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Virtual Galeries of Gaming Art

Explore a virtual museum showcasing the art and characters from popular games like Dungeons and Dragons, Magic: The Gathering, and World of Warcraft. Discover new games and characters created by gamers themselves. Immerse yourself in the world of gaming art.

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Virtual Galeries of Gaming Art

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  1. 1.2 Lobby to a Labyrinth “Oh, Boy, we’d better stop talking in general terms and introduce specific Galleries of Game Systems: Dungeons and Dragons, Magic: The Gathering, World of Warcraft, Warhammer: 40,000 Universe, and other.” Guy suggested to his partner on development of the Museum of Super Modern Art Project, an assignment for the Art Class. “Guy, I am tired to circle around the Labyrinth of Unknown in a search of the right path to the right Idea! All these mental images exist only in Mind. Let’s be brave and include in our virtual Museum new unknown Games, such as Game of Beads, at least through a link: let people know about the rules of the Game and characters. Also, let's introduce our characters- guys from our, American, team: Rymoholic and his old friend and nemesis Prozoholic, Mr. Rush-in and Prof. X, Y, Z, and Ex, Why, Zi, professors of Literature, Philosophy, Philology, Mathematics, etc., young Dr. Young, and his mentor Dr. Mentor, Patent Attorney, and others. Let's also give an option to real people, who chose to play the Game, to introduce here links to their Web pages: it's a Reality Game after wards! This will be a real Web-2.0 structure integrating separate pieces of discrete information into one huge puzzle …” Virtual Galeries of Gaming Art

  2. “Oh, Boy,let's focus on the goal of the Game: sensible and meaningful enjoyment. We will take all these concepts of a Space-Time-Mind (STM) continuum, a nine dimensional Multiverse or Polyverse comprised of plurality (ha-ha) of Multiverses, Yes/No-ism Principle, Principle of Similitude, 5-Element Structure, etc. It sounds absurd, but we need to start with the Absurd Principle. We'll approach the Truth through the opposite: according to the absurd definition, Absurd is the Truth turned upside down. We will play our Game in a format of a Parody of a Parody, in a style of a Theatre of Absurd. Let’s twist a Vector of Polarization of Ideas and use imaginary characters: Rhymoholic and Prozoholic. Let’s assume that these two professional seekers of the Truth, old time Gamers, as some folks we saw recently at the Gaming Conference- GenCon, sit in a lobby of a Modern Art Museum discussing their game plan for the Game of Beads. They are seasoned inventors of meta-physical inventions in a form of literature. For them, literature is packaging of ideas in words. They realize importance of novel packaging design to attract potential users’ attention to their ideas. So, they used this tricky method of self reflection and introduced us into the Game as their characters. Moreover, to make the Game even more complex (in a mathematical sense: in analogy to complex numbers, Z, that have real, R, and imaginary, I, components: Z=R+iI, where i=(-1)½ ) they decided to twist the Vector of Polarization of Ideas in a new direction, i.e. back to the Super-Modern Art Museum to talk about Heroes and Super-Heroes, and other new Games, such as Heroclix. They still continue to do it in a format of a mental imaginary role playing Game, but this time, they choose to use a Guide, an attractive young lady, leading a group of kids through the Museum on a virtual tour through a Webcast.“ Theater of Absurd on Broadway Theater of Absurd in Cinematograph

  3. 1.3 Heroes and Villains Kids, we have a great collection of great Heroes in our Museum. I will try to show you how they were invented and their evolution without boring details. Of course, Heroes have existed for ever: since the Ancient time. Some of the most famous, such as Hercules, Odyssey and other heroes of Greek and Roman myths survived until our time. Their image transformed from the classic Classic Art style to the classic non-classic style of the Modern Art, in which an abstract idea defeats the form. Salvador Dali, Hercules Lifts the Skin of the Sea and Stops Venus for an Instant from Waking Love, 1963

  4. Modern Super-Art of creating Super-Heroes originates from comics books (and we have many copies in our huge database). For instance, Legion of Super-Heroes was created in 1958.

  5. With an advance of computer and video Games, Super Heroes moved into the World of virtual reality. Marvel Game

  6. While classic Super-Heroes were saving the Earth, a new Super Hero generation is busy with saving the Universe. As idolized good guys, idealized Super Heroes fight Super-bad guys, Super Villains. Dragon Ball Z

  7. Heroes of many modern computer and video entertaining (CAVE) Games are sinister and ruthless. They fight for the Universal dominance. Perfect Evil

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