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Extreme coding workshop. Tick-tock…. Extreme coding. A ‘just get it done’ mode don’t know the language? learn it! The basics are the same a loop is a loop is a loop don’t know how to do a specific thing? look it up, and get it done!!!!
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Extreme coding workshop Tick-tock….
Extreme coding • A ‘just get it done’ mode • don’t know the language? • learn it! The basics are the same • a loop is a loop is a loop • don’t know how to do a specific thing? • look it up, and get it done!!!! • We will skip some of the official steps of the system life cycle • focus will be on the design and development of the forms and code behind the forms • selected functionality will be targeted initially • selection of different functionalities and span of design and coding considerations • time permitting, we will revisit and develop more of the application
Scenario • Build an investigative case management system • Utopia Police Dept’s Detective Squad • keep track of investigations of complaints • maintain status of investigations • monitor investigative activity • produce reports • etc…
UPD • Utopia Police Department • Four (4) precincts • 001,002,003,004 • each precinct has a detective squad • referred to as 1st, 2nd, 3rd, and 4th squads • The precinct is a command • The squad is a separate command
What is a case? • Investigation based on a complaint received at the UPD precinct (4 pcts) • complaints are numbered sequentially within each precinct • starts at “1” with the new year • Not all complaints result in investigations • Most (but not all) investigations are based on a NYS penal code infraction • each case uniquely identified within each detective squad by a case number • starts at “1” with the new year • case number is not the same as the complaint number • case may be based on complaint from another precinct • cases must be uniquely identifiable
Who works in the squad? • Uniformed (investigators and investigative supervisors) • Capt • Det Lt (CDS) • Lt • Det Sgt (SDS) • Sgt • Detective 1st (Det1) • Detective 2nd (Det2) • Detective 3rd (Det3) • Police Officer (PO) • Civilian (clerical) • Administrative Aide (AA) • Principal Administrative Aide (PAA)
Access Levels • New case • Anyone with authorization • Deletions • Supervisory (Sgt or above) uniforms with authorization • Edits • Supervisory (Sgt or above) uniforms with authorization • Case “Sign-off” • Supervisory (Sgt or above) uniforms with authorization
Form • Splash screen • initial screen • announces application • presents Visual content while “housework” is performed (as opposed to blank screen) • Consider a “Main Form”, or “Switchboard Form” • presents a logo (optional) • allows user interaction to major functions of application • Suggestion • Make a main form, which contains several functions • “Login” is one of these functions • all other functions (other than ‘quit’) will be disabled until login completed successfully • Personnel function • allows for the administration of system personnel (users)
Major (high level) functions • Login • allows a user access to other application functions • Cases • enter, view, query cases • Personnel • administer personnel • System • perform maintenance on system tables • import, export, backup, defaults, etc… • Quit
Task • Build a form allowing the user to: • display, enter, modify, delete personnel in the system • minimum fields for each personnel record: • Rank, Last name, First name, Employee ID#, Command assigned, level of access • Access levels • Administrator: clearance for all SYSTEM functions • User: discriminate between view, enter, modify and delete • Can someone be both?.... Yes for this application • you must check for valid entries • disallow if not “legal” or missing required field • should the user start over? • or should you simply flag which field is bad..? • who should be able to access this new form once it’s available? • if nobody in the system is “privileged”, then how do the users initially enter personnel information? • Is this the only personnel function? • if so, bring this up when “Personnel” selected from “MAIN form” • otherwise, a sub-menu (new form) needs to be selected
Windows management of Forms • SDI versus MDI • single document interface • each form is independent • if calling form is closed, the new form remains • can be placed anywhere on screen • even outside border of the form which invokes it • multiple document interface • invoked by a form’s code • new form is a ‘child’ form • contained within the boundaries of the parent • if parent is closed, then all children go away with it
Windows management of Forms • Modality • Form “A” opens Form “B” as ‘modal’ • Form “B” must be closed before user can interact with other forms/windows on the screen • example: • pop-up error message requesting “Yes, No, or Cancel” • respond or close that window in order to continue with any other window
Displaying of Forms • Open • form is brought into memory (loaded) and displayed to user • Close • from is removed from memory (and view), unavailable • Show and Hide • form remains in memory, but controls user visibility of form • Load • brought into memory but not displayed (subsequently displayed by “showing” it) • Unload • taken out of memory
Storyboarding • Drawing of forms • functions on each form • Arrows pointing to other forms • icons can determine which objects allow user interaction • buttons, drop-down lists (list box, combo box) check or radio buttons, text box or other text entry box, tabbed forms, tree listings, etc… • allows for rapid development of the form • consistency • preview of users’ experience and usability • Visual tool depicting the “WHAT” to be done, not the “HOW” • Develop a hierarchical picture of form flow (and function flow) • if a ‘called form’ pointed to by a calling form should not allow backward transferal (unless it’s closed) to another form, then it should be “Modal”
Data • The database for the application is currently maintained in an MS-Access 2003 database • tables are already developed • personnel table is “MOS” (member of the service) • linked tables • Ranks • Cmds