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A simple kinetic visibility polygon

A simple kinetic visibility polygon. EWCG’02 Samuel Hornus, Claude Puech. Hypothesis : simply-polygonal obstacles known algebraic motion (everything can move) Goals : maintaining the visibility polygon continuously Solution : Kinetic Data Structure framework. Overview.

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A simple kinetic visibility polygon

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  1. A simple kinetic visibility polygon EWCG’02 Samuel Hornus, Claude Puech

  2. Hypothesis : • simply-polygonal obstacles • known algebraic motion (everything can move) • Goals : • maintaining the visibility polygon continuously • Solution : • Kinetic Data Structure framework

  3. Overview • Kinetic Data Structures (KDS) • Visibility polygon • Detecting crossing events • Updating the visibility polygon • Conclusion contributions

  4. Overview • Kinetic Data Structures (KDS) • Visibility polygon • Detecting crossing events • Updating the visibility polygon • Conclusion

  5. certificate failure Kinetic Data Structures • Moving Items (points, segments, …) • Attributes on the items (convex hull, voronoï diagram) • given with a proof of correctness for the static case • Idea : animating the proof through time when items are moving [Bash and Guibas 95]

  6. Proof of correctness Certificate failure Proof update Attribute update Kinetic Data Structures [Bash and Guibas 95]

  7. Overview • Kinetic Data Structures (KDS) • Visibility polygon • Detecting crossing events • Updating the visibility polygon • Conclusion

  8. Visibility polygon • n vertices / edges • Cyclically ordered set of the n tangent rays • The visible edge is stored between each pair of tangent rays

  9. Overview • Kinetic Data Structures (KDS) • Visibility polygon • Detecting crossing events • Updating the visibility polygon • Conclusion

  10. Detecting Events consecutive rays in the ordered set

  11. crossing event ! Detecting Events

  12. Detecting Events next crossing event

  13. Detecting Events

  14. Overview • Kinetic Data Structures (KDS) • Visibility polygon • Detecting crossing events • Updating the visibility polygon • Conclusion

  15. Updating the Visibility Polygon Knowing only the visibility polygon is not enough to maintain it, we need more data… We will use a weak radial decomposition of the scene.

  16. Updating the Visibility Polygon • Each tangent ray consists of • the vertex of « tangency »

  17. 8 8 8 8 8 8 8 Updating the Visibility Polygon • Each tangent ray consists of • the vertex of « tangency » • - the hit edge along the ray, beyond the vertex of tangency 8

  18. 8 8 8 8 8 8 8 8 8 Updating the Visibility Polygon • Each tangent ray consists of • the vertex of « tangency » • - the hit edge along the ray • the visible edge at its left

  19. 8 8 8 8 8 8 8 8 8 Updating the Visibility Polygon • Each tangent ray consists of • the vertex of « tangency » • - the hit edge along the ray • the visible edge at its left • the type of the tangency vertex • see next slide…

  20. Updating the Visibility Polygon Tangent ray type

  21. Updating the Visibility Polygon Before the crossing hit2 hit1 R L

  22. Updating the Visibility Polygon Before the crossing hit2 hit1 R L • There is no other tangent ray between these ones

  23. Updating the Visibility Polygon Before the crossing hit2 hit1 R C L • There is no other tangent ray between these ones • C exists if and only if • hit1 is different from hit2

  24. Updating the Visibility Polygon Before the crossing, when C does not exist hit2 hit1 R L visible = hit2 = hit1

  25. Updating the Visibility Polygon Before the crossing, when C does not exist After the crossing, hit2 R hit2 hit1 hit1 := R R L L visible = hit2 = hit1 visible := L

  26. Updating the Visibility Polygon Before the crossing, when C does not exist hit2 R C L hit1 = C visible = C

  27. Updating the Visibility Polygon hit2 After the crossing, Before the crossing, when C exists R hit2 C R hit1 L C L hit1 = C visible = C visible := L

  28. Conclusion • Pros • Concave (simple) polygons • Constant time processing of an event • Cons • High quantity of crossing events • Future Work • What about 3d ?

  29. A simple kinetic visibility polygon Thank you for your attention Any questions ?

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