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Develop a virtual program to teach physics and engineering through interactive modules. Engage students through challenges and assessments. Stakeholders involved. Design specs include low-cost materials and safety.
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STEM House: Structures Team EDSGN 100: Intro to Engineering Design, Section 004 Alex Cook, Charlie Castiglione, DJ Crook, and YamanTrivedi October 16, 2013
Table of Contents • Objective • Design Specifications • Brainstorming • Evaluation • Product Description • Project Management • Conclusion
Objective • Develop an interactive computer program for middle school students • Teach state-mandated education standards in physics and engineeringthrough structural applications • Physics • Technology and Engineering Design • Abilities for a Technological World • Engage and excite students through learning modules, an assessment, and a fun challenge.
Stakeholders • School boards • Administrators • Principals • Teachers • Parents • Students
Education Standards • 3.2.B: Physics • 6th: Forces • 7th: Velocity and acceleration • 8th: Mass • 3.4.C: Technology and Engineering Design • 6th: Requirements for a design • 7th: Creative process of design • 8th: Evaluating design criteria • 3.4.D: Abilities for a Technological World • 6th: Apply the design process beyond the classroom • 7th: Collect information and generate ideas • 8th: Test solutions to a design
Other Design Specs • Interactive • Learning modules • Tutorials • Game with levels • Marketable • Low-cost material • Profitable • Safe • Durable
Brainstorming • Stakeholder: high school chemistry teacher • Balsa bridge • Catapults • Pulleys • Scoping out the market • Discovery Space Center • Internet research • Adapting the challenges to a virtual world
Learning Modules • Led by the teacher • Focus on three main educational objectives • 3.2.B: Physics • 3.4.C: Technology and Engineering Design • 3.4.D: Abilities for a Technological World • Recommended, but not required
Assessment • Teacher evaluates the student’s progress • 20 question multiple choice exam • Tests mastery of the educational objectives from the learning modules • Required before the challenge can be attempted • Must score an 80% or higher
Conclusion • The final product is a virtual program that helps students in grades 6-8 learn about the physics of structures • Challenge of keeping students interested when switching from real to virtual world • Engagement vs. Versatility • Sustainability and adaptability
References • Education Standards: http://www.pdesas.org/Standard/StandardsDownloads • High school chemistry teacher • Sample experiments: http://www.mip.berkeley.edu/physics/