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EXER-STATION

EXER-STATION. Bichar Myrtil Tarafa M. Al-Awaj. ISSUE.

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EXER-STATION

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  1. EXER-STATION Bichar Myrtil Tarafa M. Al-Awaj

  2. ISSUE "We have noticed that children in America are tending more toward obesity [& general less fitness] than in decades past; Part of it is due to sedentary lifestyles that kids are getting into. Rather than run in the woods, they've got Game Boy, Nintendo and television." - Discovery_Channel.com/Health Dec 2003

  3. Issue • Children’s Hospital has realized that patients spend majority of time playing video games • In addition, most patients (i.e. PKU patients) have physical handicaps • Usually have minimal exercise in a day • Deterioration in general health

  4. TARGET PATIENTS • Specially designed for PKU patients in the Vanderbilt Children’s Hospital • Inability of the body to utilize the essential amino acid, phenylalanine • Chronically high levels of phenylalanine and some of its breakdown products can cause significant brain problems • Signs of nervous system function problems, such as increased muscle tone, and more active muscle tendon reflexes and decreased body growth

  5. TARGET PATIENTS (cont’d)STATISTICS • One of every 10,000 to 20,000 Caucasian or Oriental births (the incidence in African Americans is far less) • Equally frequent in males and females • ≈ 27,200 individuals in the USA only

  6. TARGET PATIENTS (cont’d)PARAMETERS • Limited IQs ( < 80 ) • Some Physical Limitations • Lower Socio-Economic Background (limits financial resources) • Parents Usually Low in Motivation • Other Limited Resources (e.g., education)

  7. Alternate Solutions • DRUG ADMINSTRATION (e.g., Amphetamines) • Adverse Psychological Effect/Damage • Possibly Addictive (Dependency) • PERSONAL TRAINER/THERAPIST • Expensive (Cost Factor) • Lack of Independent Motivation

  8. Solution Incorporate an amount of physical aerobic activity into video play + Incorporate ‘leg-activated’ commands instead of ‘finger-activated’ + Independent Exercise + Patient can remain sedentary + Aid in improving patient health and moral ________________________________________ = EXER-STATION

  9. MODEL of EXER-STATION

  10. GAMEPLAY • Design and Tested To Work Best w/ Motion Games or Simple Maneuver (Racecar, 1st Person-Action, etc)

  11. AIMS 1 hour of Exer-Station = 20 minute Brisk Walk 3 minute Sprint Approximately 150 Calories!

  12. MARKET POTENTIAL • Ages 8+ • Hospital Patients • Obese Individuals • Individuals concerned about fitness • General Video Game Audience

  13. TIME CHART

  14. RESOURCES ADVISORS • Paul H. King, PhD., P.E.: -Associate Professor of Biomedical Engineering at Vanderbilt. -Associate Professor of Mechanical Engineering at Vanderbilt. -Associate Professor of Anesthesiology at Vanderbilt. -Instructor of the senior Biomedical Engineering design course at Vanderbilt. • Marshall Summar, M.D.: -Associate Professor of Pediatrics at Vanderbilt. -Associate Professor of Molecular Physiology & Biophysics at Vanderbilt. VANDERBILT UNIVERSITY -lab space -machine shop -research facilities -software -help purchase necessary tools/equipment SECOND BASE -back-up location when primary lab not available

  15. BUDGET • $400 Initial Budget (from Dr. Summar) • Playstation II Console ($200) • Multiple Controllers ($75) • Three Games ($150) • Additional $600 Requested • Leg Activated Elements • Bicycle Wheel • Wires • LEDs • Chips • Brake Pads/Brakes • Circuit Board • Decorative Design/ Aesthetics • Miscellaneous

  16. w/ Exer-station

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