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Virtual Nursing Environment for Safe Decision Making

Virtual Nursing Environment for Safe Decision Making. Fatma Mili. The Problem. Nursing Education Academic subjects Practical Training Practical Training Objectives Gain familiarity with the environment Practice theoretical knowledge gained Gain experiential knowledge. From NOAA web site.

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Virtual Nursing Environment for Safe Decision Making

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  1. Virtual Nursing Environment for Safe Decision Making Fatma Mili Project Proposed for UnCoRe 2007

  2. The Problem • Nursing Education • Academic subjects • Practical Training • Practical Training Objectives • Gain familiarity with the environment • Practice theoretical knowledge gained • Gain experiential knowledge From NOAA web site Project Proposed for UnCoRe 2007

  3. Challenges in Practical Training • Trial and error in realistic environments not always doable. • There is a very high cost to errors, therefore • High standards and demands are placed on practical training • The paradox of low frequency high acuity cases From Oregon State University web site Project Proposed for UnCoRe 2007

  4. Low Frequency High Acuity cases • Low frequency  low level of vigilance to them. • Low frequency  may never occur in a realistic setting • Low frequency  level of exposure of students to these cases low and uneven. From WWII US Marine Raiders web site Project Proposed for UnCoRe 2007

  5. Examples of Low Frequency High Acuity • Wrong dosage in prescription • Switching prescriptions between patients • Amputating the wrong leg • Interaction between symptoms, medications, etc. Project Proposed for UnCoRe 2007

  6. Proposed Project • Develop a computer based tool that • Trains nursing students by exposing them to a wider range of scenarios • Tests nursing students’ decision making processes and provides them with feedback. Project Proposed for UnCoRe 2007

  7. Proposed Approach • Build a “find the error” system. • Nursing students watch scenarios and react to them. • Script is different depending on what student does. Project Proposed for UnCoRe 2007

  8. Vision of what the system will look like • Decision making component generating scenarios and randomly inserting “errors” • Graphic interface environment Project Proposed for UnCoRe 2007

  9. Tools to be used • Macromedia Flash (2D game development) • 3D GameStudio 6 (3D game development) • ActiveWorlds • Second Life Project Proposed for UnCoRe 2007

  10. Similar Systems • PULSE!! Project Proposed for UnCoRe 2007

  11. References Project Proposed for UnCoRe 2007

  12. Skills required Project Proposed for UnCoRe 2007

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