1 / 40

OPERATIOTIONAL AND STRATEGIC MANAGEMENT

OPERATIOTIONAL AND STRATEGIC MANAGEMENT. KTT Antti Ainamo Academy of Finland and Helsinki School of Economics and Business Administration Department of Management. S-72.124 Product Development of Telecommunication systems . Material on which talk is based.

clare
Download Presentation

OPERATIOTIONAL AND STRATEGIC MANAGEMENT

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. OPERATIOTIONAL AND STRATEGIC MANAGEMENT KTT Antti Ainamo Academy of Finland and Helsinki School of Economics and Business Administration Department of Management S-72.124 Product Development of Telecommunication systems

  2. Material on which talk is based • Product design and development • Sakakakibara, K., Lindholm, C. & Ainamo, A. (1995): Product Development in Emerging Product Markets: The Case of Personal Digital Assistants (PDAs)”, Business Strategy Review. • Ainamo, A. (1999): ”Strategic Product Planning”. Hallinnon tutkimus. • Ainamo, A. & Pantzar, M. (forthcoming): ”Design for the Information Society: Learning from the Nokia Experience”. Design Journal. • New organizational forms and strategy • Djelic, ML & Ainamo, A. (1999): ”The Coevolution of New Organization Forms in the Fashion Industry: A Historical and and Comparative Study of France, Italy and the USA”. Organization Science, Special Issue on Strategic and New Organizational Forms, September-October • Ainamo, & Djelic (forthcoming): ”Image-and-Communication Portfolios”, Strategic Management Society, submitted. • Pantzar, M. & Ainamo, A. (forthcoming): ”Dynamic conservatism: a comparison of Ford, GM, Motorola and Nokia”, EGOS • Case studies: electronics, computing, mobile telecommunications

  3. Outline • Management: operational and strategic • A stages model of product development • A matrix of products and systems • Product development disciplines • How to manage product development (Ainamo 1999a, 1999b)

  4. The Need for Management • Different kinds of disciplines • Engineering • Marketing • Industrial design and graphic design • The humanities • Resistance to change • Turbulence in the competitive landscape • The customer values ”quality” (the whole) (Ainamo 1999a, 1999b)

  5. Management • Different ways to integrate and coordinate • Operational management • Strategic management • Coping with change resistance • win-lose • win-win • Attitudes to turbulence • Adapt • Strategic choice • Shaping of the environment (Ainamo 1999a, 1999b)

  6. Operational management • Implementation • Staying within given boundaries or constraints • Incrementalism • Personal Digital Assistants, early 1990s, Japanese Fujitsu (Ainamo 1999a, 1999b)

  7. Strategic management • The management of the general” • Creating and changing boundaries • Radical (re)positioning of the business • Personal Digital Assistants, Apple Newton

  8. PD Stages and Roles • A stages model • Design • Technical product engineering • Production planning • Marketing planning • Different kinds of products • Simple • Complex • Modular • Interface (Ainamo 1999a, 1999b)

  9. A stages model of product development (see also 1999b, 327)

  10. Design • Conceptualizing new products • The current state • Ideal states • Conceptualization: bridging the gap • Refining concepts • Drawings • Mock-ups • Prototypes (Ainamo 1999a, 1999b)

  11. Technical product product engineering • Product architecture • Product platform • Product generations and product families (Ainamo 1999a, 1999b)

  12. Product architecture • Architecture • Concept • Component • Links • To concept: function • To user: interface (Ainamo 1999a, 1999b)

  13. Product platform • The central component or module in the architecture • Link between design, production and marketing • Faster • Cheaper • ’Better’ (Ainamo 1999a, 1999b)

  14. Product generations and product families • Product generation • Products following a historic technical choice or theme • Technical implications • ”Historic” – analysis of products across time • Product family • Variations on the theme • Marketing implications • Synthesis of current products (Ainamo 1999a, 1999b)

  15. Production planning and marketing • Production capability and productization • Commercialization and logistics (Ainamo 1999a, 1999b)

  16. Four kinds of products or systems • Complex • Simple • Interface • Modular (Ainamo 1999a, 1999b)

  17. A product that is a complex system... • is challenging to develop • is challenging for the user • Necessitates to calm down / educate ’distressedä user • Multidisciplinary teams (Ainamo 1999a, 1999b)

  18. What is complexity? • Systems consist of ’subsystems’ (parts, components, modules) • Subsystems have dense internal relationships • Relatively few external relationships • Complex systems • Many subsystems • Many relationships between subsystems • ’Nonsimple’ relationships (Ainamo 1999a, 1999b)

  19. Managing complexity • Break down complex systems into simple (sub)systems • Manage each subsystem separately • Manage the system of subsystems as a whole

  20. A product that is simple... • is technically easy to handle • is easy to use for the user • can be ”boring” for the user (!) • introduces need to make product ”exciting” • Marketing (Ainamo 1999a, 1999b)

  21. A product that is subsystem-driven... • is difficult to develop in part • has a product form that is stable • has all depend on one technical subsystem • Product engineering of the critical subsystem (Ainamo 1999a, 1999b)

  22. A product that is an interface product... • Subsystems exist... • but their links challenge (potential) usability • The goal: increase user-friendliness • Design (Ainamo 1999a, 1999b)

  23. Functionality, meaningfulness, and user-friendliness • Functionality • Designed concept translated into technical language • Product engineering (and design) critical • Meaningfulness • Functionality translated into marketing language • Marketing (and design) critical • User friendliness • Functionality translated into the language of the end-user • Design (and product engineering and marketing) critical (Ainamo 1999a, 1999b)

  24. Find role for each type of product

  25. Mobile phones • 1st Generation analog phones • Complex systems • Productl engineering • 2nd Generation digital phones • Once systems in place, both 1st and 2nd G were simple products • Marketing • 3rd G smart phones, communicators etc. • All subsystems exist • Design of usability and user-friendliness critical Ainamo & Pantzar (2000)

  26. 1G, 2G, 3G and the three discliplines • 1st G • From complexity towards simplicity • PRODUCT ENGINEERING: product architecture • 2nd G • From simplicity towards marketing and segmentation • MARKETING: product families: new product forms,features and subsystems • 3rd G • From segmentation towards lifestyle design • DESIGN AND REAL-TIME MARKETING: Integration of technologies into new interfaces Ainamo & Pantzar (2000)

  27. Trends in product development • Need for new product development methodologies • ’Hero designers’ rare (Bell, 1999) • Product developement is multidisciplinary • Strategic organization design • Organization design more important than product development • Interaction • ”Incorrect” use of products • Learning • Flexibility and customization Ainamo & Pantzar (2000)

  28. Product development strategy:Lessons from the fashion industry • Organization forms: lLessons from the fashion industry (input) • Changing ideas and techniques (process) • Brands (output) (Ainamo 1999a, 1999b) Ks. myös Ainamo, A. (1999c): Fashion as Strategy: Ideas and Techniques about organizing in the Fashion Industry as a Model for Stategy. Invited Paper and Presentation at INCAE, San Jose, Costa Rica, Aug. 31. Hosts: N. Phillips and P. Martin de Holan.

  29. Product development fashions • New fashionable ideas and techniques • ”Transitory collective beliefs” (Abrahamsson, 1996) • ”Useful error” (Huczynski, 1996) • Learning by failure an important part of learning • Reinterpretation of failure • Interventions • Reframing failure • Consistency or shift

  30. Product development personnel: Commitment and building commitment • Commitment of PD personnel • Loose link to business results • Interpretation of results based on beliefs and values (”social construction”) • Doing at the forefront (”tacit knowledge”) • Building commitment • The ideal and and (current) constraints • Learn and develop language and communication • Link results and doing (Ainamo 1999a, 1999b, 2000)

  31. Strategic management of PD • Strategic management is communication • The constraints • The ideal • Linking the two • ”People busines” • Develop common language • Understand subordinates but don’t overdo it • Treat tensions • Explicit or tacit interventions • Management • Funding and support • Learning and innovation • Link with market development & industry analysis

  32. Knowledge management ja oppiminen • All knowledge is not explicit – it is ”silent” (tacit knowledge; Nonaka 1994) • New knowledge builds on the old, when there is success (March & Simon 1958) (Ainamo 1999a, 1999b, 2000)

  33. Summary: Management and product development • Operational and strategic management • Need to integrate different kinds of competences • Turbulence • Resistance to change (Ainamo 1999a, 1999b)

  34. Turbulence • New products are ”revolutionary” • Markets are reactionary • Revolution does not happen • Change is slow • Change is difficult to predict • Change • Partial or temporary • Sudden shift into a new standard • Rhetoric and reality • ”Revolution” and design are rhetoric • Evolution and a random process are reality (Ainamo 1999a, 1999b, 2000)

  35. Dealing with resistance to change • Question current model • New ideal • Reset organizational boundaries • Feed short-term results into process • ’Make’ results if you need to • Motivation • Momentum (Ainamo & Pantzar 2000)

  36. Product development and interorganizational networks • Product development does not happen only within the organization • Interorganizational networking – between market and organizational hierarchy • Need for trust, the ”glue” between organizations • Trust and networking are contingent phenomena (”it depends”) • Japan: keiretsu • Finland: government and technology (Ainamo 1999a, 1999b, 2000)

  37. Interorganizational networks: the fashion industry • Interorganizational networking is ’global’ only on a high level or abstraction • Trust is the ”glue” • The basis of trust differs from one country to the next • France: regulation • Italy: socially embedded flexible networks • The U.S.A: the virtual organization • Interorganizational networking differs from one country to the next

  38. Intraorganization network: IBM ThinkPad • Early 1990s • Parallel projects • USA • Italy • Japan • Japanese ”bento box” became the global choice

  39. Product engineering: the Sony Walkman • Several technologies • A small portable dictaphone • Ear phones

  40. ”Product development” or ”product planning”? • Definitions differ • ’Product planning includesonly productization and commercialization (ks. esim. Ainamo, 1999a,b) • ’PD includes only design and technical product engineering’ • ’Also production planning is included’ • ’Also marketing is included’

More Related