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ETI 4448 Applied Project Management. Prof. Roy Levow Session 11. Chapter 19: Extreme Project Management. Proof-of-Concept Cycle Revising the Version Plan Embedding the APF in Other Approaches Extreme Project Management Comparing Project Approaches. Learning Objectives.
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ETI 4448Applied Project Management Prof. Roy Levow Session 11
Chapter 19: Extreme Project Management • Proof-of-Concept Cycle • Revising the Version Plan • Embedding the APF in Other Approaches • Extreme Project Management • Comparing Project Approaches
Learning Objectives • Embed the APF in other approaches • Use the APF for proof of concept • Adapt the APF to revise the version plan • Identify an extreme project • Describe the four phases of the Extreme Project Management approach • Understand how Extreme Project Management clarifies the goal and converges to a solution Chapter 19
Variations on APF • Proof-of-Concept Cycle • Used to help make business case for project • First cycle of APF project • Steps • The creation of a prototype • A feasibility study • The writing of use cases • Storyboarding • Any other activity to demonstrate business plan • Revising Version Plan • The first few cycles generates numerous change ideas and issues • Client may decide to change version plan Chapter 19
Embedding APF in Other Approaches • In TPM • In the WBS, leave a functionality undefined • Place undefined functionality in Network Diagram • Use APF for the undefined functionality Chapter 19
Defining an Extreme Project • High Speed – Project is innovative, groundbreaking, and vital to organization. Speed is essential • High Change – Uncertainty about goal and solution necessitates constant change • High Uncertainty – Time and cost are unknown Chapter 19
Overview of Extreme Project Management • Iterative • After each cycle, decision made to continue or cancel • Scope is unknown • Client most involved (makes decision to go on) • No constrained scope triangle Chapter 19
INItiate Phase • Define the Project Goal • xPM Project Overview Statement • Establish a Project Timebox and Cost • Establish Number of Cycles and Cycle Length • Trade-Offs in the Scope Triangle Chapter 19
SPeculate • Defining How the Project Will Be Done • Conditions of Satisfaction • Scenarios, Stories, and Use Cases • Prioritizing Requirements • Identifying the First Cycle Deliverables • Go / No-Go Decision • Planning for Later Cycles Chapter 19
Incubate • How this Phase Differs • Time for exploration and discovery • Subteams share ideas and information • Assign Resources • Establish Cycle Plan • Collaboratively Produce Deliverables Chapter 19
REview • Apply Learning and Discovery from the Previous Cycle • Revise the Project Goal • Reprioritize Requirements • Make the Go / No-Go Decision for the Next Cycle Chapter 19
Comparing Project Approaches Chapter 19