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Elementary Storytelling Program Design: Training Session 3 Guide

Enhance your storytelling skills with Longmont Library's Volunteer Storyteller Training Session 3. Practice telling 4-minute stories, receive feedback, and learn to create effective storytelling programs for classrooms. Explore bookends, observation processes, and program design. Discover explicit and implicit learning methods and improve your storytelling techniques. Develop a 25-30 minute classroom program with themes, transitions, and bookends. Reflect on your strengths, observe fellow storytellers, and engage in interactive sessions. Tailor your stories for different audiences and settings. Join us to hone your storytelling craft and inspire others!

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Elementary Storytelling Program Design: Training Session 3 Guide

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  1. Welcome! Please silence your cell phones.

  2. Longmont Library Volunteer Storyteller Training Session 3 Trainer:

  3. Session 3 Objectives • Practice telling a 4-minute story. • Reflect on personal strengths and offer feedback for other storytellers. • Identify elements of an effective storytelling program for elementary classrooms. • Understand the purpose of “bookends” and identify examples. • Review storyteller observation process and practice observing with a framework.

  4. Session 3 Agenda Practice telling Offering Appreciations Storyteller Observations Bookends Designing a Program

  5. It’s Your Turn • Introduce your story • Tell your story • Write reflections

  6. Take a Break and a Breath

  7. How can I learn to be a storyteller? • Explicit Learning • Reading about storytelling • Attending a class/workshop • Talking about storytelling • Implicit Learning • Watching • Observing with a purpose

  8. A Story about Watching and Learning Listen Watch Learn

  9. WHY watch? Enjoyment Implicit Learning WHAT to watch for? ASK: Was I engaged? Why? What great techniques did the teller use? The Story (Content) The Telling (Delivery) Storyteller Observations 9

  10. Storyteller Observations Observation Checklist • Story elements and theme • Voice, Gestures, Presence • Environment Compare your list with the observation checklist. We all think alike!

  11. Program of Stories • Storyteller/Teacher and Program Development • Storyteller/Student and Program Development • Timing • Classrooms – 25 to 30 minutes • Nursing Homes – 30 minutes to 1 hour • Library – varied • Format

  12. What makes a good program? • Bookends – beginning and ending a program • Identify a time frame and stick to it • Themes are engaging • Pacing is everything • Brief, concise introductions make for happy beginnings • Practice makes better than the first time

  13. Designing a Program • Bookend • Introduction • Story 1 • Transition • Story 2 • Transition • Story 3 • Bookend

  14. Details, Details, Details… • Storyteller name • Name tags • Standards and Guidelines • Storyteller Training Log

  15. Homework • Review Study Note #9 • Design a 25 to 30-minute program that you can use in a classroom. Identify the target grade level, and theme. Include introductions, transitions, and bookends. Outline the program using the format presented or your own format. • Select, learn, practice and be prepared to tell a 6-minute story without notes.

  16. Session 3 Objectives Look Again • Practice telling a 4-minute story. • Reflect on personal strengths and offer feedback for other storytellers. • Identify elements of an effective storytelling program for elementary classrooms. • Understand the purpose of “bookends” and identify examples. • Review storyteller observation process and practice observing with a framework

  17. How’d we do? Take a moment to write: • 3 things you learned • 2 things you want to know more about • 1 thing you’ll try tomorrow

  18. Thank You • Thank you for coming! • Check your email • Questions are welcome • See you next time

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