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Fireworks MX. Part C: Working With Interactivity & Animation. Lesson 1a—Create Slices & Hotspots. Fireworks allows you to add animation (behaviors) already written in ___________. However, users may leave a site that has too much animation.
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Fireworks MX Part C: Working With Interactivity & Animation
Lesson 1a—Create Slices & Hotspots • Fireworks allows you to add animation (behaviors) already written in ___________. • However, users may leave a site that has too much animation. • An object can be _______ into segments with each having different functionality. • A hotspot is an area to which you can assign a ______.
Lesson 1b—Create Slices & Hotspots • To create a slice using an object • in the View menu, verify that Slice Guides and Slice Overlay are selected • select an object that is to become a slice • select Edit > Insert > Slice • double-click the slice object in the Layers panel and rename it • To create a slice using the Slice tool • click the Slice tool in the WebTools panel • draw a slice that covers a particular object • rename the new slice in the Layers panel • To create a hotspot • select the desired Hotspot tool from the WebTools • create the hotspot, rename it in the Layers panel
Lesson 2—Create Links in Web Pages • You can assign a _____ to a slice or hotspot. • You can store URL’s in a _________. • You can test the graphic using the _______ tab. • To add a URL to a slice or hotspot • select the slice or hotspot • enter the URL (http://...) in the Link: text box • enter the alternative text in the Alt: text box • select the desired Target (how the page will open) • save and test by selecting File > Preview in Browser
Lesson 3a—Create Rollovers From Slices • A rollover is a behavior on a web page that the _______ triggers. • A behavior is a piece of __________ code added to a slice or hotspot. • To add rollover text • click Show slices … in Tools panel, select the slice • click Window > Frames, then select Frame 2 • To add a drag and drop rollover behavior • select a slice, click the behavior handle and drag it anywhere on the slice • click OK in the SwapImage box (says “Frame 2”) • click Preview and test the rollover
Lesson 3b—Create Button States • To create a new button _______ • create new or select existing button, click Edit > Copy • delete this button from the Layers panel • click Edit > NewButton • click Edit > Paste to paste button in the Button_____ • click the Over tab, click the Copy Up Graphic button • click Modify > Ungroup to separate text from background of button • modify the background and/or the text as desired (even add other objects) • click Done when finished, rename the object in the Layers panel • reposition the new button in the document • save and test (File > Preview in Browser) Editor
Lesson 4a—Create Basic Animation • Animation is created by playing a series of images in a ___________. • To animate an object • select the object • click Modify > Animation > AnimateSelection • enter the values for • # of Frames for animation • # of pixels to Move the object from beginning to end • Direction of motion (0-360 deg) • Scale (size of object at end of animation, in pixels) • Opacity range from beginning to end • Rotation of object from beginning to end • click Play on the document window to test, save
Lesson 4b—Create Basic Animation • To modify an animation motion path • In the Frames panel, select Frame 1 • select the animated object • click and drag the red animation handle to the desired end position • test and save • Note: Some objects in Frame 1 may not appear on newly created frames. • You can copy objects in one frame, paste them in other frames, and modify their appearance to produce animated effects (e.g., changing ______).
Lesson 5a—Add Tweening to Animation • A ________ represents an object or objects being animated. • A symbol that is placed on the document canvas is called an ________ of the symbol. • _________ blends instances to make movement appear more fluid and less jerky. • The frame ______ is the time a frame is displayed.
Lesson 5b—Create a Symbol and Instance • To create a symbol and an instance • click the first frame in an animation • select Window > Library to display the Library panel • right-click the object to be animated, click ConverttoSymbol, enter a name for the symbol
Lesson 5c—Tween Animation • To tween animation • drag an instance of the symbol to its ending position on the _________ • click Modify > Transform and select desired transformations (from beginning to end) • select both object instances (use Shift+Click) • click Modify > Symbol > Tween Instances • select the number of frames, check DistributetoFrames, OK • test and save • To adjust frame delay • select the desired frame(s) in the Frames panel • double-click the time and change
Lesson 5d—Trim, Optimize, and Export • To trim the canvas • click Modify > Canvas > TrimCanvas (removes excess space around the picture) • To optimize for exporting • click Window > Optimize to open the Optimize panel • click the Exportfileformat list arrow, select AnimatedGIF • To export the file • select File > Export • select file location, name, type, etc. • click Save