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Chapter 10 Using Technology in the Early Childhood Classroom. Current Practices. In the classroom. In the computer lab. Drill and practice. Educational games. Productive mode. Computer Usage. x w k l ! c $ & v. For children 2 yrs. of age For children 3-4 yrs. of age
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Chapter 10Using Technology in the Early Childhood Classroom Warner & Sower
Current Practices In the classroom In the computer lab Drill and practice Educational games Productive mode Warner & Sower
Computer Usage x w k l ! c $ & v • For children 2 yrs. of age • For children 3-4 yrs. of age • For children K - grade 3 • For lower socio-economic children Warner & Sower
Software Evaluation • Age appropriateness • Child in control • Clear and easy instructions • Independence • Non violence • Technical features • Anti-bias Warner & Sower
Types of Web Sites for Children • Information • Communication • Interaction • Publication Warner & Sower
Basic Internet Terms • Internet • World Wide Web (www) • Internet browser • Home page • Search engines • Uniform Resource Locators (url) Warner & Sower
Integrating the Computer into the Curriculum List all available resources for the unit Make list of content areas, centers, ideas for instruction Preview other software in school Keep updating information Warner & Sower
How Teachers Use Computers • Calculate grades • Generate reports • Assess students in basic skills • Conduct research • Communicate with colleagues • Assist students with special needs Warner & Sower
Other Types of Technology • Digital cameras • Overhead projectors • Tape recorders • Laser disc reader • Camcorder • Assistive technology Warner & Sower