Print 120 on the screen cout << x; // print the content of x in the screen • Cin int age; cin >> age; cout << age cin >> a >> b; is equivalent to cin>>a; cin>>b;

  24. Agenda Session 1 1. A Historical Perspective of C++ 2. Major Differences between C and C++ 3. Basics of C++ Structure of a program Variables and Data types Constants Operators Basic Input / output 4. Control Structures Structures Functions 5. Compound Data Types Arrays Characters Pointers Dynamic Memory 6. C++ and Object Oriented Programming Classes Friendship and Inheritance Polymorphism

  25. Control structures • if (cond) state1 else if (cond2) state2 else state3 • while (expression) statement • do statement while (cond) • for (init; cond; increment) statement;

  26. Control structuresExample

  27. Control structuresExample

  28. Switch Statement switch (x) { \ case 1: cout << "x is 1"; break; case 2: cout << "x is 2"; break; default: cout << "value of x unknown"; }

  29. Functions • We can use functions to achieve structured programming Int add(int a, int b){ a = a+b; return (a); } • ‘int’ is the return type, ‘a’ and ‘b’ are arguments • When we call the function we must pass it parameters matching the arguments

  30. FunctionsExample

  31. Passing Parameters • Call By Value • This is what we usually do, we pass a function the value of a variable • Call By Reference • Instead of the value we will pass a pointer to the variable. If we modify the passed variable the change will be seen by the caller • We use ‘&parm’ to show that we are passing the variable at the memory location of parm

  32. Agenda Session 1 1. A Historical Perspective of C++ 2. Major Differences between C and C++ 3. Basics of C++ Structure of a program Variables and Data types Constants Operators Basic Input / output 4. Control Structures Structures Functions 5. Compound Data Types Arrays Characters Pointers Dynamic Memory 6. C++ and Object Oriented Programming Classes Friendship and Inheritance Polymorphism

  33. Arrays • An Array is a set of elements of the same type located in contiguous memory locations. • An Array can be referenced using index

  34. Arrays • Intialization • int numbers[5]={0,1,2,3,4,}; • Accessing • num2 =numbers[1]; • numbers[0]=99; • Passing arrays as parameters • Declaration: int add(int numarray[]) • Call: int array[]={1,2,3}; add(array);

  35. ArraysExample

  36. Pointers • We used pointers in call by reference • A reference of a variable is the address that locates a variable in Memory • Pointer are Valuable in implementing data structures

  37. Address Operator (&) • The ‘&’ operator returns the ‘address of’ its operand. • ‘&’ can be translated ‘address of’

  38. Dereference Operator (*) (*)  “Values pointed by” • Notice the difference: & is the reference operator and can be read as "address of" * is the dereference operator and can be read as "value pointed by”

  39. PointersExample

  40. Sizeof() • The Sizeof() function is used to determine how many bytes of a data type during compilation. • Ex: sizeof(float) equals 4 float array[10]; sizeof(array) equals 4*10 which is40

  41. Dynamic Memory • Dynamic Memory allows us to determine and allocate memory to variables and data structures at ‘run time’. • C++ uses new and delete; • pointer = new type; • New returns a pointer to the allocated memory • delete pointer; • Frees up the memory that was allocated

  42. Dynamic MemoryExample

  43. Structs • Similar to records in Ada. struct person_t{ char fname[20]; char lname[20]; int age; }person1, person2; • Here we are declaring person1 and person2 as type person_t. • By convention we use the _t

  44. Accessing the struct members • We use the ‘.’ to access members of a struct cout << person1.fname; person1.fname=“John”;

  45. StructsExample

  46. Pointers to Structs • We can point to a struct like other structures. Person_t* person1Ptr; person1Ptr = &person1; • We can no longer use the ‘.’ to access the members in the struct we are pointing to. • The ‘->’ is used Cout << person1Ptr->fname; • Element fname of structed pointed by person1Ptr • Same as *(person1Ptr.fname);

  47. Agenda Session 1 1. A Historical Perspective of C++ 2. Major Differences between C and C++ 3. Basics of C++ Structure of a program Variables and Data types Constants Operators Basic Input / output 4. Control Structures Structures Functions 5. Compound Data Types Arrays Characters Pointers Dynamic Memory 6. C++ and Object Oriented Programming Classes Objects Constructors Overloaded Constructors Destructor Copy Constructor Inheritance ( Public and Private) Function Overloading Operator Overloading Access Control Friendship Polymorphism

  48. C++ Classes • A Class is User-defined type • An Object is an instance of a Class • A Class has : • Members Variables • Member Functions • Constructor • Destructor

  49. C++ ClassesExample

  50. Constructors • A Constructor is a member function that initializes an Object of a Class • A Constructor has the same name as the class it belongs to • A Constructor can be overloaded • The compiler select the correct one for each use • Good Practices: • Always define a constructor and always initialize all data members • If you do not create a constructor one is automatically defined (not recommended • Warning: attempting to initialize a data member of a class explicitly without using a constructors is a syntax error. • .

More Related