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<School> <Mascot> Program Plan. The model for achieving and sustaining a high level of success in the <Mascot> football program The X’s and O’s are the easy part Fourth and one - go for it. Program vs. Team.
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<School> <Mascot>Program Plan The model for achieving and sustaining a high level of success in the <Mascot> football program The X’s and O’s are the easy part Fourth and one - go for it.
Program vs. Team • The biggest decision the head coach can make is to treat the football operations as a program rather than as a team • That is, to take a long-term view of the football operations and not look at this next season as the only thing that matters • When that decision is made, then everything will fall into place • A football program is like a company in that it has no end point, it continues long after the people involved today have moved on • A program can have any number of teams (projects, or seasons), but a team can belong to only one program • The program has no time limitations and is not bound to any single time period (season), and the members belong to both the program and to the specific team(s) within that program • A program view is that every decision is made for the program and that there will be multiple teams in multiple seasons, the things we do today will help us not only in this season, but those seasons that will follow • A football team is like a project, something that is done one time, to meet specific objectives, with a definite end point • A team view is that everything is for the team we have this season, nothing else existed before this team, nothing is seen to follow after this team, the only relationships are those that interact with the team this season • We know that there will be teams that follow this year’s team, and that we honor those teams that came before, but operationally, this team right now is the only team that matters
Program Plan Once the decision has been made to be a program rather than a team, the first order of business is to begin organizing as a program. The primary areas to consider include: • Program goals, objectives, and strategies • This defines the ‘look and feel’ of the football program • Infrastructure • Using the hard and soft infrastructure items to identify relationships related to the football program, and then build and enhance those relationships • Operations • How the day to day work of running the football program will be done
Primary Responsibilities of the Head Coach • As head coach I am responsible for developing and communicating the Mission Statement and the Core Values of the program • These define the overriding principles under which we will operate the <School> football program • Once I have established the Mission Statement and Core Values, I will then develop my vision for the team in these areas: • On the field • Goals and expectations for the team for wins and losses, league, section, state • What I see for the offense, defense, special teams, team attitude • Off the field • What the players do when they are not playing/in-season • Stands • What the stands will be like – full, crazy, band, student section, talking, excitement • Classroom • Expectations for the players as students • Community • Community service, working with parents, family, vendors, local businesses, school staff and administration, Booster’s
Mission Statement Football offers tangible benefits to a young man because it requires him to develop will-power, self-control, clear thinking under pressure, memory, sportsmanship, leadership, teamwork, and helps in the formation of good habits. Participate The <mascot> football program will bring student athletes together and enable each player to grow and mature by emphasizing the following actions in every aspect of the program: • We will build confidence, self-esteem, and a feeling of contribution within each person in our program • We will encourage open and honest communication from all program members • We will respect the dignity and diversity of each person on the program • We will commit to program unity through strong leadership principles and trust in each other • We will acknowledge our Core Values each and every day It is the mission of the <Mascot> football program to create an environment where each player will have the opportunity to play a part in these actions each day, recognize the benefits, and prepare him to be successful after <School>.
If no one laughs at your dreams, you're not dreaming big enough. If you're not going to make your dreams epic, why bother to dream at all? Scott Miller – Song "Say Ho" Program Goals
Vision to Reality • The implementation of the vision statement(s) will not happen by wishing, it takes hard work, by a lot of people, in a lot of areas, to achieve program success • For the hard work to be effective it requires substantial planning every year • Strategic planning is the formal consideration of an organization's future course necessary to support the program vision. All strategic planning deals with at three key questions: • "What do we do?" • "For whom do we do it?" • "How do we excel?“ • The result of the yearly planning will be the goals, objectives, and strategies for successfully achieving the vision
Definitions • The language of planning is full of specialized terms. However the largest/highest importance definitions are the following which identify the boundaries for the Goals, Objectives, and Strategies: • Goals vs. Objectives • Goals are broad; objectives are narrow • Goals are general intentions; objectives are precise • Goals are intangible; objectives are tangible • Goals are abstract; objectives are concrete • Goals can't be validated as is; objectives can be validated • Goals – Goals are defined as all-encompassing statements about the general direction of the football program. Actions must be taken in order to reach Goals. Actions must be evaluated to gauge Goal accomplishment. • Objectives – Objectives are defined as methods for attaining the football program Goals. Good objectives are S.M.A.R.T.: specific, measurable, achievable, realistic and time-related (Drucker, 1954). An Objective can be achieved through one or more Strategies. A Goal will likely have several objectives. • Strategies – Strategies are defined as means for achieving a specific Objective. These are the transition from vision to plan to action. Strategies represent projects or initiatives designed to reach Objectives and to attain Goal(s). Strategies describe complex program functions involving multiple teams, coaches, and/or school departments. Strategies are reviewed and revised yearly. There may be multiple Strategies to meet an objective.
Planning the Plan • Initial steps • Decide to use a formal process for the planning • Decide how to plan the plan – Use the Program Plan as the foundation • Decide on a viable time frame, 3-5 years as an example • Once the commitment to use a formal process, and a schedule is set, then start planning the plan • Program Plan • Use the “Is – Later – How” chart/concept as the model • Perform the “Is” review • Define the areas • Define the 1st level components of each area • Develop the Vision and Goals (V&G)– this sets the path for everything else • Develop the “Later” goals and objectives for the components, compare to the V&G • If doing something does not support the V&G then it should not be done
Is – Later – How Model • A) Is – Analyze the capabilities, functions, operations, etc., to determine the true current situation • B) Later – Based on what the current situation is, determine the next state, the improvement, the new configuration of the capabilities • C) How – After the current state and the desired state are determined, then and only then, do you start figuring out how to move from A to B • Most of the time people charge off on the How without having a clear end point in sight, long before the Later has been determined. Working in this fashion can expend a lot of time and energy without ever reaching a clear end point. • Avoid that trap, set the end state and then determine how to move from A to B – don’t start at A, start working and doing things, and then see where we end up. B) Later ΔCapability C) How A) Is ΔTime
Overview of Strategies • Strategies are those things that we will act upon, the tasks that we will work on to meet the objectives • Where we see an “Strategy A” we will basically see a block of work, or task, or actions that will need to be completed to support the program goals • A strategy will require • Time (when it will be done) • Task (what is to be done) • Talent (who will do it) • A project is a grouping of similar strategies so that there are not a lot of closely related activities going on • A project will have several strategies grouped together • A strategy with either stand by itself as a discreet activity, or will be part of a project
NOTE Everything listed from here on for the goals, objectives, and strategies is just an example, these may or may not be valid for your program. These would need to be redone for your program based on your vision. These are just one possible configuration and should not be considered the only way to go on this.
Areas for Program Goals • Since the <Mascot> football program interacts with so many aspects of the school, the goals for the program should go farther than just wins and losses • The program can reasonably expect to have approximately 4%-7% of the total school population (~2,000, 80-140) players each season • If we include cheerleading, band, clubs working snack shack, administration, staff, teachers, etc., the impact to the school will be substantial and will interact with a wide range of the school operations • To support this wider set of interests the goals are divided into the following areas: • GMAP (God/Omnipotent Being, Motherhood, & Apple Pie) • Those program goals that are not specific to any one area of the program, but are generally considered to be good things to accomplish • Football • Goals that are specific to the football operations • Academic • Goals that support the educational aspects of the program • Community • Goals for building relationships with the community including the parents, general area, and the students and staff at <School>
Program Goals • GMAP • Disseminate the mission statement, core values, and vision through all aspects of the football program. • Create an environment that helps prepare the student athletes to become good men, good husbands, and good fathers. • Football • Foster a program environment that is dedicated to attracting and supporting excellent coaches, players, and support staff • Bring the football program to the forefront of the <School> activities, to make the football games the big event each week • Develop a football program that is continually highly competitive at all levels • Provide exemplary coaching focused on player success and retention • Provide leading edge technologies, equipment, and facilities to support player success • Academic • Have the highest team GPA at <School> • Ensure that all players achieve academic eligibility for NCAA recruiting • Apply for the Academic Team award(?) in the NCS each season. • Community • Provide fundraising programs and activities that promote economic development and partnerships with the community. • Exceed school and district goals for community service • Provide opportunities for the community, parents, staff, and students to become involved in the <School> football program
Infrastructure Infrastructure is the basic physical and organizational structures and entities needed for the operation of the football team. It provides the foundation for building relationships with the entities that interact with the program.
Infrastructure is: • The mechanism by which things are done, the “How” things work • Communications
Operations • Operations are those tasks and activities that are performed to ensure the program operates optimally • These operations require people to do things within an organizational structure with a common goal • These tasks and activities can be grouped into the following categories: • Roster – Keeping track of the people that are part of, or interact with, the program including coaches, staff, players, trainers, managers, partners, donors, administration, anyone that interacts with the football program, and is not limited to the players on this roster this season • Communications – Ensuring that the people on the program roster are aware of what is going on with the program, the schedule, updates, game articles, fund raising contacts, and includes the ‘ branding’ of the program • Loyalty Program – A method of measuring, assessing, and increasing the dedication and loyalty each player has to the football program • Schedule – What is happing when, from the long-term schedule to the daily practice plan • Finances – Raising, controlling, and using funds to support the program goals, objectives, and operations • Player Development and Conditioning – The long-term physical and mental development of the players • Game Performance – Scouting, game evaluation, player grading, game planning, video operations • Schemes – The offensive, defensive, and kicking schemes that will be used on the field
Loyalty Program • A method of measuring, assessing, and increasing the dedication and loyalty each player has to the football program, the academics, and the community • The goal of the football program is to build better individuals, not just focus on the football aspect • Program focuses on the total person • Promotes citizenship, good grades, supports other sports and community service • The Loyalty Program will support this goal by measuring and reinforcing the player activity and participation • The program begins with the start of the second semester each year (return from Christmas break) • The coaches and leadership council will set criteria, and points, in a number of different areas • The criteria are not just football specific and includes academics, community, and football • The players are drafted into squads and compete with each other, individually and as squads • During the school year the players (and squads) score points by completing/meeting these criteria • Points needed (“standard”) are compared to points earned • Player does not play in scrimmage/game until points needed is met