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CS 233 Data Structures. CSE, POSTECH. What The Course Is About?. The computer program development process requires us to represent data in an effective way develop a suitable step-by-step procedure ( algorithm ), which can be implemented as a computer program
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CS 233Data Structures CSE, POSTECH
What The Course Is About? • The computer program development process requires us to • represent data in an effective way • develop a suitable step-by-step procedure (algorithm), which can be implemented as a computer program • Effective data representation ⇒data structures • Development of a suitable step-by-step procedure ⇒algorithm design methods • The study of data structures and algorithms is fundamental to computer science.
Prerequisites • CS101 & CS103 • C or C++ programming • Those who did not learn C++ are strongly recommended to get a C++ book (e.g., Richard Johnsonbaugh and Martin Kallin, "Object-Oriented Programming in C++," 2nd Edition, Prentice Hall, 2000) and study! • Logical and analytical thinking
Course Homepage • http://dpnm.postech.ac.kr/cs233 • Announcements, handouts, syllabus, assignments, useful links, TA info., etc. • POVIS eClass
Questions? • Questions related to lectures, concepts, data structures, algorithms, exams… • Use CS 233 BBS in POVIS • Questions related to assignments, systems, compilers, C++ programs and syntax…. • Ask the TA
Organization of the Textbook • Three parts • Part 1 : Chapters 1-4, Background • Part 2 : Chapters 5-16, Data Structures • Part 3 : Chapters 17-21, Algorithm Design Methods • Each chapter : Concepts + Applications Note: This course will focus mainly on Parts 1 & 2 and introduce briefly on part 3
Evaluation • Assignments - 30% • Midterm Exam - 30% • Final Exam - 35% • Class Participation - 5% Note: the above evaluation scheme may change slightly during the course
Class Schedule: 1st half Week 1 : Overview of C++, Program performance Week 2 : Performance Measurement Week 3 : Array-based and linked representations Week 3 : Week 4 : Arrays and matrices Week 5 : Stacks Week 6 : Queues Week 7 : Skip lists and hashing Week 8 : Review and Midterm Exam
Class Schedule: 2nd half Week 9 : Binary and other trees Week 10 : Priority queues, heaps, and leftist trees Week 11 : Tournament trees and bin packing Week 12 : Binary Search trees Week 13 : AVL trees Week 14 : Graphs Week 15 : Graph Search Methods Week 16 : Review and Final exam
Lecture 1: Programming in C++ • Introduction • “A better C” • Support for data abstraction • Support for object-oriented programming
Introduction • C++ programming language is designed to • Be a better C ⇒ better support for procedural and modular programming • Support data abstraction ⇒ ability to define and use new data types (classes) • Support object-oriented programming ⇒ ability to express type hierarchies
A Better C • Program and Output #include <iostream.h> int main() { cout << “Hello, World!\n”; }
A Better C • Variables and Arithmetic double d; int i; short s; // ..useful comments d = d+i; i = s*i;
A Better C • Pointers and Arrays char v[10]; // array of 10 characters char* p; // pointer to character p = &v[3]; // p points to v’s fourth element
A Better C • Tests and Loops char ch = 0; cin >> ch; if (ch == ‘i’) { /* … */ } else if (ch == ‘c’) { /* … */ } else { /* … */ } int v1[10]; int v2[10]; // … for (int i = 0; i < 10; i++) v1[i] = v2[i];
A Better C • Functions int pow(int, int);double pow(double, double); //… x = pow(2,10); y = pow(2.0, 10.0);
A Better C What would be the output for the following calls? int a = 2, b = 3; Swap1(&a, &b); cout << a << ' ' << b << endl; 3 2 Swap2(a, b); cout << a << ' ' << b << endl; 2 3 Swap3(a, b); cout << a << ' ' << b << endl; 2 3 • Functions (swap) template<class T> void Swap1(T *a, T *b) {T temp = *a; *a = *b; *b = temp;} template<class T> void Swap2(T& a, T& b) {T temp = a; a = b; b = temp;} template<class T> void Swap3(T a, T b) {T temp = a; a = b; b = temp;}
A Better C • Modules #include <math.h>#include “math1.h”extern “C” double sqrt(double);extern void f();int main(){ cout << sqrt(4) << endl; cout << f() << endl;}%g++ main.C f.C –o silly
Support for Data Abstraction • Initialization and Cleanup class vector { int sz; // number of elements int *v; // pointer to integers public: vector(int); // constructor ~vector(); // destructor int& operator[](int index);};
Support for Data Abstraction • Initialization and Cleanup vector::vector(int s){ if (s <= 0) error(“bad vector size”); sz = s; v = new int[s]; // allocate an array of s integers}vector::~vector(){ delete[] v; // deallocate the array // pointed to by v}
Support for Data Abstraction • Assignment and Initialization class vector { int sz; int *v; public: // … vector(const vector&); // initialization void operator=(const vector&); // assignment};
Support for Data Abstraction • Assignment and Initialization void vector::operator=(const vector& a){ if (sz != a.sz) error(“bad vector size for =”); for (int i = 0; i < sz; i++) v[i] = a.v[i];} vector::vector(const vector& a){ sz = a.sz; // same size v = new int[sz]; for (int i = 0; i < sz; i++) v[i]= a.v[i];}
Support for Data Abstraction • Templates template<class T> class Vector { // vector of Ts int sz; T* v;public: Vector(int s) { if (s <= 0) error(“bad Vector size”); v = new T[sz=s]; // allocate an array of s Ts } T& operator[](int i); int size() { return sz; } // …}
Support for Data Abstraction • Templates void f(){ Vector<int> v1(100); // vector of 100 integers Vector<complex> v2(200); // vector of 200 complex // numbers v2[i] = complex(v1[x], v1[y]); // …}
Support for Data Abstraction • Exception Handling try { int **x = new int* [10]; for (int i = 0; i < 10; i++) x[i]= new int [5]; return true; } catch (xalloc) { return false;}
Support for Object-Oriented Programming • Inheritance • Superclass (or base class) and subclass (derived class) • inherits attributes and functions of base class class my_task : public task { // my stuff};class my_displayed : public displayed { // my stuff};class my_displayed_task : public displayed, public task { // my stuff};
Support for Object-Oriented Programming • Access Control • Public: can access from other class functions • Private: can only be accessed from within the class member functions • Friend: can be accessed by other classes or functions • Protected: behave like private members except that derived classes can access protected members • Note that all source codes in the textbook can be found in http://www.cise.ufl.edu/~sahni/dsaac/ • READING: Chapter 1