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Sequence diagrams

Sequence diagrams. Chapter 5 Sommerville. Sequence diagrams. Sequence diagrams are part of the UML and are used to model the interactions between the actors and the objects within a system.

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Sequence diagrams

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  1. Sequence diagrams Chapter 5 Sommerville

  2. Sequence diagrams • Sequence diagrams are part of the UML and are used to model the interactions between the actors and the objects within a system. • A sequence diagram shows the sequence of interactions that take place during a particular use case or use case instance. • The objects and actors involved are listed along the top of the diagram, with a dotted line drawn vertically from these. • Interactions between objects are indicated by annotated arrows. Chapter 5 System modeling

  3. Sequence diagram for View patient information Chapter 5 System modeling

  4. Sequence diagram for Transfer Data Chapter 5 System modeling

  5. Sequence Diagrams • Detail how operations are carried out • Dynamic Diagrams • Organized according to time • The time progresses as you go down the page • The objects involved in the operation are listed from left to right according to when they take part in the message sequence. • Create a sequence diagram for each scenario

  6. Sequence Diagrams

  7. Sequence Diagrams • Sequence diagrams show how instance exchange messages. • An instance can be: • An object, not a class • An actor • Object-Types in sequence Diagram • 1- interface object • 2-entity object • 3-control object • Sequence diagrams contain the same information as Collaboration diagrams, but emphasize the sequence of the messages instead of the relationships between the objects.

  8. Sequence Diagrams • Messages can be Simple like • One object sends a message to a passive object • The sender does not care what happens to the message • Useful when the recipient can not be controlled • Messages can be Return messages • Results of procedure calls

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  10. Sequence Diagrams • Messages can be Constructors, the message creates the recipient • Messages can be Destructors, the message destroys the recipient.

  11. Sequence Diagrams • Messages have sequence numbers • The numbers represent the order of interaction

  12. Sequence Diagrams • Messages have sequence numbers • Sequence number can be hierarchical

  13. Sequence Diagrams • Messages have a specific format [Condition] Sequence Number. Return value := MessageName(Arguments) *[iteration] [Condition] Sequence Number. Return value := MessageName(Arguments)

  14. Effective Sequence Diagrams • Use only instances and actors • Concentrate on actions, not on instance static details • Imaging as much real time scenarios as you can, and model them • Keep in mind that a programmer will read your design, so make it as clear as possible. • Sequence diagrams contain the same information as Collaboration diagrams, but emphasize the sequence of the messages instead of the relationships between the objects.

  15. Behavioral models • Behavioral models are models of the dynamic behavior of a system as it is executing. They show what happens or what is supposed to happen when a system responds to a stimulus from its environment. • You can think of these stimuli as being of two types: • Data Some data arrives that has to be processed by the system. • Events Some event happens that triggers system processing. Events may have associated data, although this is not always the case. Chapter 5 System modeling

  16. Data-driven modeling • Many business systems are data-processing systems that are primarily driven by data. They are controlled by the data input to the system, with relatively little external event processing. • Data-driven models show the sequence of actions involved in processing input data and generating an associated output. • They are particularly useful during the analysis of requirements as they can be used to show end-to-end processing in a system. Chapter 5 System modeling

  17. An activity model of the insulin pump’s operation Chapter 5 System modeling

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