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ITEC324 Principle of CS III

Learn how to create effective and reusable classes from a bottom-up perspective, ensuring cohesive, complete, convenient, clear, and consistent class interfaces. This chapter explores the 5Cs criteria for high-quality class design.

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ITEC324 Principle of CS III

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  1. Chapter 3 (Horstmann’s Book) Guidelines for Class Design Hwajung Lee ITEC324 Principle of CS III

  2. Objective of this chapter • Have “bottom up point of view” • Learn how to write a single class well.  The classes will • Be useful • Be reusable • Increased pride and satisfaction for you, the designer.

  3. Quality of Class Interface • Customers: Programmers using the class • Criteria: (5Cs) • Cohesion • Completeness • Convenience • Clarity • Consistency

  4. Cohesion • A class is an abstraction of a single concept.A class is cohesive if all of its methods are related to a single abstraction. Methods should be related to the single abstraction • Bad example: public class Mailbox { public addMessage(Message aMessage) { ... } public Message getCurrentMessage() { ... } public Message removeCurrentMessage() { ... } public void processCommand(String command) { ... } ... }

  5. Completeness • A class interface should support all operations that are a part of the abstraction that the class represents. • Potentially bad example: Date start = new Date(); // do some work Date end = new Date(); //How many milliseconds have elapsed?  • No such operation in Date class • Does it fall outside the responsibility? • After all, we have before, after, getTime

  6. Convenience • A class should be convenient to use. A good interface makes all tasks possible . . . and common tasks simple. • Bad example: Reading from System.in BufferedReader in = new BufferedReader (new InputStreamReader (System.in)); Name = in.readLine(); • Why didn't System.in have a readLine method?

  7. Clarity (1) • A class interface should be clear to understandto programmers.Confused programmers write buggy code • Bad example: Removing elements from LinkedList LinkedList countries = new LinkedList(); countries.add("A"); countries.add("B"); countries.add("C"); ListIterator iterator = countries.listIterator(); while (iterator.hasNext()) System.out.println(iterator.next()); 

  8. Clarity (2) • Iterator between elements is like blinking cursor in a word processor. Thus, if X is added before B: ListIterator iterator = countries.listIterator(); // |ABC iterator.next(); // A|BC iterator.add("France"); // AX|BC • Then, to remove first two elements, you can't just "backspace." The remove()method does not remove element to the left of the iterator. • Will the following work? iterator.remove(); //A|BC iterator.remove(); //|BC

  9. Clarity (3) • In fact, void remove() from API documentation says: Removes from the list the last element that was returned by next or previous. This call can only be made once per call to next or previous. It can be made only if add has not been called after the last call to next or previous.  http://java.sun.com/j2se/1.5.0/docs/api/java/util/ListIterator.html#remove() http://java.sun.com/docs/books/tutorial/ • Huh?

  10. Consistency (1) • The operations in a class should be consistent with each other with respect to • names • parameters • return values • behavior • Bad example:new GregorianCalendar(year, month - 1, day) • Why is month 0-based?

  11. Consistency (2) • Bad example: • String class s.equals(t) or s.equalsIgnoreCase(t) • But boolean regionMatches(int toffset, String other, int ooffset, int len) boolean regionMatches(boolean ignoreCase, int toffset, String other, int ooffset, int len) • Why not regionMatchesIgnoreCase?

  12. Recap (5Cs) • Cohesion • Completeness • Convenience • Clarity • Consistency

  13. Law of Demeter • A method should only use objects that are • instance fields of its class • parameters • objects that it constructs with new • A method shouldn't use an object that is returned from a method call

  14. Programming by Contract • Spell out responsibilities • of caller  • of implementer • Increase reliability • Increase efficiency

  15. Programming by Contract • We will look through the ideas on • Preconditions • Postconditions • Exceptions in the Contract • Class Invariants • Assertions

  16. Preconditions (1) • A precondition of a method • is a condition that must be fulfilled before the method may be called. • Is a condition that the method caller must fulfill.

  17. Preconditions (2) • Why do we need to define preconditions? • Excessive error checking is costly • Returning dummy values can complicate testing • Contract metaphor • Service provider must specify preconditions • If precondition is fulfilled, service provider must work correctly. Otherwise, service provider can do anything • When precondition fails, service provider may • throw exception • return false answer • corrupt data

  18. Preconditions (3) • Example: /**Remove message at head@return the message at the head@precondition size() > 0*/Message removeFirst(){ return (Message)elements.remove(0);}

  19. Preconditions (4) • (Ex) What should happen if a programmer attempts to remove a message from an empty queue? • What is better? • MessageQueue can declare this as an error • MessageQueue can tolerate call and return dummy value

  20. Postconditions • A postcondition of a method • is a condition that holds after the method has completed • is a conditions that the service provider(the method developer) guarantees • In Java doc, you can use @returnor @postcondition to represent a postcondition. Example: add() method@postcondition size() > 0 • Postcondition of one call can imply precondition of another:q.add(m1); m2 = q.remove(); 

  21. Exceptions in the Contract • Exception throw is not an error. It is a part of the contract • Example: /**. . .@throws IllegalArgumentException if queue is empty*/public Message removeFirst() { if (count == 0) throw new IllegalArgumentException(); Message r = elements[head]; . . .}

  22. Class Invariants (1) • A class invariant is a logical condition that is • true after every constructor • preserved by every mutator (if it's true before the call, it's again true afterwards) • Useful for checking validity of operations

  23. Class Invariants (2) • Example: Circular array queue(Ch2/mail/MessageQueue.java) 0 <= head && head < elements.length • First check it's true for constructor • Sets head = 0 • Need precondition size() >= 0 • Check mutators. Start with removeFirst() • Sets headnew = (headold + 1) % elements.length • We know headold + 1> 0 (Why?)  % operator property: 0 <= headnew && headnew < elements.length • What's the use of a class invariant? • Every array access of the form element[head] is legal!

  24. Assertions (1) • An assertions: • is a condition that a programmer expects to be true • is a mechanism for warning programmers • Useful for warning programmers about precondition failure • can be turned off after testing • Syntax: assert condition; assert condition : explanation; • Throws AssertionError if condition false and checking enabled

  25. Assertions (2) • Example: public Message removeFirst() { assert count > 0 : "violated precondition size() > 0"; Message r = elements[head]; . . .} • How to execute the assertion: During testing, run withjava -enableassertions MyProg or Java -ea MyProg

  26. Unit Testing • Unit test = test of a single class • How to test? • Design test cases during implementation • Run tests after every implementation change • When you find a bug, add a test case that catches it • Download the JUnit tool • http://junit.sourceforge.net/ • http://junit.sourceforge.net/doc/faq/faq.htm

  27. JUnit (1)

  28. JUnit (2) • Test class name = tested class name + Test • A name of a test methodstarts with test • Example: import junit.framework.*;public class DayTest extends TestCase{ public void testAdd() { ... } public void testDaysBetween() { ... } . . .}

  29. JUnit (3) • Each test case ends with assertion. Test framework catches assertion failures • Example: public void testAdd(){ Day d1 = new Day(1970, 1, 1); int n = 1000; Day d2 = d1.addDays(n);assert d2.daysFrom(d1) == n;}

  30. JUnit (4) • Day.java • DayTest.java • Compiling javac –classpath .:junit.jar DayTest.java • Run java –classpath .:junit.jar –ea junit.swingui.TestRunner DayTest

  31. JUnit (5)

  32. Encapsulation using Private, Public, or Protected: • public: a field, method, or class that is accessible to every class. • protected: a field, method, or class that is accessible to the class itself, subclasses, and all classes in the same package or directory. • private: a field or method that is accessible only to the class in which it is defined. Note that a class can not be declared private as a whole.

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