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Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas

Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas. Richard Rouse III Lead Single Player Designer Kaos Studios/THQ www.paranoidproductions.com GameX Summit/MIT Gambit Game Lab, October 2009. The Homage versus The Swipe. The Homage. Joe Shuster, 1938.

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Homage or Swipe? Inspiration or Rip-Off? On the Origins of Game Ideas

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  1. Homage or Swipe? Inspiration or Rip-Off?On the Origins of Game Ideas Richard Rouse III Lead Single Player Designer Kaos Studios/THQ www.paranoidproductions.com GameX Summit/MIT Gambit Game Lab, October 2009

  2. The HomageversusThe Swipe

  3. The Homage Joe Shuster, 1938 Todd McFarlane, 1988

  4. John Byrne, 1980

  5. The Swipe Fantastic Four (1982) by John Byrne New Mutants (1990) by Rob Liefeld

  6. Ronin (1983) by Frank Miller X-Force (1993) by Rob Liefeld

  7. Nomad (1990) by James Fry Captain America (1997) by Rob Liefeld

  8. Captain America (1969) by Jim Steranko Nomad (1990) by James Fry Captain America (1997) by Rob Liefeld

  9. John Byrne, 1980 Bob Oksner, 1972

  10. “Never draw what you can copy; never copy what you can trace; never trace what you can photostat and paste down.” - Wally Wood

  11. Joe Shuster, 1938 Antonio Del Pollaiolo, 1475

  12. Inspiration Rip-Off

  13. In games, we call it “cloning”...

  14. 1993

  15. 1995 1994 1996

  16. 1998

  17. Nov, 1994

  18. June, 1997

  19. June, 1998

  20. 2001

  21. 2003 2006

  22. 2007

  23. Game Idea Rule #1 Take existing gameplay and transpose it to a new setting Evolve the mechanics as necessary to suit that setting

  24. Gears of War, aka “Resident Killswitch”

  25. Gears of War, aka “Resident Killswitch”

  26. Game Idea Rule #2 “Borrow” novel mechanics from obscure games

  27.  

  28. Game Idea Rule #3 Don’t steal your setting from another game

  29. The “Sticky Bomb” Problem

  30. The “Sticky Bomb” Problem

  31. Game Idea Rule #4 Be careful borrowing an idea from popular fiction Doing supplemental research is important

  32. Where do you get your ideas?

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