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SECONDARY: GAMES AND ACTIVITIES. SECONDARY: GAMES. GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL MOTOR SKILLS RUNNING, SPRINTING, PASSING, TOUCHING, REACTION ARE INCORPORATED IN EACH GAME. WHY THESE ACTIVITIES?. INVOLVES MEDIUM TO HIGH ACTIVITY LEVEL
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SECONDARY: GAMES • GAMES WERE DEVELOPED TO PRACTICE ON FUNDAMENTAL MOTOR SKILLS • RUNNING, SPRINTING, PASSING, TOUCHING, REACTION ARE INCORPORATED IN EACH GAME
WHY THESE ACTIVITIES? • INVOLVES MEDIUM TO HIGH ACTIVITY LEVEL • IMPORTANT ASPECT: KEEP AS MANY PLAYERS AS ACTIVE AS POSSIBLE IN A GIVEN AMOUNT OF TIME.
PARTICIPATION • ACTIVITIES INVOLVES AS MANY PARTICIPANTS AS POSSIBLE • KEY: MAX PARTICIPATION! • ACTIVITIES RANGE FROM 1 TO 6 PLAYERS.
SECONDARY GAMES AND ACTIVITIES • I. PASS AND GO! • II. READY, SET, GO! • III. VARIATION: SHOTGUN • IV. FIVE STAR: 1 PERSON OR 5 PERSON • V. YOUR IT
WHY PASS AND GO? • FOCUS IS ON PRACTICING FUNDAMENTAL MOTOR SKILLS. • RUNNING AND PASSING SKILLS. • HIGH ENERGY AND FAST PACED. GOOD CARDIOVASCULAR WORKOUT FOR BOTH PLAYERS! • COOPERATIVE PARTNER GAME!
READY, SET, GO! • THIS APPROPRIATE BECAUSE: • EXPLOSIVE RUNNING SKILLS • QUICKNESS, REACTION TIME, LISTENING, AND VISUAL AWARENESS.
III. VARIATION: SHOTGUN • NEW CHALLENGE • INCORPORATES SCORING • TEAMWORK AND HEALTHY LEVEL OF COMPETITION
WHY THE STAR? • GREAT CARDIOVASCULAR WORKOUT! • IMPORTANT ASPECT: CAN INVOLVE 5 PLAYERS. • TAKES A COMMON GAME AND APPLIES IT TO A NEW CONCEPT.
A TAG GAME? • THINK OUTSIDE THE BOX! • BE CREATIVE! • PLAYERS DON’T HAVE TO TOUCH THE LIGHT TO HAVE A GOOD TIME!