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Video Games for Self Expression & Education. An L3D Presentation by: Cami Dodson. www.BoulderGameDev.com. Download this Presentation. www.supercami.com. About Me. BS in Computer Science, May ’07 Certificate in Technology, Arts & Media Work
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Video Games for Self Expression & Education An L3D Presentation by: Cami Dodson www.BoulderGameDev.com
Download this Presentation www.supercami.com
About Me • BS in Computer Science, May ’07 • Certificate in Technology, Arts & Media • Work • L3D, Craft Technology Lab, TA for GEEN 1400, Geology Department • Circadence, LightReading.com • Clubs • Game Developer’s Club (CS) • Technology, Arts & Media Club (Atlas)
About Me • International Game Developer’s Association (IGDA) Scholarship • Best in Section – Design Expo ’07 • Active Learning Award • www.supercami.com
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Game Developer’s Club • Helping each other make games • Teach techniques • Analyze current games and trends • Discuss critical topics like morality in games, addiction, and the creator’s responsibility • Play games • President for 2 years, member for 4 years
Game Developer’s Club:Officer Structure • President • Vice-President • Publicity Officer, Webmaster, Special Events • General Officers (x6) • Officer Meetings
Game Developer’s Club:Schedule • Every Tuesday 7-9pm • With after-events from 9-12am • Game Jams • Contests • White-Board Games • Board Games Workshop • Workshop Tutorials • Flash, OpenGL, DirectX, Java, Python • Live-Action Games
Game Developer’s Club:Tuesday Night Presentations • Presentations • 20-45 minutes each • 3 per meeting • BioKid Game Engine, Cinematography in Games, Geometry Shaders, Writer’s Group, Modding, Game Reports, XNA
Game Developer’s Club:Tuesday Night Presentations • Guest Speakers • 45-60 minutes each • Wild Divine, Globaloria, Café Play, Sun Rep, Microsoft Rep, SketchUp, Idol Minds, Colorado Game Dev • L3D talks: Anja Kinstch & Andy Gorman
Game Developer’s ClubGame Jams • Weekend Long Event • Gather at someone’s house • Design a Game Based on a Theme • Dreams • Film Noir • Biofeedback
Game Developer’s ClubContests • Make a Game, Win a Prize • Best Frogger Game • Best Pac-Man Game • Game Dev Website Design Contest • Best White-Board Game • Prizes • $25 Gift Certificate, Google Chair, Computer Book
Game Developer’s ClubBoard Game Workshops • Special Tuesday Night Meeting • Break up into groups of 3 or 4 • Each group gets a Go board (a basic grid) & ~50 black and white stones • Time structure: • 20 minutes to create a game • 30 minutes to share games with everyone • 30 minutes to build off of your game or create a new one • 30 minutes to share games
Game Developer’s ClubWorkshop Tutorials • 1-2 Student Teachers • Topic • Signup sheet • 2 hours long • Special Time/Place • Flash, OpenGL, DirectX, Java, PyGames (Python)
Game Developer’s Club:Wiki • My G-Life (www.myglife.org) • Idit Harel Caperton, PhD • Online Community for Members • Members can edit any page • Content • Calendar of Events, Discussions, Our Games, Photos www.myglife.org ->USA -> Boulder GameDev
Game Developer’s Club:Web Server • Members’ personal sites • 100+ GB of space • Any member can get an account • PHP, mySQL enabled • Can hook up to their own domain name: www.supercami.com www.soylentsoft.net
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Computer Science • What is Computer Science? • Data Structures • Algorithms • Methodologies • Computer Languages
Computer Science • What is Computer Science? • Data Structures • Algorithms • Methodologies • Computer Languages
The Computer Scientist’s Audience Knows • Social Networks Online • Facebook, MySpace, Match.com • Software Tools • Office, i-Tunes, Dreamweaver, Mozilla • Hardware Support • Spaceship, satellites, cell phones, i-pods • Hackers • Websites, bank accounts, credit cards, companies
The Computer Scientist’s Audience Knows • Video Games • One of the most popular forms of entertainment • Programmers are the core developer of any video game.
The Role of Programmers in Game Development “Programmers are your most important audience, this is how your game gets made, this is how your vision turns into something real.” • Damion Schubert, BioWare Talking about communicating your game designs to a large team
Video Games for CS Students • Very Receptive Audience • People love to play your games • The first time someone’s asked me how I made a software program • Have Fun • Mask complicated topics behind zombies, pirates, ray-guns, cyber-pets • Artistic Skills • Let CS students share their other talents – artist, 3D modeler, photographer, musician, writer, game player
Video Games for CS Students • Games are Very Complicated Systems • Graphics Programming 3D & 2D • Math • Physics • AI • Optimized for Real-Time Calculations • Newest Hardware to the Limit • Testing • Unit Tests just aren’t enough
Ichor Luke Palmer Namaste Reid www.soylentsoft.net
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Overview • Game Developers Club • CS Students – Why Make Games? • Serious Games • BioKid – My CS Senior Project
Serious Games • What Serious Games are Usually Like • Sugar coat the bitter act of learning Fun Learning
Serious Games • What Serious Games can be • Learning can be fun • Find the fun and expand on it Fun Learning
Serious Games • What Serious Games can be • Learning can be fun • Find the fun and expand on it Fun Learning