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Operating Systems 3 - Processes

Operating Systems 3 - Processes. PIETER HARTEL. Principle of concurrency - giving a process the illusion that it owns the whole machine. A process has: Identifier Priority Program State + Control (what?). Process switch. User mode ↔ Kernel mode Synchronous: System call

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Operating Systems 3 - Processes

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  1. Operating Systems 3 - Processes PIETER HARTEL

  2. Principle of concurrency -giving a process the illusion that it owns the whole machine • A process has: • Identifier • Priority • Program • State + Control (what?)

  3. Process switch • User mode ↔ Kernel mode • Synchronous: System call • Asynchronous: Interrupt

  4. UNIX process creation example #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <wait.h> int main(intargc, char *argv[]) { pid_tpid=fork(); printf("%s\n", argv[0]); if (pid==0) { /* child process */ static char *argv[]={"echo","Foo",NULL}; execv("/bin/echo",argv); exit(127); /* only if execv fails */ } else { /* pid!=0; parent process */ waitpid(pid,0,0); /* wait for child exit */ } return 0; } • Output? • gccFork.c • strace ./a.out • strace -f ./a.out • Which system call?

  5. Process creation in the shell

  6. UNIX signal example #include <stdio.h> #include <stdlib.h> #include <signal.h> void sigsegv_handler(int sig) { printf("SIGSEGV received.\n"); exit(0); } int main() { int *null_pointer=(int *)NULL; signal(SIGSEGV,sigsegv_handler); printf("About to segfault:\n"); *null_pointer=0; printf("Why didn't we crash?\n"); return 1; } • Output? • gcc Signal.c • ./a.out

  7. More realistic state diagram & queue • Pre-emption • Round-robin scheduling • Swapping

  8. Summary • Principle of concurrency • A process is code+data+state • Management involves creation, switching and termination • Signals can be used between processes

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