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CMPE 150 Fall 2005 Lecture 17

CMPE 150 Fall 2005 Lecture 17. Introduction to Computer Networks. Announcements. Midterm on 11.04. In class, closed books/notes. Homework 3 is up. Due on 11.07.05. Lab this week: discussion/review sessions for midterm. Today. MAC (cont’d). Types of MAC. Control: Distributed.

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CMPE 150 Fall 2005 Lecture 17

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  1. CMPE 150Fall 2005Lecture 17 Introduction to Computer Networks

  2. Announcements • Midterm on 11.04. • In class, closed books/notes. • Homework 3 is up. • Due on 11.07.05. • Lab this week: discussion/review sessions for midterm.

  3. Today • MAC (cont’d).

  4. Types of MAC • Control: • Distributed. • Centralized. • How they coordinate medium access: • Round-robin. • Scheduled-access. • Contention-based.

  5. Round-Robin MAC • Centralized: polling. • Distributed: token passing.

  6. Scheduled Access MAC • Time divided into slots. • Station reserves slots in the future. • Multiple slots for extended transmissions. • Suited to stream traffic.

  7. Scheduled-Access MAC: Example • The basic bit-map protocol.

  8. Contention-Based MAC • No control. • Stations try to acquire the medium. • Distributed in nature.

  9. MAC Protocols • Contention-based • ALOHA and Slotted ALOHA. • CSMA. • CSMA/CD. • Round-robin : token-based protocols. • Token bus. • Token ring.

  10. Contention-Based MACs • ALOHA family. • CSMA family.

  11. ALOHA Protocols: Performance • Throughput versus offered traffic for ALOHA systems.

  12. ALOHA Protocols: Summary • Simple. • But, poor utilization… • When?

  13. CSMA Protocols

  14. Carrier Sense Multiple Access • The capacity of ALOHA or slotted ALOHAis limited by the large vulnerability period of a packet. • By listening before transmitting, stations try to reduce the vulnerability period to one propagation delay. • This is the basis of CSMA (Kleinrock and Tobagi, UCLA, 1975).

  15. CSMA • Station that wants to transmit first listens to check if another transmission is in progress (carrier sense). • If medium is in use, station waits; else, it transmits. • Collisions can still occur. • Transmitter waits for ACK; if no ACKs, retransmits.

  16. Collisions • Can collisions still occur?

  17. CSMA Flavors • 1-persistent CSMA (IEEE 802.3) • If medium idle, transmit; if medium busy, wait until idle; then transmit with p=1. • If collision, waits random period and starts again. • Non-persistent CSMA: if medium idle, transmit; otherwise wait a random time before re-trying. • Thus, station does not continuously sense channel when it is in use. • P-persistent: when channel idle detected, transmits packet in the first slot with p. • Slotted channel, i.e., with probability q = p-1, defers to next slot.

  18. CSMA vesrsus Aloha • Comparison of the channel utilization versus load for various random access protocols.

  19. CSMA/CD • CSMA with collision detection. • Problem: when frames collide, medium is unusable for duration of both (damaged) frames. • For long frames (when compared to propagation time), considerable waste. • What if station listens while transmitting?

  20. CSMA/CD Protocol 1. If medium idle, transmit; otherwise 2. 2. If medium busy, wait until idle, then transmit with p=1. 3. If collision detected, transmit brief jamming signal and abort transmission. 4. After aborting, wait random time, try again.

  21. CSMA/CD Performance • Wasted capacity restricted to time to detect collision. • Time to detect collision < 2*maximum propagation delay. • Rule in CSMA/CD protocols: frames long enough to allow collision detection prior to end of transmission. • Thus frames need to be at least “2*RTT” long.

  22. CSMA with Collision Detection • CSMA/CD can be in one of three states: contention, transmission, or idle.

  23. Ethernet

  24. Ethernet • IEEE 802. family. • Standards for LANs and MANs. • Ethernet defined in the IEEE 802.3 standard. • PHY, MAC, and LLC.

  25. Where in the Stack? • (a) Position of LLC. (b) Protocol formats.

  26. Ethernet MAC • CSMA/CD. • Binary exponential back-off.

  27. Ethernet MAC (Cont’d)

  28. Ethernet Frame Length • At 10Mbps with 2,500 m maximum distance: • RTT ~ 50 microsec. • Thus, at least 500-bit frames. • It is actually 512 bits. • If fewer bits than that, add “padding”.

  29. Ethernet Frame • Frame formats. (a) DIX Ethernet, (b) IEEE 802.3. Destination address: “1” for “group” addresses. Type: mux/demux of network layer protocols. Data:max. of 1500 bytes.

  30. Binary Exponential Backoff • Randomization after collision.

  31. BEB (Cont’d) • After first collision, each station waits for 0 or 1 slot before trying again. • After second collision, they pick either 0, 1, 2, or 3 slots at random to wait. • After 3rd. collision, number of slots to wait is between 0 and 23 -1. • In general, after I collisions, wait is between 0 and 2i – 1. • After 10 collisions, randomization interval frozen at 1023 slots. • After 16 collisions, error!

  32. Ethernet Performance

  33. Ethernet Cabling • The most common kinds of Ethernet cabling.

  34. Ethernet Cabling (Cont’d) • Three kinds of Ethernet cabling. • (a) 10Base5, (b) 10Base2, (c) 10Base-T.

  35. Ethernet Topologies • Cable topologies. (a) Linear, (b) Spine, (c) Tree, (d) Segmented.

  36. Switched Ethernet • A simple example of switched Ethernet.

  37. Fast Ethernet • The original fast Ethernet cabling.

  38. Gigabit Ethernet • (a) A two-station Ethernet. (b) A multistation Ethernet.

  39. Gigabit Ethernet (Cont’d) • Gigabit Ethernet cabling.

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