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Introduction to Programming in C / C++ / ROOT. Christopher Crawford 2008-10-01. Computer Architecture. CPU (32/64 bit words) Instructions Read / Write / Arithmetic Branching / Subroutines Registers Program counter Stack counter (subroutines) Pre-emptive multitasking
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Introduction to Programming in C / C++ / ROOT Christopher Crawford 2008-10-01
Computer Architecture • CPU (32/64 bit words) • Instructions • Read / Write / Arithmetic • Branching / Subroutines • Registers • Program counter • Stack counter (subroutines) • Pre-emptive multitasking • Memory – bytes (8 bit bytes) • Address space (address, data): • data (variables) • text (CPU instructions) • I/O (not memory at all) • Virtual memory (paging) • Input / Output (N-bit buses) • busses • PCI- expansion slots, Ethernet • IDE, SATA - hard drive (HD) • USB – keyboard, mouse • LPC - serial, parallel, floppy • IRQ – interrupt requests • DMA – direct memory access Cache Registers ALU
Operating System • BIOS – first instructions executed, loads and runs OS kernel • Kernel – controls CPU • Process control • Scheduler (multitasking) • Environment for processes • Threads (separate execution lines in a single program • Memory management • Paging (swap space) • Segmentation violations! • I/O devices • File system • All external data mounted into common directory tree • Devices are treated as files • /dev/ttyS1 • /dev/stdin, /dev/stdout ) • Modules • Device drivers, accesses I/O • Shell • User interface to the kernel • Interpreted ‘language’ • Shell scripts • Eg.: bash, tcsh, tcl, perl • Utilities • programs which further interact with kernel (process, mem, i/o) • Eg.: ls, cd, cp, mv, ps, mount, etc • Compiler • Compiler chain • Preprocessor (#include) • Compiler (.c .s) • Assembler (.s .o) • Linker (.o .so, a.out) • Loader (.so, a.out memory) • Build tool chain • Configure (autoconf) • Make (automake) • Debugging (gdb, gprof) • Libraries: *.so *.a *.h • Std C library (glibc)
File System • All I/O is organized into one tree • Path: parent/child/grandchild/… • Mounts: (instead of a: b: c: drives) • Single disk at base of file system • Other disks ‘mounted’ (grafted) onto branches of file system • Drivers, raw I/O: /dev • Kernel I/O: /proc, /sys • Special directories • Root (base) / • Current (cwd) . • Parent .. • Home ($HOME) ~ • Directory structure • Std names for common directoriesbin, etc, lib, include, share, src • Repeating hierarchy of structure/, /usr, /usr/local, /usr/X11, /opt, ... / - root directory etc - configuration bin - executable (binaries) sbin - secure code lib - libraries var - databases, spools, .. tmp - temporary files boot/ - kernel image mnt/ usb,floppy - mounted directories dev/ - I/O devices zero,null,ttyS0,parport0 std{in,out,err} -> /proc/self/fd/{0,1,2} sca,sca0,sca1, scb,scb0, .., cdrom -> scd0 proc/ - CPU processes cpuinfo,meminfo, - diagnostics 16117/cwd,environ,cmdline fd/{0,1,2} -> /dev/pts/{0,1,2} sys/ - system info usr/bin,lib,share… - distribution software local/bin,lib,… - custom software X11/bin,lib,… - GUI software opt/ - commercial software root/ - superuser directory home/ - user directories chris2/ etc,bin,lib data/ - shared data
bash – Bourne-again shell • Program execution • ENVIRONMENT variables • Input / Output redirection • Utilities • grep • find • sed
Memory structure Address Space • Size in bytes (not words) • 4 GB (32 bit pointers) • Memory chart: • type (C/C++) • symbol (assembly) • address (hardware) • data (hardware) • Program parts: • Text (code) • Data (globals) • Stack (auto,temp) • Heap (dynamic) • Type modifiers: • auto, static, extern • const, volatile • [un]signed Data Types • Discrete • bool 2 1 bit • char 256 8 bits 1 byte • short 65536 16 bits 2 bytes • integer 4.295G 32 bits 4 bytes 1 word • long long 18.447E 64 bits 8 bytes 2 words • Continuous • float 7e-7 32 bits 4 bytes 1 word • double 2e-16 64 bits 8 bytes 2 words • Compound • void none (no type) • pointers 32/64 CPU dependent • references 0 alias only • arrays N * base type • structures Σ base types
Sample C program #include <stdio.h>/* library function prototypes */ #include <string.h> int n = 1; /* variable declarations */ floatx = 2.3; int add( floatx, floaty ); /* function prototype */ int main( int argc, char** argv ) /* main program */ { int y = add( n, x ); /* automatic variable declaration */ y = y + 1; /* statement with assignment operator */ printf("y = %d\n", y); /* formatted print statement */ charname[80]; /* character string (array) declaration */ printf( "who are you?\n" ); fgets( name, 80, stdin ); if (!strcmp( name, "joe\n" )) { /* conditional branching */ int i; for ( i=0; i<5; ++i ) { /* loop */ printf( "go away!\n" ); } } else { printf( "hello, %s", name ); } return 0; /* return value of function */ } int add( floatx, floaty ) /* subroutine function */ { return x + y; }
Structure of a C program • Essentially a collection of declarations and definitionsof variables and functions • Execution starts at • int main ( int argc, char** argv) { • Everything must be defined before it is used • Strongly typed • Compiler only scans file once • Types are defined in the same way they are used • int fn ( float var, …) • Function definitions are lists of variable declarations and statements executed linearly • Statements consist of a) Expressions, b) Blocks, c) Flow Control • Expressions • variables and constants tied together with operators (functions) • Blocks – group of statements { statement; statement; ... } • Flow control Statements • Conditionals if (cond) statementelsestatement switch (key) { case label: statement; break; default: statement; } • Loops while (cond) statement dostatementwhile (cond); for (init; cond; incr) statement break; continue; (inside loops) goto label; label: statement • Exceptions trystatement catch (err) statement throwerr;
C/C++ punctuation /* */ C-style comments // C++-style comments { } statement block, array initializer data [ ] array index, declaration ( ) function arguments, expression ordering, initializer < > templates, #include <stdlib.h> "string" character string 'c' single character , separates function arguments ; end of statements and declarations : statement label # preprocessor directives A-Za-z_0-9 valid characters in a name, first letter cannot be 0-9
C/C++ Operators – precedence & associativity :: (unary <-, binary ->) scope () [] -> . -> arguments, element, index, member ++ -- + - ! ~ (unary) <- inc/decrement, pos., neg., not, complement (type) * & sizeof typecast, dereference, address, size .* ->* -> function pointer * / % -> multiply, divide, modulo + - -> add, subtract << >> -> bit shift left/right; (stream insert/extract) < <= > >= -> comparison == != -> test equality & -> bitwise and ^ -> " xor | -> " or && -> logical and || -> " or ?: <- if-then-else = += -= *= /= %= <- assignment &= ^= |= <<= >>= , -> sequence
IEEE Floating Point Numbers • Integers
Standard C library – glibc • <complex.h> – complex number arithmetic and functions • <math.h> – trigonometric and exponential functions • <signal.h> – signal handling • <stdarg.h> – functions with indefinite # of arguments • <stdio.h> – standard input / output • <stdlib.h> – memory allocation, process control, conversions, random numbers • <string.h> – string comparison, memory copying • <time.h> – time and date manipulation and formatting • <assert.h> – debugging, report assertions which are not true • <ctype.h> – character types • <errno.h> – error conditions • <fenv.h> – floating point environment • <float.h> – floating point parameters • <inttypes.h> – macros for printf • <iso646.h> – words for logical operators • <limits.h> – limits of each number type • <locale.h> – international messages • <setjmp.h> – longjump • <stdbool.h> – boolean type • <stddef.h> – NULL pointer • <stdint.h> – portable integer types • <tgmath.h> – float math functions • <wchar.h> – 2-byte characters (unicode) • <wctype.h> – 2-byte characters (unicode)
Argument passing between functions • Arguments are passed on the execution stack • First temporary variables of the function • Three different argument-passing styles, based on compound types: • A) pass by value int fn ( int a ) fn ( x ) • Value of a copied, used to create new variable ‘a’ on the stack • Original variable ‘x’ remains untouched • B) pass by reference int fn ( int & a ) fn ( x ) • New symbol ‘a’ labeling old variable, old value is rewritten • Arguments can be used to return multiple values from function • Only variable names can be used as function arguments (not just a value) • This is the FORTRAN method of passing arguments • C) pass by pointer int fn ( int * a ) fn ( &x ) • New pointer variable ‘a’ created on the stack, points to old value of ‘x’ • Clunky way of implementing (B) • Arrays are always passed by address only: • Array type int fn ( int v[3] ) fn ( v ) • (pointer) int fn ( int * v ) fn ( v ) • Double array int fn ( int w[][3] ) fn ( w ) • (pointer) int fn ( int (*w)[3] ) fn ( w )