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RTS: Kernel Design and Cyclic Executives

RTS: Kernel Design and Cyclic Executives. Chapter 4. Kernel & Device drivers. Servers (application ~, web ~, component ~). Shell. XWin. Thread lib. ftp. User applications. System call interface. Process, memory, file system, network managers. Kernel.

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RTS: Kernel Design and Cyclic Executives

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  1. RTS: Kernel Design and Cyclic Executives Chapter 4

  2. Kernel & Device drivers Servers (application ~, web ~, component ~) Shell XWin Thread lib ftp User applications System call interface Process, memory, file system, network managers. Kernel Device drivers Hardware/controller Devices

  3. Task characteristics of real workload • Each task Ti is characterized by the following temporal parameters: • Precedence constraints: specify any tasks need to precede other tasks. • Release or arrival time: ri,j: jth instance of ith task • Phase Φi: release time of first instant of ith task • Response time: time between activation and completion • Absolute deadline: instant by which task must complete • Relative deadline: maximum allowable response time • Period Pi: maximum length of intervals between the release times of consecutive tasks. • Execution time: the maximum amount of time required to complete a instance of the task assuming all the resources are available.

  4. Simple kernels • Polled loop: Say a kernel needs to process packets that are transferred into the DMA and a flag is set after transfer: for(;;) { if (packet_here) { process_data(); packet_here=0; } } Excellent for handling high-speed data channels, a processor is dedicated to handling the data channel. Disadvantage: cannot handle bursts

  5. Simple kernels: cyclic executives • Illusion of simultaneity by taking advantage of relatively short processes in a continuous loop: for(;;) { process_1(); process_2(); process_3(); … process_n(); } Different rate structures can be achieved by repeating tasks in the list: for(;;) { process_1(); process_2(); process_3(); process_3(); }

  6. Cyclic Executives: Example: Interactive games • Space invaders: for(;;) { check_for_keypressed(); move_aliens(); check_for_keypressed(); check_collision(); check_for_keypressed(); update_screen(); } } check_keypressed() checks for three button pressings: move tank left or right and fire missiles. If the schedule is carefully constructed we could achieve a very efficient game program with a simple kernel as shown above.

  7. Finite state automata and Co-routine based kernels void process_a(void){ for(;;) { switch (state_a) { case 1: phase_a1(); | case 2: phase_a2(); | …. case n: phase_an();}}} void process_b(void){ for(;;) { switch (state_b) { case 1: phase_b1(); | case 2: phase_b2(); | …. case n: phase_bn();}}} • state_a and state_b are state counters; • Communication between coroutines thru’ global variables; • Example: the famous CICS from IBM : Customer Information Control System • IBM’s OS/2 uses this in Windows presentation management.

  8. Interrupt driven systems • Main program is a simple loop. • Various tasks in the system are schedules via software or hardware interrupts; • Dispatching performed by interrupt handling routines. • Hardware and software interrupts. • Hardware: asynchronous • Software: typically synchronous • Executing process is suspended, state and context saved and control is transferred to ISR (interrupt service routine)

  9. Interrupt driven systems: code example void main() { init(); while(TRUE); } void int1(void){ save (context); task1(); retore (context);} void int1(void){ save (context); task1(); restore (context);} • Foreground/background systems is a variation of this where main does some useful task in the background;

  10. Process scheduling • Scheduling is a very important function in a real-time operating system. • Two types: pre-run-time and run-time • Pre-run-time scheduling: create a feasible schedule offline to meet time constraints, guarantee execution order of processes, and prevents simultaneous accesses to shared resources. • Run-time scheduling: allows events to interrupt processes, on demand allocation of resources , and used complex run-time mechanisms to meet time constraints.

  11. More on Cyclic Executives Simple loop cyclic executive Frame/slots Table-based predetermined schedule cyclic executive Periodic, aperiodic and interrupt-based task Lets design a cyclic-executive with multiple periodic tasks. 11

  12. The basic systems Several functions are called in a prearranged sequence Some kind of cooperative scheduling You a have a set of tasks and a scheduler that schedules these tasks Types of tasks: base tasks (background), interrupt tasks, clock tasks Frame of slots, slots of cycles, each task taking a cycle, burn tasks to fill up the left over cycles in a frame. 12

  13. Blind Bingo Display(); Read input(); Loop: update display(); If all done exit(); Read input(); End Loop; A c b g k V n m L s E t y w f D v z x e 13

  14. Cyclic Executive Design 1 (pages 83-87) • Base tasks, clock tasks, interrupt tasks • Base: no strict requirements, background activity • Clock: periodic with fixed runtime • Interrupt: event-driven preemption, rapid response but little processing • Design the slots • Table-driven cyclic executive

  15. Cyclic executive • Each task implemented as a function • All tasks see global data and share them • Cyclic executive for three priority level • The execution sequence of tasks within a cyclic executive will NOT vary in any unpredictable manner (such as in a regular fully featured Operating Systems) • Clock tasks, clock sched, base tasks, base sched, interrupt tasks • Each clock slot executes, clock tasks, at the end a burn task that is usually the base task • Study the figures in pages 83-86 of your text

  16. RT Cyclic Executive Program • Lets examine the code: • Identify the tasks • Identify the cyclic schedule specified in the form of a table • Observe how the functions are specified as table entry • Learn how the function in the table are dispatched

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