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Learn to simulate digital games using pencils, index cards, and dice. Understand fundamental design principles without focusing on details. Use paper prototypes for existing or in-progress games to test and develop ideas. No need for programmers or artists. Enhance gameplay testing and discussions.
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Paper SimulationsofDigital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field for information about each slide.)
Exercise #2 • Simulate a video game using only pencils, index cards and dice.
Exercise #2 • Simulate a video game using only pencils, index cards and dice. • Use it as a tool to help understand the game’s fundamental design principles.
Exercise #2 • Simulate a video game using only pencils, index cards and dice. • Use it as a tool to help understand the game’s fundamental design principles. • Don’t sweat the details.
Example Game • Tony Hawk’s Pro Skater
Example Game • Tony Hawk’s Pro Skater
Exercise • Select a digital game • Make a paper prototype • What aesthetics survive the change in medium?
Break Into Groups • Select a digital game • Write 3 ideas down on paper • Mix your group’s ideas together • Lay them out, discuss
Break Into Groups • Select a digital game • Write 3 ideas down on paper • Mix your group’s ideas together • Lay them out, discuss • Some Example Games: • Grand Theft Auto • The Sims • Command and Conquer • Street Fighter • Centipede • Mario Brothers • Prince of Persia • Halo
Break Into Groups • Select a digital game • Write 3 ideas down on paper • Mix your group’s ideas together • Lay them out, discuss • Break down its aesthetics Make sure you have something by 2:30
Build a Paper Version • What To Do • Communicate the core design
Build a Paper Version • What To Do • Communicate the core design • What Not to Do • Don’t sweat the details
Build a Paper Version • What To Do • Communicate the core design • What Not to Do • Don’t sweat the details • Don’t try to duplicate the entire game
Build a Paper Version • What To Do • Communicate the core design • What Not to Do • Don’t sweat the details • Don’t try to duplicate the entire game • Don’t focus on simulating computer functions (math, AI, etc.)
Build a Paper Version Try to have something playable quickly! Iterate!
Discussion Let’s share results. • What aesthetics survived the translation? • What didn’t?
Using Paper Prototypes • Good for understanding existing games
Using Paper Prototypes • Good for understanding existing games • Use these techniques for games in progress
Using Paper Prototypes • Good for understanding existing games • Use these techniques for games in progress • Process is quick and cheap
Using Paper Prototypes • Good for understanding existing games • Use these techniques for games in progress • Process is quick and cheap • You don’t need programmers or artists
Using Paper Prototypes • Can’t replace actual gameplay testing
Using Paper Prototypes • Can’t replace actual gameplay testing • Can give you a head start and keep you focused
Using Paper Prototypes • Can’t replace actual gameplay testing • Can give you a head start and keep you focused • Can give you a vocabulary to use when discussing your game
Using Paper Prototypes • Can’t replace actual gameplay testing • Can give you a head start and keep you focused • Can give you a vocabulary to use when discussing your game • Can be used as a tool to educate programmers. Have them play, too!