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Module 4: Processes

Module 4: Processes. Process Concept Process Scheduling Operation on Processes Cooperating Processes Interprocess Communication. Process Concept. An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks

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Module 4: Processes

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  1. Module 4: Processes • Process Concept • Process Scheduling • Operation on Processes • Cooperating Processes • Interprocess Communication Operating System Concepts

  2. Process Concept • An operating system executes a variety of programs: • Batch system – jobs • Time-shared systems – user programs or tasks • Process – a program (text section) in execution; process execution must progress in sequential fashion. • A program is a passive entity while process is an active entity with a program counter specifying the next instruction to execute and a set of associated resources • A process includes: • Program counter ( represents current activity) • Stack( contains temporary data like method parameters, return addresses, local variables) • Data section (contains global variables) Operating System Concepts

  3. Process State • As a process executes, it changes state • new: The process is being created. • running: Instructions are being executed. • waiting: The process is waiting for some event to occur(like I/O completion or reception of a signal). • ready: The process is waiting to be assigned to a processor. • terminated: The process has finished execution. Operating System Concepts

  4. Diagram of Process State • Only one process can be running on any processor at any time • Many processes may be ready and waiting Operating System Concepts

  5. Process Control Block (PCB) Each process is represented in the OS by a Process Control Block that contains the following information associated with each process: • Process state • Program counter • CPU registers • CPU scheduling information • Memory-management information • Accounting information • I/O status information Operating System Concepts

  6. Process Control Block (PCB) Operating System Concepts

  7. CPU Switch From Process to Process Operating System Concepts

  8. Process Scheduling • The objective of multiprogramming is to have some process running all the time to maximize CPU utilization • Time sharing switches CPU among processes so frequently that users can interact with each program while it is running • A uniprocessor can have only one running process • If more processes exist the rest must wait until the CPU is free and can be rescheduled Operating System Concepts

  9. Process Scheduling Queues • Job queue – Set of all processes in the system. When processes enter into the system they are put in job queue. • Ready queue – Set of all processes residing in main memory,ready and waiting to execute. A ready queue header contains pointers to the first and final PCBs in the list. • Device queues – Set of processes waiting for an I/O device. Each device has its own device queue. • Process migration between the various queues. • A new process is initially put in the ready queue where it waits for execution • When the process issues an I/O request it is then placed in I/O queue • A process could be removed forcibly and placed back in the ready queue Operating System Concepts

  10. Ready Queue And Various I/O Device Queues Operating System Concepts

  11. Representation of Process Scheduling Operating System Concepts

  12. Schedulers • A scheduler selects processes for scheduling purpose from various scheduling queues • Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue. • Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU. Operating System Concepts

  13. Addition of Medium Term Scheduling Operating System Concepts

  14. Schedulers (Cont.) • Short-term scheduler is invoked very frequently (milliseconds) (must be fast). • Long-term scheduler is invoked very infrequently (seconds, minutes)  (may be slow). • The long-term scheduler controls the degree of multiprogramming. • If the degree of multiprogramming is stable then the average rate of process creation must be equal to the average departure rate of processes leaving the system. • Processes can be described as either: • I/O-bound process – spends more time doing I/O than computations. • CPU-bound process – spends more time doing computations. Operating System Concepts

  15. Context Switch • When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process. • The context of a process is represented in the PCB of a process and it includes the value of the CPU registers, process state and memory management information. • When a context switch occurs the kernel saves the context of the old process in its PCB and loads the saved context of the new process scheduled to run. • Context-switch time is overhead; the system does no useful work while switching. • Time dependent on hardware support which means the speed of context switching varies according to hardware. Operating System Concepts

  16. Process Creation • Parent process creates children processes, which, in turn create other processes, forming a tree of processes. • Resource sharing • Parent and children share all resources. • Children share subset of parent’s resources. • Parent and child share no resources. • Execution • Parent and children execute concurrently. • Parent waits until children terminate. Operating System Concepts

  17. Process Creation (Cont.) • Address space • Child duplicate of parent. • Child has a program loaded into it. • UNIX examples • fork system call creates new process • execlp system call used after a fork to replace the process’ memory space with a new program. E.g.: int pid = fork(); // create a child process execlp(“/bin/ls”, “ls” , NULL); //replace the memory space with a new program Operating System Concepts

  18. A Tree of Processes On A Typical UNIX System Operating System Concepts

  19. Process Termination • Process executes last statement and asks the operating system to decide it (exit). • Output data from child to parent (via wait). • Process’ resources are deallocated by operating system. • Parent may terminate execution of children processes (abort). • Child has exceeded allocated resources. • Task assigned to child is no longer required. • Parent is exiting. • Operating system does not allow child to continue if its parent terminates. • Cascading termination. Operating System Concepts

  20. Cooperating Processes • Independent process cannot affect or be affected by the execution of another process. That is the process doesn’t share any data with any other processes. • Cooperating process can affect or be affected by the execution of another process. It shares data with other processes. • Advantages of process cooperation • Information sharing (allowing concurrent access to resources) • Computation speed-up (break task into subtasks and execute ) • Modularity (Dividing system function into separate processes) • Convenience (allowing users to use the system in convenience) Operating System Concepts

  21. Producer-Consumer Problem • Paradigm for cooperating processes, producer process produces information that is consumed by a consumer process. • To allow the producer and consumer process to run concurrently a buffer is needed to be maintained that can be filled by the producer process and consumed by the consumer process. • The producer & consumer must be synchronized so that the consumer doesn’t consume an item that has not been produced yet. • unbounded-buffer places no practical limit on the size of the buffer. Consumer has to wait for new items while producer can always produce new items • bounded-buffer assumes that there is a fixed buffer size. Consumer can always consume items if the buffer is non empty and the producer has to wait to produce a new item if the buffer is full. Operating System Concepts

  22. Bounded-Buffer – Shared-Memory Solution • Shared data #define BUFFER_SIZE 10 typedef struct{ ... }item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; • in points to the next free position in the buffer • out points to the first full position in the buffer • The buffer is empty when in==out • The buffer is full when ((in+1)%BUFFER_SIZE)==out Operating System Concepts

  23. Bounded-Buffer (Cont.) • Producer process: It has the local variable nextProduced in which the new item to be produced is stored. while(1) { /* produce an item in nextProduced */ while(((in+1)%BUFFER_SIZE) == out) ; /* do nothing */ buffer[in] = nextProduced; in = (in+1)%BUFFER_SIZE; ) Operating System Concepts

  24. Bounded-Buffer (Cont.) • Consumer process: It has the local variable nextConsumed in which the to be consumed is stored. while(1) { while(in == out) ;// do nothing nextConsumed = buffer[out]; out = (out+1)%BUFFER_SIZE; /* consume the item in nextConsumed */ } • This scheme allows at most BUFFER_SIZE-1 items in the buffer at the same time. Operating System Concepts

  25. Interprocess Communication (IPC) • Mechanism for processes to communicate and to synchronize their actions without sharing same address space. • Message system – processes communicate with each other without resorting to shared variables through message passing. • IPC facility provides two operations: • send(message) – message size fixed or variable • receive(message) • If P and Q wish to communicate, they need to: • establish a communicationlink between them • exchange messages via send/receive • Implementation of communication link • physical (e.g., shared memory, hardware bus) • logical (e.g., logical properties) Operating System Concepts

  26. Implementation Schemes • Direct or indirect communication • Symmetric or asymmetric communication • Automatic or explicit buffering • Send by copy or send by reference • Fixed-sized or variable-sized messages Operating System Concepts

  27. Direct Communication(Symmetric) • Processes must name sender & receiver explicitly: • send (P, message) – send a message to process P • receive(Q, message) – receive a message from process Q • Properties of communication link • Links are established automatically. • A link is associated with exactly one pair of communicating processes. • Between each pair there exists exactly one link. • The link may be unidirectional, but is usually bi-directional. Operating System Concepts

  28. Direct Communication(Asymmetric) • The sender names the recipient; the recipient is not required to name the sender. • send (P, message) – send a message to process P • receive(id, message) – receive a message from any process; the variable id is set to the name of the process with which communication has taken place. • Disadvantage of the symmetric and asymmetric schemes: • Limited modularity of the resulting process definitions. • Changing the name of a process may necessitate examining all other process definitions. Operating System Concepts

  29. Indirect Communication • Messages are directed and received from mailboxes (also referred to as ports). • Each mailbox has a unique id. • Processes can communicate only if they share a mailbox. • send (A, message) – send a message to mailbox A. • receive(A, message) – receive a message from mailbox A. • Properties of communication link • Link established only if processes share a common mailbox • A link may be associated with many processes. • Each pair of processes may share several communication links. • Link may be unidirectional or bi-directional. Operating System Concepts

  30. Indirect Communication (Continued) • Mailbox sharing • P1, P2, and P3 share mailbox A. • P1, sends; P2and P3 receive. • Who gets the message? • Solutions • Allow a link to be associated with at most two processes. • Allow only one process at a time to execute a receive operation. • Allow the system to select arbitrarily the receiver. (That is either P2 or P3 will receive the message but not both) Sender is notified who the receiver was. Operating System Concepts

  31. Synchronization • Communication between processes take place by calls to send and receive primitives. • Different types of message passing : • Blocking send: the sender process is blocked until it is received by the receiving process or mailbox • Non Blocking send: the sender process sends the message and resumes operation • Blocking receive: The receiver blocks until a message is available • Non Blocking receive: The receiver retrieves either a valid message or a null Operating System Concepts

  32. Buffering • Queue of messages attached to the link; implemented in one of three ways. 1. Zero capacity – 0 messagesSender must wait for receiver (rendezvous). 2. Bounded capacity – finite length of n messages, sender must wait if link full. 3. Unbounded capacity – infinite length ,sender never waits. Operating System Concepts

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