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Introduction in Altair ® HyperMesh ®

Introduction in Altair ® HyperMesh ®. The Fastest, Solver Neutral CAE Environment for High Fidelity Modeling. HyperMesh Introduction. Help Menu Tutorials Training documents Training videos (Client center : www.altairhyperworks.de/ClientCenter ).

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Introduction in Altair ® HyperMesh ®

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  1. Introductionin Altair®HyperMesh® The Fastest, Solver Neutral CAE Environment for High Fidelity Modeling

  2. HyperMeshIntroduction • Help Menu • Tutorials • Training documents • Training videos (Client center: www.altairhyperworks.de/ClientCenter) Registration requires E-Mail domainfromuniversity!!! (gmx, t-online, web, etc. cannotbeapproved)

  3. HyperMesh Introduction

  4. HyperMeshIntroduction READHyperMesh AND BUILDsentences !! READ HyperMesh The individual panels and options form a sentence

  5. HyperMeshIntroduction GREEN= ACTION RED= closewindow, nofurtheraction The highlightedframetellsyou: insertdata (here type: element)

  6. HyperMeshIntroduction Activate helpfulicons such as CHECKS CHECKS offerstoolstomeasure distances area / mass

  7. HyperMeshIntroduction Shadegeometry Rotate r, a = STRG & LMT Fit model: f „Move / Pan“: STRG&RMT Zoom: STRG&Rädchen Shadeelements Mask Delete

  8. Display Control: Viewing: Mouse Buttons HyperMeshIntroduction • Left mouse button • +CTRL & drag for rotate • +CTRL & click on entity to change center of rotation • +CTRL & click in graphics area, off entities to reset center to middle of screen • Middle mouse button • +CTRL & drag for zoom • +CTRL & click for fit • Right mouse button • +CTRL & drag for pan

  9. HyperMeshIntroduction Panels: Overview • Select entities with a window using Shift + mouse • Left mouse drag – select entities • Right mouse drag – unselect entities • Left click – change window shape • Rectangle Inside • Rectangle Outside • Polygon Inside • Polygon Outside • Entities are selected when mouse button is released

  10. Plane defined by N1, N2, N3 Direction is normal to plane Positive direction is by “right hand rule” N3 N1 N2 N1 N2 HyperMeshIntroduction Panels: Direction Selection: N1, N2, N3 • N1, N2, N3 direction option allows nodes to be selected to define either a direction or a plane • Select 2 nodes to define a direction (only N1 and N2) • Select 3 nodes to define a plane (N1, N2, and N3)

  11. HyperMeshIntroduction Panels: General Layout • Panels often have sub-panels • Accessed by radio buttons on the left side of the panel • Panels generally work from left to right • Example: Project / to plane sub-panel 3) How to do it: Give parameters that define how the function will be executed 4) Do the action: Execute the function 2) What to do it to: Select entities that will be affected 1) What to do: Pick a sub-panel for the function to be used

  12. HyperMeshIntroduction Panels: Selection • Entity selectors • Control what and how entities are selected for a function Entity Type Button Shows the type of entity currently being selected Entity Type Switch Changes what type of entity is being selected Reset Deselects all entities for the selector Cyan border Indicates the selector is active (there can only be 1 active selector) Clicking the entity type button when it is active accesses the “extended selection menu”

  13. HyperMeshIntroduction Model Browser Possiblecontents of a Componentcollector Elements Geometry Display ON /OFF by (de-)activating …

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