100 likes | 268 Views
Computer Graphics. 한신대학교 컴퓨터공학부 류승택 2008 년 2 학기. 강의 소개. 담당교수 : 류승택 (18408) 대상 : 한신대학교 컴퓨터공학부 3 학년 기간 : 2008. 9. ~ 2008. 12. 시간 : 매주 목 4-6 교시 (18309) 교재 주교재 ) Hearn & Baker, Computer Graphics with OpenGL, 3 rd Edition, Prentice Hall
E N D
Computer Graphics 한신대학교 컴퓨터공학부 류승택 2008년 2학기
강의 소개 • 담당교수: 류승택 (18408) • 대상: 한신대학교 컴퓨터공학부 3학년 • 기간: 2008. 9. ~ 2008. 12. • 시간: 매주 목 4-6교시(18309) • 교재 • 주교재) Hearn & Baker, Computer Graphics with OpenGL, 3rd Edition, Prentice Hall • 부교재)OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming Guide: The Official Guide to Learning OpenGL, 5th Edition, Addison-Wesley, 2005 • 강의교재 • http://bluelancer.dnip.net/
강의 평가 (CourseWork) • 시험(Exam) : 50% • 중간(25%), 기말 (25%) • 과제(Programming Assignment) : 40% • 예시) 강의내용에 따라 변경 가능 • 과제(Assignment) 1: 영상처리 (10%) • 과제 2: 모델링 (10%) • 과제 3: 렌더링 (10% ) • 과제 4: 가상환경 구축 및 탐색 (10%) • 출석(Class Participation) : 10%
Graphics Programming • Graphics Programming • C, C++ • Programming language • Hardware Independent Graphics Library (OpenGL) • Graphics primitives, attributes, geometric transformations • viewing transformations, and many other operations • OpenGL Utility Toolkit (GLUT) • Handle the window-managing operations
What is Computer Graphics ? • Humans Communicate well with images • 1/3 of our brain is devoted to visual processing • A picture is worth a thousand words • WYSIWYG (What You See Is What You Get) paradigm • Definition : Picture style I/O technology involving the • creation • manipulation • storing and • display of pictures with the aid of computer Numerical data Picture (Image) data input output
What is Computer Graphics ? • What is CG? • Imaging : Representing 2D images • Modeling : Representing 3D objects • Rendering : Constructing 2D images from 3D objects • Animation : Simulating changes over time
Images the greenscreen photography • What is an image? • Compositing • Resampling the CG Titanic http://vfxhq.com/1997/titanic-picssink.html the 'miniature' water and foam
Modeling • Triangle meshes • Surfaces • Solids • Procedural modeling
Rendering • 3D Rendering Pipeline • Shading & Shadows • Illumination • Texture mapping • Ray tracing
Animation • Keyframing • Motion Capture • Kinematics • Dynamics