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Sean Ren Thani Suchoknand Jim George Dj Ahn Linda Le. SmallWorld. Usability Study. Product & Experiment Overview Method Demo of Tasks Study Results Additional Design Recommendations Summary. Experiment. SmallWorld. Location-based social software: a new paradigm
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Sean Ren Thani Suchoknand Jim George DjAhn Linda Le SmallWorld
Usability Study • Product & Experiment Overview • Method • Demo of • Tasks • Study Results • Additional Design Recommendations • Summary
SmallWorld • Location-based social software: a new paradigm • Presents unique design challenges How do users think about their: • Friends • Location • Mobile Device • Privacy ! • A usability study as a means of discovery
Method • 7 users • 16 – 27 years old • 3 Female • Varied backgrounds • 3 tasks • Scripted to standardize experience
Method • 1:1 • More participants • Natural environment • Follow-up dialogs • Great data!
Tasks • 3 tasks • Escalating difficulty • Non-leading words *demo*
Task 1 Find the nearest friend and call them to see if they can have lunch with you. (easy)
Task 1 Results Not too serious Simple fixes 1/7 “Too small to click!” “What does this dot mean? Is it me?” 2/7
Task 2 Organize your co-workers into a separate category. (medium)
Task 2 Results “Where do I add friends to this group?” 3/7 7/7 “Too many clicks add lots of friends.”
Task 3 Make yourself visible only to your classmates while you are on campus and not your party friends. (hard)
Task 3 Results We wanted people to go here! ? 6/7 “Where do you do that??”
Task 3 Results “The plus button isn’t obvious” 3/7 “Too awkward to resize” 3/7 4/7 “What does a Group Zone do, anyway”
Design Recommendations • Hiding from all friends (invisibility mode) • Temporarily hiding from groups • New concepts: • “granularity of visibility” • Other privacy features • ?? • More testing!
Summary • What is SmallWorld? • Usability study • New design challenges • User feedback • Minute restructuring