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Movement Intelligence: A Vast Store of Motor Skills. Chapter 16. Outline. Movement Intelligence Motor Skills Characteristics of Skills. Movement Intelligence. An aggregate or vast repertoire of movement experiences developed since birth Allows us to produce endless variety of skills
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Movement Intelligence: A Vast Store of Motor Skills Chapter 16 Sport Books Publisher
Outline • Movement Intelligence • Motor Skills • Characteristics of Skills Sport Books Publisher
Movement Intelligence Sport Books Publisher
An aggregate or vast repertoire of movement experiences developed since birth • Allows us to produce endless variety of skills • Skills we posses are NOT static elements • The ability to learn allows us to continually improve skills Sport Books Publisher
In order to gain benefits of any PA, some degree of MI (movement intelligence) is necessary to unlock your potential Waking, running, and cycling may not be an attractive means of maintaining health and longevity. MI is necessary for the development of diverse skills. Movement Intelligence: Unlocking Your Potential Movement Intelligence Movement Intelligence Sport Books Publisher
Movement Intelligence and Motor Programs Sport Books Publisher
Motor Programs (MPs) • Motor programs = movement plans • Developed when learning new skills • Stored in memory • Acquired as a result of learning and repetitive practice • Through a formation of specialized nerve circuits in the central nervous system that work together when developing a movement plan for a new skill • When developed and stored in memory, motor programs are a set of pre-structured muscle commands that allow the performer to carry out the skill automatically Sport Books Publisher
Hypothetical example of coded motor programs assembled in an individual's motor memory or MI. MP 001234 MP 009230 MP 000270 MP 017284 MP 101339 Sport Books Publisher
Still consists of a stored pattern of movements Parameters:specify such things as the order of events, the overall duration of the event, the overall force needed to accomplish the movement,and temporal patterning, a) stable: eg. relative time and relative force applied in each stroke during table tennis b) unstable: eg. speeding up the sequence of the movements and increasing overall force applied during forehand stroke Well-established GMPs form the basis for autonomic and spontaneous movements in sports and require a little or no attention and mental effort Generalized Motor Programs(GMPs) Sport Books Publisher
Motor Programs and MI • MI can be simply viewed as a vast store of motor programs • Motor programs cannot be observed directly BUT can be inferred by observing the skills and movement patterns • The larger the repertoire of motor programs the larger the MI store and the more proficient we are in playing sports, because of the larger selection • MI is an active process; through practice we develop new motor plans and skills Sport Books Publisher
Larger MI (~CD) store = larger selection of motor programs (~Tracks) = more skills (~songs) and greater sport proficiency CD = movement intelligence Tracks = motor programs Non-observable blueprint for skills Observable side of the coin; the patterns we exhibit based on the motor programs present Songs = skills or movement patterns Sport Books Publisher
Movement Intelligence and Movement Abilities Sport Books Publisher
Factors Affecting Movement Intelligence Inherited Abilities Stimulation at early age Etc. MOVEMENT INTELLIGENCE Expert Instruction Practice Feedback Sport Books Publisher
Movement Intelligence and Movement Abilities • Movement abilities: inherited, relatively enduring and stable traits which serve as the foundation stones for the development of motor programs • The quality and effectiveness of motor programs depends upon the presence of underlying motor abilities • Analogy: Movement Ability Skill Sport Books Publisher
Hypothetical model of links indicating abilities underlying performance in two skills, rowing and hockey Movement Abilities Reaction Time Multi-limb Coordination Movement Rate Motor Timing Explosive Strength Balance Hockey Player Sculler Sport Books Publisher
Questions and Answers About Human Abilities Sport Books Publisher
How Many Abilities Are There? 26 identified by laboratory research + those yet to be identified Movement Abilities General Coordination Abilities Perceptual-motor Abilities Physical Proficiency Abilities • Movement rate • Motor timing • Perceptual timing • Force control • Explosive strength • Static strength • Dynamic strength • Trunk strength • Extent flexibility • Dynamic flexibility • Gross body equilibrium • Balance with visual cues • Speed of limb movement • Gross body coordination • Stamina • Controlled precision • Multi-limb coordination • Response orientation • Reaction time • Speed of arm movement • Rate control • Manual dexterity • Finger dexterity • Arm-hand steadiness • Wrist-finger speed • Aiming Sport Books Publisher
How Many Abilities Do You Have? • All individuals posses all of the abilities listed, albeit to varying degrees • For this reason, abilities (or lack of thereof) impose limits on individual skill performance • No two persons have the same pattern of abilities Sport Books Publisher
Why Do People Excel at Some Activities but Are Mediocre at Others? • It all depends on the pattern of strengths and weaknesses of one’s inherited motor abilities • Having a low skill level at one activity does not mean having a low skill level in another activity Sport Books Publisher
Who are the All-Around Athletes? • Many fundamental abilities are likely common across a variety of sports • All-around athletes posses strong abilities that underlie the many sports in which they excel • They have morehigh end abilities than normal individuals and therefore excel in more sports Sport Books Publisher
Can Practice Improve Motor Abilities? • Human abilities are genetically determined • However, intensive ability-specific practice may potentially improve motor abilities • Example: research at the University of Toronto indicates that practice on Dynavision improves a variety of psychomotor abilities and performance Sport Books Publisher
Lead-up Activities and Drills • Transfer to another target sporting activity • e.g., passing, shooting, dribbling, and faking drills for soccer • Improvement of basic abilities • Quickening, balancing, perceptual exercises, etc. • e.g., perceptual motor training Sport Books Publisher
Motor Skills Sport Books Publisher
What are skills? • How are skills characterized? • What types of classifications of skills are there? Sport Books Publisher
Skill as a Task Skill: “an action or task that requires voluntary body and/or limb movement to achieve a goal” • In this context, a skill must be learned, have a purpose, and be performed voluntarily • Example: catching a baseball Sport Books Publisher
Skill as Quality of Performance Skill: “the ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy” Sport Books Publisher
Maximum Certainty • Being skilled involves attaining the performance with maximum certainty • Obtaining performance outcome on some occasions and not on others is not a skilled action, because the element of luck may have been involved • Generating the skill reliably over time Sport Books Publisher
Minimization of Energy • Being able to minimize energy used to carry out an action constitutes a skilled performance • Energy conserved: • Can be used at times most needed • Can be directed towards other aspects of activity (e.g., strategy, creativity) • Allows pacing oneself for longer periods of time Sport Books Publisher
Minimum Time • Being able to perform a skill in minimum time • e.g., 100-metre race, slap shot • However, minimizing time is not a strict goal of all movements • e.g., speed of action accuracy • e.g., speed of action affects energy costs by using muscles differently Sport Books Publisher
Characteristics of Skills Sport Books Publisher
Hierarchical Organization Sport Books Publisher
A skilled act may be thought of as following a hierarchical organization pattern, whereas an unskilled act lacks such organization Sport Books Publisher
A theoretical skill hierarchy Executive Program Subroutine I Subroutine II Subroutine III Sub-subroutine I Sub-subroutine II Sub-sub-subroutine I Sub-sub-subroutine II Sub-sub-subroutine III Sport Books Publisher
Rowing stroke skill hierarchy. Rowing Stroke Catch Recovery Drive Finish Sub-subroutine I Hand and Finger Actions Body Movements Arm Actions Leg Actions Sport Books Publisher
Executive Program • The overall purpose of the act 1) acts as a goal 2) gives direction to skilled acts 3) orders the execution of certain subroutines 4) makes flexible decisions and adaptations • Dependent upon the sequential execution of subroutines Sport Books Publisher
Subroutines • Isolated units of the total executive program • Fixed and will run off automatically once the sequence is established • Capable of being repeated over and over again unless changed by the executive program • Must follow particular sequence for the executive program to be effectively carried out Sport Books Publisher
Temporal Patterning Sport Books Publisher
Temporal patterning: the ability of the performer to integrate the sequential organization of a movement pattern • Includes the ability to smoothly connect successive subroutines so that the skill may be executed in a flowing, coordinated fashion • Inexperienced performer: jerky movement pattern because the timing between subroutines not established • Experienced performer: transition between each subroutine is shorter and smoother Sport Books Publisher
Classification of Skills Sport Books Publisher
Possible classification systems: team vs. dual vs. individual; summer vs. winter • A more comprehensive classification of motor skills: • According to the effects of environment on learning and executing skills Sport Books Publisher
Closed Skills • performed under constant, relatively unchanging conditions • the movement form itself is often the goal of the skill • e.g., gymnastics routines Sport Books Publisher
Teaching Strategies for Closed Skills • Goal: stereotyped movements that consistently produce the desired response • Strategy: learning environment structured so that the desired response will occur • Repeating the selected movement pattern consistently without allowing external influences to affect the performance • e.g., noise • Use of kinesthetic and proprioceptive feedback especially effective Sport Books Publisher
Open Skills • Environments are continually changing and require performers to adjust and respond to the environment around them • Responses cannot be made effectively far in advance • Demand the capacity to adapt, anticipate, and be flexible in responses Sport Books Publisher
Teaching Strategies for Open Skills • The learning environment should closely approximate the environment in which the skill will take place • Learners should exercise variability and adaptability and different scenarios that approximate real environment • Learners may be wise to identify patterns in the environment that provide information about the movement of objects and players Sport Books Publisher
Open-Closed Continuum Open skills Closed skills Sport Books Publisher
Learning Progression For Open Skills Along the Open-Closed Continuum • Start learning with making the skill more closed (e.g., one pitch speed) • Once a certain level of proficiency has been achieved, make the skill more open (e.g., live pitch) • i.e., remove a component of uncertainty of the skill in order to simplify its overall execution Sport Books Publisher
Enhancing Your Learning Potential • Clear understanding of: • Anatomical structures in limiting human movements • How the body moves most efficiently • How the body develops over time • Where our energy comes from • How to maintain healthy, injury-free body • Etc. Sport Books Publisher