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Chapter 3

Chapter 3. CISCO Semester I Unit 3 - Media Karl Wick SUNY Ulster. MEDIA. Media refers to the physical layer Media includes; NICs Cabling Connectors Layer 1, 2, and 3 devices Media is Hardware. MEDIA.

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Chapter 3

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  1. Chapter 3 • CISCO Semester I • Unit 3 - Media Karl Wick SUNY Ulster

  2. MEDIA • Media refers to the physical layer • Media includes; • NICs • Cabling • Connectors • Layer 1, 2, and 3 devices • Media is Hardware

  3. MEDIA • For Cisco’s purposes – Media is the hardware that connects the devices in a network. • Copper – inexpensive, easy to work with • Fiber – longer distance, high bandwidth • Wireless – portability of nodes

  4. Cat 5 Cables • Category 5 is the standard type of wire for Ethernet cables. • Category 5 cable contains four pairs of wire. Each pair is twisted around itself and the rate of twist varies from pair to pair. • 10 base T and 100 base T ethernet use two pairs. Gigabit ethernet uses all 4 pairs.

  5. REVIEW

  6. Atomic Structure • Free Electrons are the key to electricity

  7. Any material that allows easy passage of electrical current. Most metals are good conductors Any material with free electrons or Ions Conductor

  8. Any material that allows easy passage of electrical current. Most metals are good conductors Any material with free electrons or Ions Gold Silver Copper Nickel Mercury Tin Lead Iron - A fair conductor Most Water (Has ions) Humans Conductor

  9. Insulator • Any material that does not allow easy passage of electrical current

  10. Insulator • Any material that does not allow easy passage of electrical current • Wood • Plastic • Teflon • Cotton • Dry air • PURE Water (Distilled and de-ionized)

  11. Current • Def: The flow of electrons through a material. • Measured in Amperes. • 6.02 x 10 23 coulombs per second • (This is a somewhat simplified definition)

  12. Voltage • A force created by the separation of positive and negative electrical charges. • Also called EMF or Electromotive Force. • Voltage causes current to flow.

  13. Resistance • A material’s reluctance to pass current • A conductor has very little resistance • An insulator has very high resistance • A semi-conductor is in between and resistance may be variable

  14. Ohm’s Law • Ohm said that current flow is proportional to the amount of voltage applied and inversely proportional to the amount of resistance in the circuit • I = V/R, or as the rule reads: V = I*R, • It is sometimes written as E = I*R

  15. Complete Circuit

  16. Static Electricity • Loose Electrons at rest • No conducting path to let them move • Very high voltage, no current until discharge, then low current. • Very damaging to electronic equipment.

  17. Modes of Transmission • Simplex • Half-Duplex • Full Duplex

  18. Copper Media UTP, STP, Coaxial, etc.

  19. 10 base T One pair simplex • 100 base T Two pairs duplex • 1000 base T Four pairs duplex • Fiber Two fibers duplex

  20. RJ-45 • The RJ-45 connector is the standard connector for UTP cables (the most commonly used cables for ethernet) • The RJ-45 standard specifies 8 pins and a certain minimum quality of connector • There are also RJ-45 jacks. These are used in patch panels and devices (examples?)

  21. EIA568A and EIA568B

  22. Bad and Good Connections

  23. Cable Types - Straight • All 8 pins connect to the same pins on each end of the cable • Used for most Ethernet connections • EIA 568A or 568B, same on both ends

  24. Crossover • A special cable cable used to connect two devices of the same type. • Workstation to workstation • Sometimes between other devices • EIA 568A on one end, EIA 568B on other • Transmit and receive pairs are swapped

  25. Rollover • Used to connect a workstation serial port to the console port on a router or programmable switch • Also called a console cable • All pins swap end to end (1-8, 2-7, etc)

  26. Types of Electrical Signals DC, AC, Digital

  27. DC • Electricity where electrons flow in only one direction. • A battery generates DC electricity

  28. Electricity where electrons flow in both directions Electricity where polarity reverses periodically AC

  29. Digital Signal

  30. Impedance • A Property similar to resistance but more complex. • Impedance opposes the flow of AC current • Impedance opposes the flow of Digital Signals

  31. Data Transmission Concerns

  32. Collisions • A collision occurs when two devices try to send data over shared media at the same time. • Collisions destroy data one bit at a time.

  33. Collisions • A collision occurs when two devices try to send data over shared media at the same time. • Collisions destroy data one bit at a time.

  34. Collision Domain • Collision Domain means “the place where collisions may take place AND all of the devices that can send data to that place”.

  35. Hubs and Repeaters extend Collision Domains

  36. Bridges, Switches and Routers segment Collision Domains

  37. Other Concerns • Noise Pickup • Twisted pair minimizes pickup of external noise due to canceling effect. • Attenuation • Crosstalk

  38. Optical Media Single Mode or Multi Mode

  39. Optical Terms • Reflection • Angle of incidence = angle of reflection • Refraction • Bending of ray as light crosses a boundary. • Index of Refraction • Speed in material / Speed in a vacuum • Micron • a metric unit of length equal to one millionth of a meter

  40. Single Mode Fiber Optic Transmission • Small Core = Low Dispersion. • Long Distance – Up to 10,000 feet. • Laser light source. • Single Duplex Conversation at a time (all fiber uses TWO fibers per connection). • Fastest data flow

  41. Multi Mode Fiber Transmission • Large Core = more dispersion • Medium long distance – 2km 0r 6,500 feet. • Can use LED’s as a light source. – Cheaper. • Slower data flow than single mode fiber.

  42. Bending of fiber should be minimized A straight single mode fiber conducts light very well. Any light at less than the critical angle will remain in the fiber. Bends change the critical angle. More chance of loss. With severe bends all of the light is lost.

  43. Signal Loss • Signal loss is usually greatest at terminations. • Terminations must be perfectly square. • Terminations must be perfectly smooth. • Terminations must be perfectly clean. • Terminations must touch perfectly (no gaps) • Otherwise signal loss will occur.

  44. Wireless Networks 802.11, 802.11b, 802.11a, 802.11g

  45. Standards, stamdards • 802.11 - The oldest. Up to2Mbps • 802.11b - Up to 11Mbps, typically 5+Mbps • 802.11a - Up to 54 Mbps (or proprietary X2), but in practice closer to 25Mbps. • 802.11g – Compatible with both 802.11b and 802.11a • All have low throughputs due to overhead.

  46. Non Standard – up to 108 Mbps?

  47. Access Point • Used to cover a specific area and provide connectivity to a wired LAN or to the WAN. • Generally cover a 300 to 500 foot diameter but this is variable by building materials. • “Cells” with coverage areas overlapping by 20-30% are often used.

  48. Wireless Frames • Differ from Ethernet 802.3 • Control (RTS, CTS, ACK) • Access • Probe Request / Response by Node • Association Request / Response by Node • Beacons by the Access Point • Authentication • Data – only these are similar to 802.3 May however be longer (2346 bytes vs 1518).

  49. Adaptive Rate Selection (ARS) • As signal strength becomes weaker, or interference increases, the Access Point may invoke ARS to give better data integrity. • Basically speed cuts in half. Longer bit lengths = reliability.

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