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A. A. The Schepens Eye Research Institute An Affiliate of Harvard Medical School. The Effect of Edge Filtering on Vision Multiplexing Henry L. Apfelbaum, Doris H. Apfelbaum, Russell L. Woods, Eli Peli. SID 2005 May 23, 2005 41-2 Boston, MA. Motivation.
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A A The Schepens Eye Research InstituteAn Affiliate of Harvard Medical School The Effect of Edge Filteringon Vision Multiplexing Henry L. Apfelbaum,Doris H. Apfelbaum, Russell L. Woods, Eli Peli SID 2005 May 23, 2005 41-2 Boston, MA
Motivation • Our lab is developing devices to help people with low vision
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration)
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration) • Peripheral vision loss (“tunnel vision”)
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration) • Peripheral vision loss (“tunnel vision”) • Our devices employ vision multiplexing
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration) • Peripheral vision loss (“tunnel vision”) • Our devices employ vision multiplexing • Two different views presented to one or both eyes simultaneously
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration) • Peripheral vision loss (“tunnel vision”) • Our devices employ vision multiplexing • Two different views presented to one or both eyes simultaneously • For tunnel vision, we have spectacles with a see-through minifying display
See-through minifying HMD a Camera a
See-through minifying HMD a Display Camera a
See-through minifying HMD a Display Camera a Beam-splitter
Motivation • Our lab is developing devices to help people with low vision • Central field loss (e.g., macular degeneration) • Peripheral vision loss (“tunnel vision”) • Our devices employ vision multiplexing • Two different views presented to one or both eyes simultaneously • For tunnel vision, we have spectacles with a see-through minifying display • We edge-filter the display to emphasize detail needed for orientation and navigation
Motivation • Can the brain handle it?
Motivation • Can the brain handle it?
Motivation • Can the brain handle it? • Inattentional blindness
Motivation • Can the brain handle it? • Inattentional blindness: • Failure to notice significant events in one scene while attention is focused on another scene
Motivation • Can the brain handle it? • Inattentional blindness: • Failure to notice significant events in one scene while attention is focused on another scene • Hypothesis: Edge filtering can mitigate inattentional blindness
Our experiment • We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily
Our experiment • We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily • 4 attended/unattended scene filtering combinations:
Our experiment • We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily • 4 attended/unattended scene filtering combinations
Our experiment • We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily • 4 attended/unattended scene filtering combinations • 6 unexpected event scenes:
Unexpected events Umbrella woman Juggler Lost ball Handshake Ball toss Choose-up
Trials • 36 subjects • 4 practice trials • 8 scored trials • Each game attended in half of the trials • 6 showed the 6 unexpected events • 2 had no unexpected event • All 4 filtering treatments used with each game • Edge/edge combination used for the trials without unexpected events • Treatment/unexpected event pairings and presentation order were balanced across subjects
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game • Questions asked after each trial:
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game • Questions asked after each trial: • How difficult was that? • Any particularly hard parts?
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game • Questions asked after each trial: • How difficult was that? • Any particularly hard parts? • Anything in the background that distracted you or interfered with the task?
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game • Questions asked after each trial: • How difficult was that? • Any particularly hard parts? • Anything in the background that distracted you or interfered with the task? • We scored • Number of unexpected events detected
Trials (cont’d) • Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game • Questions asked after each trial: • How difficult was that? • Any particularly hard parts? • Anything in the background that distracted you or interfered with the task? • We scored • Number of unexpected events detected • Hits rate (mouse click close to attended event) • Average response time to attended event “hits”
Results: Unexpected event detections • 57% of the 216 unexpected events presented were detected
Results: Unexpected event detections • 57% of the 216 unexpected events presented were detected • Only 2 subjects detected all 6 events shown • One subject detected none
Results: Unexpected event detections Edge filtering was not significant (p = 0.67)
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy • No significant effect of cartooning or unexpected events
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy • No significant effect of cartooning or unexpected events • Hit response times
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy • No significant effect of cartooning or unexpected events • Hit response times • Event scene had no significant effect (p > 0.65)
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy • No significant effect of cartooning or unexpected events • Hit response times • Event scene had no significant effect (p > 0.65) • Filtering the unattended task had no significant effect (p = 0.37)
Results: Attended task accuracy • Hit rates were high • 95.2% ballgame hit accuracy • 98.2% handgame hit accuracy • No significant effect of cartooning or unexpected events • Hit response times • Event scene had no significant effect (p > 0.65) • Filtering the unattended task had no significant effect (p = 0.37) • Filtering the attended task had a significant but small impact (527 vs 498 ms, p < 0.001)