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Eliza’s Daughters. Chatterbots Julia – MUD agent that provides information as well as entertaining conversation Fails Turing test Self-absorbed, evasive, and obsessive characters are easier to author Temporal model of character (salesman) Modeling inner life (PARRY and neurotic woman).
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Eliza’s Daughters • Chatterbots • Julia – MUD agent that provides information as well as entertaining conversation • Fails Turing test • Self-absorbed, evasive, and obsessive characters are easier to author • Temporal model of character (salesman) • Modeling inner life (PARRY and neurotic woman)
Goal-based Behavior • Intelligent agents • Lyotard – goals change over time • Cognitive simulation combining goals and feelings • Interesting and potentially fun and useful but … • “it seems like the very antithesis of what we value in literature, which is the careful examination of ambiguous situations open to multiple interpretations • Challenge of purely mathematical models • Ad-hoc rules and glitches enable most human/intriguing actions • Lyotard biting interactor • Shrimp banging head on ground
Multicharacter Environments • Simple joining of chatterbots • Zippy meets Eliza • https://www.youtube.com/watch?v=Lr7qVQ3UoSk • Woggles • Difficulty of interactor to focus on important activity • Need for staging
Multicharacter Environments • Lessons from commedia dell’arte • High-level scenario implying goals • Stock characters • Set of potential scripts/schemas for action • Improvisation (simulation) for instantiation
Emergent Behavior • Autonomous agents, particularly in combination, can walk away from plot • Interaction is complex and unpredictable • Ambivalence and the comically neurotic wolf
Emergent Behavior • Flat vs. round characters • Flat are more likely to stay in character • Random – flat pretending to be round • Round characters exhibit revelation • Consciousness as emergent behavior • Simon’s argument about simulation • Minsky’s meat machines
Emerging Formats • Combining broadcast and participatory formats • From sequential, to simultaneous, to merged experience • The serial drama archive and hyperserial • Other ideas: Branching video, thought track, consensus narrative
Dual Screen Use • From study in 2012
Interacting in Virtual Places • MUDs (to MMOGs) to VRs • Moving from immersion and navigational agency to transformation? • Tension between author and participants? • Difference between game player and actor? • Personal vs. social?
Conclusions • Narrative beauty is independent of the medium • It helps us understand who we are and what we are doing here • Procedural authorship is key • Need to move from individual to social authorship? • Narrative formulas must be refined for great work in a new media • Juvenalia stage is necessary to explore formulas • An emerging narrative of complex systems rather than individuals
Projects • Art video tutorial (4: Joanne, Sara, Michael, Jayme) • Video newspaper (7: Collin, Hilary, Rhushabh, Patrick, Preeti, Stephen, Virendra) • Dance teaching app (4: Odair, Alejandrio, James, Matthew) • Music-sensing website (4: Ting, Jingyuan, Xu, Sung Jun) • Computer-Generated Music (5: Patricia, Satyakiran, Justin, Austin, Graham) • Detective Story (6: Cullen, Matthew, Elliot, Yaofei, Junqi, Albert) • Team Together (3: Zhe, Longhua, Yujia) • Twitter Storytelling (7: Zachary, Craig, Trevor, Stefan, Keleigh, John, Christine)
For Thursday • 2-3 page ACM format report (4-6 pages in single column format) • Topic (Who uses the media? For what? What type of media?) • Issues (Can you foresee adoption or disruption issues?) • Approach (How are you going to solve expected technical challenges?) • Timeline & Work Allocation (When are things going to get done and by whom?) • 6 minute presentation in class covering same content • It is important to meet with your group to practice the presentation to be sure it fits in 6 minutes