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Introducing a revolutionary theft-based system for acquiring 3D objects, ensuring exact surface and material capture without costly hardware. Real-time data viewing, low time and space complexity. Future work includes advanced burglary techniques. Results: Stanford bunny model acquisition.
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A Theft-Based Approach to 3D Object Acquisition Ronit Slyper Jim McCann
Outline • Previous Work • Our Method • Results • Future Work
Previous Work • Commercial • Contact Scanners • Non-contact Scanners Coordinate Measuring Machine Laser Range Finder
Previous Work (continued) • Real-Time 3D Model Acquisition (Rusinkiewicz, Hall-Holt, Levoy) • Structured-light rangefinder, iterative closed-points for alignment, point-based merging and rendering algorithms • 60 Hz
Weaknesses of Previous Work • Inexact • Range / accuracy tradeoff for laser rangefinders • Finite accuracy • Computer-intensive • Point alignment, triangulation • Stationary objects
Our Method • We propose a theft-based object acquisition system • Exact surface and material acquired • No expensive hardware • Data-set may be viewed in real-time with no expensive precomputation • For many objects, acquisition is of low time & space complexity (i.e., trivial)
Methods • The exact theft-based method we used is based on a heuristic we call “casing”. • Grab-and-Run • Yoink • Advanced techniques • Bribery, subterfuge, etc (see paper) • Under development: The Siggraph Blackmail
Results • Stanford bunny model acquisition
Future Work • Additional theft-based methods • Ninjas, pirates, grad students • Punishment and arrest alleviation • Cache-based approach