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Artificial Intelligence 101. How Computers Play Chess. Peter Barnum November 15, 2007. “This … raises the question ‘Can a machine play chess?’ It could fairly easily be made to play a rather bad game. It would be bad because chess requires intelligence.” –Alan Turing 1946.
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Artificial Intelligence 101 How Computers Play Chess Peter Barnum November 15, 2007
“This … raises the question ‘Can a machine play chess?’ It could fairly easily be made to play a rather bad game. It would be bad because chess requires intelligence.” –Alan Turing 1946
“The decisive game of the match was Game 2…we saw something that went beyond out wildest expectations…The machine refused to move to a position that had a decisive short-term advantage - showing a very human sense of danger.” – Garry Kasparov 1997
Adversarial search “If I make this move, what’s the worst thing my opponent could do?”
Examining all possible moves Can I make a move that will allow me to win and prevent my opponent from winning? …
Wait, that’s easy! 35 x35 x35 …=35N For a game with 6 moves per player: 3512=3,379,200,000,000,000,000 possibilities If a computer can check one billion moves per second, it would take over 100 years
What to do? • Can we avoid searching all possibilities? • Can we pre-compute anything? • Can we approximate the search?
References • Stuart Russell and Peter Norvig Artificial Intelligence: A Modern Approach • Stanford Encyclopedia of Philosophy