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Chapter 14: Artificial Intelligence

Chapter 14: Artificial Intelligence. Invitation to Computer Science, C++ Version, Third Edition. Objectives. In this chapter, you will learn about: Division of labor Knowledge representation Recognition tasks Reasoning tasks. Introduction. Artificial intelligence (AI)

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Chapter 14: Artificial Intelligence

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  1. Chapter 14: Artificial Intelligence Invitation to Computer Science, C++ Version, Third Edition

  2. Objectives In this chapter, you will learn about: • Division of labor • Knowledge representation • Recognition tasks • Reasoning tasks Invitation to Computer Science, C++ Version, Third Edition

  3. Introduction • Artificial intelligence (AI) • Explores techniques for incorporating aspects of intelligence into computer systems • Turing test • A test for intelligent behavior of machines • Allows a human to interrogate two entities, both hidden from the interrogator • A human • A machine (a computer) Invitation to Computer Science, C++ Version, Third Edition

  4. Figure 14.1: The Turing Test Invitation to Computer Science, C++ Version, Third Edition

  5. Introduction (continued) • Turing test (continued) • If the interrogator is unable to determine which entity is the human and which the computer, the computer has passed the test • Artificial intelligence can be thought of as constructing computer models of human intelligence Invitation to Computer Science, C++ Version, Third Edition

  6. A Division of Labor • Categories of tasks • Computational tasks • Recognition tasks • Reasoning tasks • Computational tasks • Tasks for which algorithmic solutions exist • Computers are better (faster and more accurate) than humans Invitation to Computer Science, C++ Version, Third Edition

  7. A Division of Labor (continued) • Recognition tasks • Sensory/recognition/motor-skills tasks • Humans are better than computers • Reasoning tasks • Require a large amount of knowledge • Humans are far better than computers Invitation to Computer Science, C++ Version, Third Edition

  8. Figure 14.2 Human and Computer Capabilities Invitation to Computer Science, C++ Version, Third Edition

  9. Knowledge Representation • Knowledge: a body of facts or truths • For a computer to make use of knowledge, it must be stored within the computer in some form Invitation to Computer Science, C++ Version, Third Edition

  10. Knowledge Representation (continued) • Knowledge representation schemes • Natural language • Formal language • Pictorial • Graphical Invitation to Computer Science, C++ Version, Third Edition

  11. Knowledge Representation (continued) • Required characteristics of a knowledge representation scheme • Adequacy • Efficiency • Extendability • Appropriateness Invitation to Computer Science, C++ Version, Third Edition

  12. Recognition Tasks • A neuron is a cell in the human brain, capable of: • Receiving stimuli from other neurons through its dendrites • Sending stimuli to other neurons through its axon Invitation to Computer Science, C++ Version, Third Edition

  13. Figure 14.4: A Neuron Invitation to Computer Science, C++ Version, Third Edition

  14. Recognition Tasks (continued) • If the sum of activating and inhibiting stimuli received by a neuron equals or exceeds its “threshold” value, the neuron sends out its own signal • Each neuron can be thought of as an extremely simple computational device with a single on/off output Invitation to Computer Science, C++ Version, Third Edition

  15. Recognition Tasks (continued) • Human brain: a connectionist architecture • A large number of simple “processors” with multiple interconnections • Von Neumann architecture • A small number (maybe only one) of very powerful processors with a limited number of interconnections between them Invitation to Computer Science, C++ Version, Third Edition

  16. Recognition Tasks (continued) • Artificial neural networks (neural networks) • Simulate individual neurons in hardware • Connect them in a massively parallel network of simple devices that act somewhat like biological neurons • The effect of a neural network may be simulated in software on a sequential-processing computer Invitation to Computer Science, C++ Version, Third Edition

  17. Recognition Tasks (continued) • Neural network • Each neuron has a threshold value • Incoming lines carry weights that represent stimuli • The neuron fires when the sum of the incoming weights equals or exceeds its threshold value • A neural network can be built to represent the exclusive OR, or XOR operation Invitation to Computer Science, C++ Version, Third Edition

  18. Figure 14.5 One Neuron with Three Inputs Invitation to Computer Science, C++ Version, Third Edition

  19. Figure 14.8 The Truth Table for XOR Invitation to Computer Science, C++ Version, Third Edition

  20. Recognition Tasks (continued) • Neural network • Both the knowledge representation and “programming” are stored as weights of the connections and thresholds of the neurons • The network can learn from experience by modifying the weights on its connections Invitation to Computer Science, C++ Version, Third Edition

  21. Reasoning Tasks • Human reasoning requires the ability to draw on a large body of facts and past experience to come to a conclusion • Artificial intelligence specialists try to get computers to emulate this characteristic Invitation to Computer Science, C++ Version, Third Edition

  22. Intelligent Searching • State-space graph: • After any one node has been searched, there are a huge number of next choices to try • There is no algorithm to dictate the next choice • State-space search • Finds a solution path through a state-space graph Invitation to Computer Science, C++ Version, Third Edition

  23. Figure 14.12 A State-Space Graph with Exponential Growth Invitation to Computer Science, C++ Version, Third Edition

  24. Intelligent Searching (continued) • Each node represents a problem state • Goal state: the state we are trying to reach • Intelligent searching applies some heuristic (or an educated guess) to: • Evaluate the differences between the present state and the goal state • Move to a new state that minimizes those differences Invitation to Computer Science, C++ Version, Third Edition

  25. Swarm Intelligence • Swarm intelligence • Models the behavior of a colony of ants • Swarm intelligence model • Uses simple agents that: • Operate independently • Can sense certain aspects of their environment • Can change their environment • May “evolve” and acquire additional capabilities over time Invitation to Computer Science, C++ Version, Third Edition

  26. Intelligent Agents • An intelligent agent: software that interacts collaboratively with a user • Initially an intelligent agent simply follows user commands Invitation to Computer Science, C++ Version, Third Edition

  27. Intelligent Agents (continued) • Over time • Agent initiates communication, takes action, and performs tasks on its own using its knowledge of the user’s needs and preferences Invitation to Computer Science, C++ Version, Third Edition

  28. Expert Systems • Rule-based systems • Also called expert systems or knowledge-based systems • Attempt to mimic the human ability to engage pertinent facts and combine them in a logical way to reach some conclusion Invitation to Computer Science, C++ Version, Third Edition

  29. Expert Systems (continued) • A rule-based system must contain • A knowledge base: set of facts about subject matter • An inference engine: mechanism for selecting relevant facts and for reasoning from them in a logical way • Many rule-based systems also contain • An explanation facility: allows user to see assertions and rules used in arriving at a conclusion Invitation to Computer Science, C++ Version, Third Edition

  30. Expert Systems (continued) • A fact can be • A simple assertion • A rule: a statement of the form if . . . then . . . • Modus ponens (method of assertion) • The reasoning process used by the inference engine Invitation to Computer Science, C++ Version, Third Edition

  31. Expert Systems (continued) • Inference engines can proceed through • Forward chaining • Backward chaining • Forward chaining • Begins with assertions and tries to match those assertions to “if” clauses of rules, thereby generating new assertions Invitation to Computer Science, C++ Version, Third Edition

  32. Expert Systems (continued) • Backward chaining • Begins with a proposed conclusion • Tries to match it with the “then” clauses of rules • Then looks at the corresponding “if” clauses • Tries to match those with assertions, or with the “then” clauses of other rules Invitation to Computer Science, C++ Version, Third Edition

  33. Expert Systems (continued) • A rule-based system is built through a process called knowledge engineering • Builder of system acquires information for knowledge base from experts in the domain Invitation to Computer Science, C++ Version, Third Edition

  34. Summary of Level 5 • Level 5: Applications • Simulation and modeling • New business applications • Artificial intelligence Invitation to Computer Science, C++ Version, Third Edition

  35. Summary • Artificial intelligence explores techniques for incorporating aspects of intelligence into computer systems • Categories of tasks: computational tasks, recognition tasks, reasoning tasks • Neural networks simulate individual neurons in hardware and connect them in a massively parallel network Invitation to Computer Science, C++ Version, Third Edition

  36. Summary • Swarm intelligence models the behavior of a colony of ants • An intelligent agent interacts collaboratively with a user • Rule-based systems attempt to mimic the human ability to engage pertinent facts and combine them in a logical way to reach some conclusion Invitation to Computer Science, C++ Version, Third Edition

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