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Akay Ockun, Andrew Cowlin, Christian Chichon, Mike Suttie. VeRMaL – A graphical editor for Virtual Reality Modelling Language (VRML). VRML V2.0 utf8 #The following code was generated by VeRMaL. #Information about the current 3d world WorldInfo { title "myWorld" info "asc20"
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Akay Ockun, Andrew Cowlin, Christian Chichon, Mike Suttie VeRMaL – A graphical editor for Virtual Reality Modelling Language (VRML) VRML V2.0 utf8 #The following code was generated by VeRMaL. #Information about the current 3d world WorldInfo { title "myWorld" info "asc20" } #A sphere shape PROTO Sphere [ field SFFloat sphereRadius 1 field SFColor sphereColor 0 0 0 field SFVec3f spherePosition 0 0 0 field SFFloat sphereShininess 1 field SFRotation sphereRotation 0 0 0 0 ] { Transform { translation IS spherePosition rotation IS sphereRotation children [ Shape { appearance Appearance { material Material { diffuseColor IS sphereColor shininess IS sphereShininess } } geometry Sphere { radius IS sphereRadius } } The purpose of VeRMaL is to allow users to design and animate 3D worlds, and to generate good VRML code for those worlds. VRML is a 3D modelling language that is used to create 3D worlds to be viewed in Web Browsers. This model was created in VeRMaL This model was created by writing VRML code. Writing VRML code is a tedious process, and many programmers write poor code that is unreadable and includes a lot of duplicated code. VeRMaL eliminates duplicated code, and its code is easy to read. VeRMaL provides an easy to use interface so beginners can easily create basic 3d worlds. It allows users to import their own VRML files. It will then turn their code into “good” VRML code and allow the user to edit their worlds graphically.