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The vestibular organ and the vestibulo-ocular reflex. Bijan Pesaran 29 April, 2008. Vestibular organ. Bony and membranous labyrinth. Cupula and otoliths move sensory receptors. Cristae. Maculae. Dynamics of semicircular canals. Torsion-pendulum model
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The vestibular organ and the vestibulo-ocular reflex Bijan Pesaran 29 April, 2008
Cupula and otoliths move sensory receptors Cristae Maculae
Dynamics of semicircular canals • Torsion-pendulum model • MD2Θ(in) = MD2Θ(out) +rD Θ(out)+k Θ(out) • System is over-damped • For frequencies up to 20 Hz, cupula motion reflects velocity of head motion
Canal afferents in vestibular nerve code velocity • S-curve is common • Can be excitatory and inhibitory • Different cells have different ranges • Population code
Static VOR • Stabilize eyes due to tilt of head • In humans weak, dominated by dynamic VOR and vision • Easily demonstrated in rabbits • Complicated by stimulation of proprioceptors in neck (COR) • Move head with body • In humans, torsional counter-roll due to tilt
Quick phase • Not due to eye position • No effect of removing eyes • Not at consistent eye position • Related to eye velocity • Periodic phase intervals • Unimodal at low head speeds • Multimodal with 0.5s interval at higher speeds
rVOR gain varies with frequency • Almost perfect > 1Hz • Low gain for low frequencies (0.1Hz) • Sensory mechanisms can compensate (optokinetic reflex)
rVOR plasticity • Motor plasticity is necessary to compensate for changes in muscle properties • Adaptation to magnifying lens takes days • Depends on cerebellum to learn • Doesn’t depend on cerebellum to maintain • Cerebellum provides error signal
Translation VOR • Compensates for linear motion as opposed to rotational motion • Only studied in primates – rudimentary in lateral-eyed species • Only stabilizes one point – fovea • Consider optic flow during motion
tVOR depends on viewing distance Rightward Leftward Short latency of 10-12 ms but longer than rVOR 5-7 ms
Motion velocity Motion direction Viewing distance Eye position • tVOR depends on viewing angle
Gaze shifts require eye and head movements • Need to move eye and head to new position with stable vision • Keep eye velocity equal and opposite to head movement • During saccade itself, turn off VOR • At this time, see no compensation for changes in head position