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Explore solving the Travelling Salesman Problem in the O-Mopsi orienteering game, analyzing route optimization, complexity, and the impact of starting points.
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Solving TSP in O-Mopsi orienteering game Lahari Sengupta Radu Mariescu-Istodor Pasi Fränti 31.12.2015
O-Mopsi as optimization problem • Classical orienteering: • Order of targets fixed • (N-1) shortest path problems • O-Mopsi: • Solving the best order • Travelling salesman problem ? ? ? ? ? ? ? ?
Why it matters? Player route: 3.1 km Reference: 2.4 km • Estimation of the game length • Estimation of the game complexity • Need reference route for analysis Differences
Basic informationStatistics Estimated length Targets
Basic informationReference route Reference route
SciFest 2014 short Comparing results • Median finish time 32:00 • Ground truth comparison: • Median 32:00 2.0 km • Best student 18:21 1.5 km • Hot shot organizer 6:22 1.3 km • Estimated (bird) 1.0 km • Is it just raw speed or optimizing? • Is this game particularly difficult??? 1.0 km 1.5 km
How good was the chosen order? • Distance (50%): affected also by the navigation • Order (30%): affected only by the problem solving same not same not same same same same not same Distances: Median: 2.0 km Best : 1.5 km Estimated: 1.0 km
Optimal route • Reference route is not optimal ! • Length only 3.7 % difference • Best player played the optimal route not not Distances: Optimal: 978 m Reference: 1014 m
Case study with simple game10 target with 1 km estimated length B&B 976 m ACO 976 m TS 1011 m Greedy 1140 m
Effect of starting pointCenter of the area x,x x,x x,x x,x x,x x,x x,x x,x Need results for different start points x,x x,x
Removing longest edge • Concluding solution from TSP not possible • Counter example below • Needs to consider all start points Need beter example where optimal order changes Optimal Hypothetical Assume this is removed But then order here changes • Hypotethical algorithm: • Solve TSP • Remove longest edge