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ADVANTAGE. The Four Ps. Important in Match Management:. Players Want To Play! Soccer is a sport involving Action! Movement! Excitement!. (little of this occurs during a stoppage). One way to keep the match moving: Don’t stop play for violations that “don’t matter”. Former IBD-8, Law 5
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ADVANTAGE The Four Ps
Important in Match Management: Players Want To Play! Soccer is a sport involving Action! Movement! Excitement! (little of this occurs during a stoppage)
One way to keep the match moving: Don’t stop play for violations that “don’t matter” Former IBD-8, Law 5 Paraphrased as: Don’t whistle for doubtful or trifling violations
One way to keep the match moving: Don’t stop play for violations that “don’t matter” What is “doubtful”? Former IBD-8, Law 5 Paraphrased as: Don’t whistle for doubtful or trifling violations
One way to keep the match moving: Don’t stop play for violations that “don’t matter” What is “trifling? Former IBD-8, Law 5 Paraphrased as: Don’t whistle for doubtful or trifling violations
Another way we keep the match moving is to apply advantage Law 5 Paraphrased as: Signal that play will continue if stopping play would benefit the team that committed the violation
Signaling “advantage” IS CALLING THE FOUL The signal only indicates that play will continue Another way we keep the match moving is to apply advantage Law 5 Paraphrased as: Signal that play will continue if stopping play would benefit the team that committed the violation
“doubtful or trifling” applies to Any violation Any offense Any infraction of any Law “advantage” applies only to Violations of Law 12 (fouls or misconduct)
“doubtful or trifling” applies to Any violation Any offense Any infraction of any Law Although not expressly described as “advantage” Law 5 does apply the advantage concept to occurrences of misconduct “advantage” applies only to Violations of Law 12 (fouls or misconduct)
3. Re-Start 2. Punishment 1. Whistle Involves a Delay A Infringement X B 1. No Whistle 2. “Advantage” MUST DEAL WITH MISCONDUCT AT NEXT STOPPAGE 3. Play Continues 4. Acknowledge Infringement
The First P is Possession Active and Credible Control By Player Fouled or by Teammate
Ball played into space or a teammate rushing in to support the fouled player Usually requires seeing the wider field and waiting a second or two The First P is Possession Active and Credible Control By Player Fouled or by Teammate
What makes control “active and credible”? The First P is Possession Active and Credible Control By Player Fouled or by Teammate
The Four Ps Without POSSESSION None of the other Ps matter This is the FIRST decision
The First P = Possession Now add the second P POTENTIAL
Possession + Potential POTENTIAL is the probability of continuing an immediate and dangerous attack on the opponent’s goal
Possession + Potential Probability = likelihood POTENTIAL is the probability of continuing an immediate and dangerous attack on the opponent’s goal
Possession + Potential Immediate = no break in possession POTENTIAL is the probability of continuing an immediate and dangerous attack on the opponent’s goal
Possession + Potential Dangerous = possibility of success POTENTIAL is the probability of continuing an immediate and dangerous attack on the opponent’s goal
POTENTIAL the probability of continuing an immediate and dangerous attack on the opponent’s goal What is not included here? Violation slows up player long enough to permit more defense by opponents Violation forces continued play away from opponent’s goal
POTENTIAL the probability of continuing an immediate and dangerous attack on the opponent’s goal Two more Ps: PERSONNEL PROXIMITY These are not independent They assist in evaluating POTENTIAL
Possession + Potential PERSONNEL Refers to the number and skill of the attackers relative to the number and skill of the defenders at the time of or immediately following (2-3 seconds) the violation
Possession + Potential Having a “numbers” advantage over the defenders increases the potential PERSONNEL Refers to the number and skill of the attackers relative to the number and skill of the defenders at the time of or immediately following (2-3 seconds) the violation
Having a “skill” advantage over the defenders increases the potential (skill could refer to speed, agility, ball handling, strength, etc.) Possession + Potential PERSONNEL Refers to the number and skill of the attackers relative to the number and skill of the defenders at the time of or immediately following (2-3 seconds) the violation
Possession + Potential PROXIMITY Refers to the distance from the opponent’s goal Less distance (closeness) increases POTENTIAL
Distance could be defined purely in terms of yards or we could use the more traditional concept of “defensive third,” “middle third,” and “attacking third” Possession + Potential PROXIMITY Refers to the distance from the opponent’s goal Less distance (closeness) increases POTENTIAL
Direction of Attack Middle Third Defensive Third Attacking Third High Probability of Success Moderate Probability of Success Low Probability of Success
Direction of Attack Why is the penalty area marked differently? Middle Third Defensive Third Attacking Third High Probability of Success Moderate Probability of Success Low Probability of Success
POTENTIAL Outside the Penalty Area the probability of continuing an immediate and dangerous attack on the opponent’s goal POTENTIAL Inside the Penalty Area Scoring a goal immediately (within a play) after the violation
The Four Ps 1 POSSESSION + 2 POTENTIAL Evaluated based on Personnel and Proximity 3 4
The Four Ps In deciding about POSSESSION and in evaluating POTENTIAL using PERSONNEL and PROXIMITY We need to consider the players, the teams, the game, and ourselves
Consider the Players: Skill Sophistication Experience
Consider the Team: Strategy Teamwork
Consider the Game: Timing Field Conditions Intensity (level of competition) “Temperature” (degree of feeling)
Consider Ourselves: Authority Control Personality
Potential is A feeling for how factors involving the players in/around the area of the incident, the effectiveness of the teams, the field conditions, and your own responsibility for game control all come together in an instant to support a decision to not stop play
The greatest danger in using advantage is The possibility of retaliation
REMEMBER WHAT SHOULD BE ALLOWED IS WHAT PLAYERS WILL TOLERATE
ALSO REMEMBER Applying advantage must not be automatic It must be the result of careful thought
Advice to Referees Every advantage incident is unique Advantage is a useful tool: It can give you an opportunity to adjust or readjust control Do not use advantage as an excuse for failing to act on the violation Do not fail to punish any misconduct associated with the violation
Advice to Referees Every advantage incident is unique Or to talk to or warn the offender if the action falls short of misconduct Advantage is a useful tool: It can give you an opportunity to adjust or readjust control Do not use advantage as an excuse for failing to act on the violation Do not fail to punish any misconduct associated with the violation
More Advice to Referees Consider carefully whether to apply advantage after a bad challenge – violence needs to be punished quickly and firmly Consider carefully whether to apply advantage if there is a high probability of retaliation Avoid being influenced (one way or the other) by appeals from players, team officials, or spectators
Final Advice to Referees Remember that advantage is not a gift from the referee … It is a decision by the referee not to take it away Advantage is not defined solely in terms of scoring a goal – it consists of continuing a credible, dangerous attack on goal … which may or may not be successful
SUMMARY 1 POSSESSION Control by Player or Team
SUMMARY 1 POSSESSION 2 POTENTIAL Ability to continue credible and dangerous attack
SUMMARY 1 POSSESSION 2 POTENTIAL 3 PERSONNEL Element of Potential Skill, Numbers, etc.
SUMMARY 1 POSSESSION 2 POTENTIAL 3 PERSONNEL 4 PROXIMITY Element of Potential Closeness to Goal