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Virtualized Reality Digitizing a 3D Time Varying Event As Is and in Real Time. Takeo Kanade Robotics Institute Carnegie Mellon University. }. = 4D. 3D Dynamic Large Scale Whole-Body Whole Scene. Rapid Digitization of Real Environment and Event.
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Virtualized Reality Digitizing a 3D Time Varying Event As Is and in Real Time Takeo Kanade Robotics Institute Carnegie Mellon University
} = 4D • 3D • Dynamic • Large Scale • Whole-Body Whole Scene Rapid Digitization of Real Environment and Event
Multi-Camera 3D Pixelization System 3D Dome 5-m dome with 51 cameras Analog recording and off-line digitization 3D Room Fully digital real-time digitization
Example 2 3-Man Basketball Input sequence (These are movies.) Synthetic court 4D Model
3D shape Example 3 Man-Sofa-Ball Teleportation Fly-Through View Input sequence (These are movies.)
Real Time 4D Digitization (1) • 64 x 64 x 64 • 10 frames/sec (with 5 PCs) • Potential application: avatar creation (These are movies.)
Real Time 4D Digitization (2) (This is a movie.)