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What is Unit Testing?

Learn about the concept of unit testing and how to implement it in your program. Understand the purpose of writing test cases and using frameworks like NUnit. Get familiar with running tests and analyzing the results.

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What is Unit Testing?

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  1. What is Unit Testing?

  2. Unit Testing (Definition) • Writing snippets of code that try to use methods (functions) from your program. • Each snippet should test one (and only one) function......by calling the function, then comparing what the function actually produced to what it was supposed to produce. • Running the test code thus verifies that (at least part of) your program is doing what it’s supposed to.

  3. Example Function To Test • public bool isPrime( int num){ /*implementation omitted*/} • Definition of a prime number: • “A prime number (or a prime) is a natural number which has exactly two distinct natural number divisors: 1 and itself.” (Wikipedia) • “The number 1 is by definition not a prime number”

  4. Example Test Cases • public bool isPrime( int num){ /*implementation omitted*/} • Test with: • small primes (2, 3, 5, 7, 11) • large primes • non-primes (1, 4, 9, 12, 11*17) • zero • negative numbers

  5. Using the NUnit-Based Autograded Projects

  6. What is NUnit? • A free, open-source framework to help people create their own unit tests for any .Net language • We’ll use it for C# • Related to (“inspired by”) JUnit • JUnit is for Java testing

  7. NUnit’s Goal(s): • Make it quick and easyto create unit tests, and to run those tests,and to get a list of which tests passed/failed.

  8. How do I Use NUnit? • For this class, you will NOT be required to create your own Unit Tests. • You ARE required to write software that passes tests. The tests are provided to you, by the teacher

  9. How do I Use NUnit? • You will download a starter project, which includes all the NUnit materials • Extract the .ZIP

  10. Open the Solution (.SLN) file Note multiple projects There are three projects inside the starter solution: 01_PCE_Test_Runner This contains all the (instructor-provided) code that handles running the tests. This includes running the test in the GUI, and running the auto-grading logic 02_PCE_ForTests This is where the units tests themselves are located 03_PCE_StudentCode This is where YOUR CODE must be put Details: Solution Setup 10

  11. 01_PCE_Test_Runner • Ignore anything except the RunTests.cs • You can set the ‘mode’ here (you’ll see this later)

  12. 02_PCE_ForTests • This project contains all the tests • TestHelpers.cs contains stuff that multiple tests, across multiple assignments, make use of • Input/output capturing code • ‘Fuzzy’ comparisons

  13. 02_PCE_ForTests • PCE_Tests_To_Run.cs contains the actual tests – you’ll want to look in here for the details of each particular test.

  14. 03_PCE_Student_Code • This is where YOUR CODE will be put. • There will be just one file (Student_Answers.cs) • Your code (that you will hand in) always goes into Student_Answers.cs

  15. 03_PCE_Student_Code • If you want to experiment with a normal, console application, you do so by setting this project as the startup project, and then adding code to Main.

  16. Demo:How to run the tests in the NUnit GUI

  17. Details: GUI Test Runner • Make sure that “01_PCE_Test_Runner” is startup project • Right-click on it, and “Set as startup project” if it’s not • Make sure that in RunTests.cs, the linedoThis = RUN_TEST_IN_GUI; is uncommented • In VS: DebugStart (Without) Debugging • (If either doesn’t work, email prof!) • In the NUnit test runner: click ‘Run’ button • Be careful about which test(s) you’ve selected

  18. Details: GUI Test Runner • NUnit should auto-reload your code when you recompile • If it doesn’t, you can force it to reload: File  Reload Project orFile  Reload Tests • You can then leave the test runner open, switch back to Visual Studio,change your program, and re-run your tests • Without having to quit-and-restart NUnit

  19. How to find a failing test • Run the test(s) in the GUI • Get the name of a test that is failing • Edit Find And Replace Find In Files • Type in the name of the failing test & go find it. • In 02_PCE_ForTests, in PCE_Tests_To_Run.csfind the test by hand

  20. Details: GUI Test Runner • Note the tabs at the bottom: • Errors And Failures: • Lists out the exact error message when the test failed • Tries to tell you where the failure occurred • Tests Not Run: • This should never happen (unless there’s an error with the test) • Test Output: • Anything you (or the test) Console.Writes will be displayed here

  21. Details: The Unit Tests

  22. [Test] Attribute • [Test] • Specifies that test will be automatically called by NUnit. • The GUI automatically finds this test, and gets the name to display in the GUI

  23. Attributes to ignore: • [Category] • Used by the instructor to put a test into a grading category • [TestFixture], [TimeOut], [Description] • Used to tell Nunit about tests

  24. Execution of a test • NUnit ‘magically’ finds the tests to run • Once the test starts, it runs just like normal code • We can tell NUnit to check that certain things are true at certain points, and fail if they’re not true • This is done using the Assert.That command • If the function crashes (or throws exception), then the crash will be caught, prevented (normally), and the test will fail

  25. Basic (Failing) Test • Assert.That( false, “msg” ); • What this does: • If the first parameter (‘false’) is false,then the test will fail, with the message “msg” • Test: Basic_Fail in the Nunit_Demo project

  26. More typical pattern boolcorrectAnswer = false; Assert.That(correctAnswer, “msg” ); • This separates out the ‘is it correct?’ logic from the Assert statement • Notice that we can (and often will) use this pattern • Test: Basic_Fail_2, Basic_Fail_3

  27. Using Assert Like Console.Write* • “Message” can work like Console.WriteLine: • int num = 10; • Assert.That( num == 12, “num={0} isn’t what we expected”, num); • Test: Basic_Console_WriteLine

  28. Calling Student Code • Typically, a test will call into your code, check the result, and then Assert that your answer is the same as the expected answer • Because the test code is in another project, you MUST make your classes PUBLIC in the StudentCode project • This will either have been done for you, or else we’ll cover how to create your own classes in C#

  29. Calling Student Code • This is the first ‘real’ unit test  Call into your code Check the answer Pass (or fail) the test • Test: Basic_Unit_Test

  30. Debugging Strategy: Printing • If you’re having trouble getting a test to pass, you can try adding print statements to your code, so that as the program runs, it tells you about what it’s doing

  31. Test Attribute Details

  32. Redirecting I/O • Certain tests may redirect input, output • This means that they can ‘feed’ input to your code, and ‘capture’ the output that you produce • Capturing Console.Out in the Test • Importance of the ‘fuzzy’ string comparison • Test-Supplied Console.In

  33. Output (captured by the test) • Using the TestHelpers software, the tests can capture output. • This is in the TestHelpers.cs file ; you’re welcome to look at it, if you’re curious about how it works • Anything that you print (using Console.Write) can be captured • Test: Unit_Test_Console_WriteLine

  34. Fuzzy String Comparisons • The TestHelpers software also provides for a number of helpful routines, including ‘fuzzy’ comparisons • ‘Fuzzy’ for strings means case-insensitive, and without (too much) regard for blank spaces • Test: Unit_Test_Console_WriteLine_Fuzzy

  35. Test-Supplied Input • The test can also assemble a string, which will be used as the input to your code. • Whenever you call Console.Readline, you will read everything up to the next newline • Enter key (Newline) in C#: \n • Example of input: • “2\n3\nquit\n” is the same as typing 2<enter>3<enter>quit<enter> • Test: Unit_Test_Console_IO_Fuzzy

  36. [Values] Attribute • public void Unit_Test_Values( [Values(-1, 0, 1, 10)]intvalueToTry) • Tells NUnit to call this function four separate times: • once with valueToTry set to -1 • once with valueToTry set to 0, • once with valueToTry set to 1 • once with valueToTry set to 10 • Test: Unit_Test_Values

  37. [Values] Attribute - Combo • public void Unit_Test_Values_2([Values(1, 10)]int a, [Values(2, 4)]int b) • Tells NUnit to call this function with ALL POSSIBLE COMBINATIONS OF a and b: • a = 1, b = 2 • a = 1, b = 4 • a = 10, b = 2 • a = 10, b = 4 • Test: Unit_Test_Values_2

  38. [TestCase] Attribute [TestCase( 1, 2)] [TestCase( 10, 4)] public void Unit_Test_TestCase(int a, int b) • Tells NUnit to call this function with EACH TestCase: • a = 1, b = 2 • a = 10, b = 4 • Test: Unit_Test_TestCase

  39. Tests that use the [Setup] Attribute • Notice that before each test, the method marked with [Setup] will be run • In the example test, we’ll use this to initialize x to be 10, y to be 20, and ex5 to refer to an object • Test: Unit_Test_Setup

  40. Demo:How to Generate a gradesheet(including grade)

  41. Details: Autograder • Not all tests that you can see in the GUI are neccessarily graded • Failed tests are big, but passed tests are kinda small & on the bottom

  42. Details: Autograder • Note that compromising the system in any way will get you a zero • Cracking/changing/disabling tests • WRITING CODE TO PASS A TEST, DESPITE NOT ACCOMPLISHING IT’S REAL GOAL • Ex: A ‘FindInArray’ method that just asks “Did I get asked to find the value 8? If so, return true”, so that it passes the test which asks “Is 8 in the array?”

  43. Demo:How to run the program in normal console mode

  44. Normal Console Program • Make sure that 03_PCE_StudentCode is the startup project • Right-click on the PROJECT, and choose “Set as Startup Project” to make it the startup project • Put whatever code you want to into the main method.

  45. Normal Console Program • If you want, you can always create a new console solution, then copy your code into it.

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