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Design

Design. what is it?. Design. what is it?. Design as an activity in its own right. different to science, art, music. science explains. art, music express emotions. an activity in its own right. Design. the production of an entity (or its representation) to satisfy

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Design

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  1. Design what is it?

  2. Design what is it?

  3. Design as an activity in its own right • different to science, art, music • science explains • art, music express emotions

  4. an activity in its own right Design • the production of an entity (or its representation) to satisfy • a given set of requirements

  5. design creates Design as an activity in its own right

  6. design has changed the world Design as an activity in its own right

  7. a purposeful act Design as an activity in its own right

  8. P F F B B S S Design characteristics • function / purpose • behaviour • structure

  9. Design characteristics • function / purpose why / what does • behaviour how does • structure what is

  10. Design characteristics • function / purpose • to tell the time • to adorn the wearer • to advertise status • behaviour • by pointing to appropriate marks • being visible • be attractive, stylish • structure • gold case /strap, glass face, gold hands, …

  11. Design characteristics • function / purpose • to promote Faculty • to inform • behaviour • by projecting an academic image • by projecting an attractive look • by displaying accurate & complete information • by being easy to use / navigate • structure • text, graphics & multimedia • type, shape, size, colour, location, orientation, tone, loudness, …

  12. Unintended Functions • not purpose of design • side effects • e.g. cars – exhaust, space, momentum • may find new purposes • ‘good’ and ‘bad’ • cup for measuring, car for ram-raiding

  13. reformulation description function problem formulation evaluation actual behaviour required behaviour documentation analysis synthesis structure redesign Design processes

  14. Design classification • routine design • finding values for structural variables • innovative design • extending the values of structural variables • creative design • creating new variables, new types

  15. Design Prototypes an object-oriented representation for design

  16. Design Prototypes John Gero http://www.arch.usyd.edu.au/~john/publications/ger-prototypes/ger-aimag.html http://mason.gmu.edu/~jgero/publications/1990/90GeroDesignPrototypes.pdf

  17. Design Prototypes name typology context function behaviour structure knowledge DP = ƒ (T, C, F, B, S, K)

  18. Design Prototypes name: hinged door typology: aTypeOf: door context: space(S1,S2), wall(W1) function: controlsAccess, providesSecurity, … behaviour: swings, opens/closes, hasStrength, lockable, … structure: aComponentOf: wallAssembly(W) hasComponents: (frame, leaf, hinges, handles) material: anyOf: (timber, metal, glass, …) shape: rectangular dimensions: (height, width, thickness) knowledge: R45 IF strength OF door IS high THEN providesSecurity function OF door IS satisfactory ….

  19. Designing with Design Prototypes • routine design • given a specific design prototype instantiate values of variables • innovative design • select appropriate design prototype extend range of variables by adding new values new subclass • creative design • create new high-level design prototype new variables &/or new combinations 20

  20. creativity • what is it? • can computers design? • can computers be creative?

  21. computers in design • what would computers need to do to design? • what would computers need to be creative?

  22. creative design ?

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