1 / 28

Object-Oriented Software Engineering Practical Software Development using UML and Java

Object-Oriented Software Engineering Practical Software Development using UML and Java. Chapter 1: Software and Software Engineering. 1.1 The Nature of Software. Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development

csilla
Download Presentation

Object-Oriented Software Engineering Practical Software Development using UML and Java

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Object-Oriented Software EngineeringPractical Software Development using UML and Java Chapter 1: Software and Software Engineering

  2. 1.1 The Nature of Software... • Software is intangible • Hard to understand development effort • Software is easy to reproduce • Cost is in its development • in other engineering products, manufacturing is the costly stage • The industry is labor-intensive • Hard to automate Chapter 1: Software and Software Engineering

  3. The Nature of Software ... • Untrained people can hack something together • Quality problems are hard to notice • Software is easy to modify • People make changes without fully understanding it • Software does not ‘wear out’ • It deteriorates by having its design changed: • erroneously, or • in ways that were not anticipated, thus making it complex Chapter 1: Software and Software Engineering

  4. The Nature of Software • Conclusions • Much software has poor design and is getting worse • Demand for software is high and rising • We are in a perpetual ‘software crisis’ • We have to learn to ‘engineer’ software Chapter 1: Software and Software Engineering

  5. Types of Software... • Custom • For a specific customer • Generic • Sold on open market • Often called • COTS (Commercial Off The Shelf) • Shrink-wrapped • Embedded • Built into hardware • Hard to change Chapter 1: Software and Software Engineering

  6. Types of Software • Differences among custom, generic and embedded software Chapter 1: Software and Software Engineering

  7. Types of Software • Real time software • E.g. control and monitoring systems • Must react immediately • Safety often a concern • Data processing software • Used to run businesses • Accuracy and security of data are key • Some software has both aspects Chapter 1: Software and Software Engineering

  8. 1.2 What is Software Engineering?... • The process of solving customers’ problems by the systematic development and evolution of large, high-quality software systems within cost, time and other constraints • Other definitions: • IEEE: (1) the application of a systematic, disciplined, quantifiable approach to the development, operation, maintenance of software; that is, the application of engineering to software. (2) The study of approaches as in (1). • The Canadian Standards Association: The systematic activities involved in the design, implementation and testing of software to optimize its production and support. Chapter 1: Software and Software Engineering

  9. What is Software Engineering?… • Solving customers’ problems • This is the goal of software engineering • Sometimes the solution is to buy, not build • Adding unnecessary features does not help solve the problem • Software engineers must communicate effectively to identify and understand the problem Chapter 1: Software and Software Engineering

  10. What is Software Engineering?… • Systematic development and evolution • An engineering process involves applying well understood techniques in a organized and disciplined way • Many well-accepted practices have been formally standardized • e.g. by the IEEE or ISO • Most development work is evolution Chapter 1: Software and Software Engineering

  11. What is Software Engineering?… • Large, high quality software systems • Software engineering techniques are needed because large systems cannot be completely understood by one person • Teamwork and co-ordination are required • Key challenge: Dividing up the work and ensuring that the parts of the system work properly together • The end-product must be of sufficient quality Chapter 1: Software and Software Engineering

  12. What is Software Engineering? • Cost, time and other constraints • Finite resources • The benefit must outweigh the cost • Others are competing to do the job cheaper and faster • Inaccurate estimates of cost and time have caused many project failures Chapter 1: Software and Software Engineering

  13. 1.3 Software Engineering and the Engineering Profession • The term Software Engineering was coined in 1968 • People began to realize that the principles of engineering should be applied to software development • Engineering is a licensed profession • In order to protect the public • Engineers design artifacts following well accepted practices which involve the application of science, mathematics and economics • Ethical practice is also a key tenet of the profession • In many countries, much software engineering does not require an engineering licence, but is still engineering Chapter 1: Software and Software Engineering

  14. Software Engineering and the Engineering Profession • Ethics in Software Engineering: • Software engineers shall • Act consistently with public interest • Act in the best interests of their clients • Develop and maintain with the highest standards possible • Maintain integrity and independence • Promote an ethical approach in management • Advance the integrity and reputation of the profession • Be fair and supportive to colleagues • Participate in lifelong learning Chapter 1: Software and Software Engineering

  15. 1.4 Stakeholders in Software Engineering • 1. Users • Those who use the software • 2. Customers • Those who pay for the software • 3. Software developers • 4. Development Managers • All four roles can be fulfilled by the same person Chapter 1: Software and Software Engineering

  16. 1.5 Software Quality... • Usability • Users can learn it and fast and get their job done easily • Efficiency • It doesn’t waste resources such as CPU time and memory • Reliability • It does what it is required to do without failing • Maintainability • It can be easily changed • Reusability • Its parts can be used in other projects, so reprogramming is not needed Chapter 1: Software and Software Engineering

  17. QUALITY SOFTWARE Software Quality and the Stakeholders Customer: User: solves problems at easy to learn; an acceptable cost in efficient to use; terms of money paid and helps get work done resources used Development manager: Developer: sells more and easy to design; pleases customers easy to maintain; while costing less easy to reuse its parts to develop and maintain Chapter 1: Software and Software Engineering

  18. Software Quality: Conflicts and Objectives • The different qualities can conflict • Increasing efficiency can reduce maintainability or reusability • Increasing usability can reduce efficiency • Setting objectives for quality is a key engineering activity • You then design to meet the objectives • Avoids ‘over-engineering’ which wastes money • Optimizing is also sometimes necessary • E.g. obtain the highest possible reliability using a fixed budget Chapter 1: Software and Software Engineering

  19. Internal Quality Criteria • These: • Characterize aspects of the design of the software • Have an effect on the external quality attributes • E.g. • The amount of commenting of the code • The complexity of the code Chapter 1: Software and Software Engineering

  20. Short Term Vs. Long Term Quality • Short term: • Does the software meet the customer’s immediate needs? • Is it sufficiently efficient for the volume of data we have today? • Long term: • Maintainability • Customer’s future needs • Scalability: Can the software handle larger volumes of data? Chapter 1: Software and Software Engineering

  21. 1.6 Software Engineering Projects • Most projects are evolutionary or maintenance projects, involving work on legacy systems • Corrective projects: fixing defects • Adaptive projects: changing the system in response to changes in • Operating system • Database • Rules and regulations • Enhancement projects: adding new features for users • Reengineering or perfective projects: changing the system internally so it is more maintainable Chapter 1: Software and Software Engineering

  22. Software Engineering Projects • ‘Green field’ projects • New development • The minority of projects Chapter 1: Software and Software Engineering

  23. Software Engineering Projects • Projects that involve building on a framework or a set of existing components. • A framework is an application that is missing some important details. • E.g. Specific rules of this organization. • Such projects: • Involve plugging together components that are: • Already developed. • Provide significant functionality. • Benefit from reusing reliable software. • Provide much of the same freedom to innovate found in green field development. Chapter 1: Software and Software Engineering

  24. 1.7 Activities Common to Software Projects... • Requirements and specification • Includes • Domain analysis • Defining the problem • Requirements gathering • Obtaining input from as many sources as possible • Requirements analysis • Organizing the information • Requirements specification • Writing detailed instructions about how the software should behave Chapter 1: Software and Software Engineering

  25. Activities Common to Software Projects... • Design • Deciding how the requirements should be implemented, using the available technology • Includes: • Systems engineering: Deciding what should be in hardware and what in software • Software architecture: Dividing the system into subsystems and deciding how the subsystems will interact • Detailed design of the internals of a subsystem • User interface design • Design of databases Chapter 1: Software and Software Engineering

  26. Activities Common to Software Projects • Modeling • Creating representations of the domain or the software • Use case modeling • Structural modeling • Dynamic and behavioural modeling • Programming • Quality assurance • Reviews and inspections • Testing • Deployment • Managing the process Chapter 1: Software and Software Engineering

  27. 1.8 The Nine Themes of the Book • 1. Understanding the customer and the user • 2. Basing development on solid principles and reusable technology • 3. Object orientation • 4. Visual modeling using UML • 5. Evaluation of alternatives • 6. Incorporating quantitative and logical thinking • 7. Iterative and agile development • 8. Communicating effectively using documentation • 9. Risk management in all SE activities Chapter 1: Software and Software Engineering

  28. 1.9 Difficulties and Risks in Software Engineering • • Complexity and large numbers of details • • Uncertainty about technology • • Uncertainty about requirements • • Uncertainty about software engineering skills • • Constant change • • Deterioration of software design • • Political risks Chapter 1: Software and Software Engineering

More Related