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Interaksi Manusia-Komputer (IMK) Human-Computer Interaction (HCI)

Interaksi Manusia-Komputer (IMK) Human-Computer Interaction (HCI). Introduction. Agus Wahyu Widodo Aryo Pinandito Bayu Priyambadha Denny Sagita Rusdianto Ismiarta Aknuranda PTIIK- UB. Description. Name: Interaksi Manusia - Komputer Code: PTI 15005 Semester: 2 Credits: 5 sks

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Interaksi Manusia-Komputer (IMK) Human-Computer Interaction (HCI)

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  1. Interaksi Manusia-Komputer (IMK)Human-ComputerInteraction (HCI) Introduction Agus Wahyu Widodo Aryo Pinandito Bayu Priyambadha Denny Sagita Rusdianto Ismiarta Aknuranda PTIIK- UB

  2. Description Name: Interaksi Manusia - Komputer Code: PTI 15005 Semester: 2 Credits: 5 sks Status: Compulsory Pre-requisite: - Introduction - PTIIK UB 2012

  3. Automatic Syringe Setting the dose to 1372 Introduction - PTIIK UB 2012

  4. Automatic Syringe Introduction - PTIIK UB 2012

  5. Why HCI? • The interface should not just present a ‘pretty face’, but should support the tasks that people actually want to do, and forgive the careless mistakes. • It is not at all intuitive or easy to design consistent, robust systems that will cope with all manner of user carelessness • The interface is not something that can be plugged in at the last minute; its design should be developed integrally with the rest of the system. Introduction - PTIIK UB 2012

  6. Why HCI? • Part of law in developed countries, e.g.: • National health and safety standards constrain employers to provide their workforce with usable computer systems: not just safe but usable. Introduction - PTIIK UB 2012

  7. Why HCI? • Part of law in developed countries, e.g.: • EC Directive 90/270/EEC requires employers to ensure the following when designing, selecting, commissioning or modifying software: • that it is suitable for the task • that it is easy to use and, where appropriate, adaptable to the user’s knowledge and experience • that it provides feedback on performance • that it displays information in a format and at a pace that is adapted to the user • that it conforms to the ‘principles of software ergonomics’. Introduction - PTIIK UB 2012

  8. Ergonomics or Human Factors • The International Ergonomics Association: Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance. Introduction - PTIIK UB 2012

  9. Brief history of HCI • Has only been in widespread use since the early 1980s • But has its roots in more established disciplines • Systematic study of human performance in factories, emphasis on manual tasks, the early 1900s • Study of interaction between human and machines, World War II (1939-1945), for more effective weapon systems • After WWII, the Ergonomics Research Society, 1949 • Ergonomics  Human Factors • Man-machine interaction • Human-computer interaction Introduction - PTIIK UB 2012

  10. HCI Main Components • The human: • an individual user, • a group of users working together, or • a sequence of users in an organization, • each dealing with some part of the task or process • The computer: • any technology ranging from the general desktop computer to a large-scale computer system, a process control system or an embedded system. • The interaction: • any communication between a user and computer, be it direct or indirect. • The important thing is that the user is interacting with the computer in order to accomplish something. Introduction - PTIIK UB 2012

  11. Triple ‘Use’-s • Useful – accomplish what is required: play music, cook dinner, format a document; • Usable – do it easily and naturally, without danger of error, etc.; • Used – make people want to use it, be attractive, engaging, fun, etc. Introduction - PTIIK UB 2012

  12. Learning Objectives • Understand the characteristics of the fundamental components of an interactive system: • the human user, • the computer system • the nature of the interactive process • Understand the design process of an interactive system • Apply appropriate principles, models, and techniques of user interface design and evaluation Introduction - PTIIK UB 2012

  13. Main Topics • Foundations • The human • The computer • The interaction • Paradigms • Design Process • Interaction design basics • HCI in the software process 225 • Design rules • Implementation support • Evaluation techniques Introduction - PTIIK UB 2012

  14. Main Topics • Models and Theories • Cognitive models • Socio-organizational issues and stakeholder requirements • Communication and collaboration models • Task analysis • Dialog notations and design • Models of the system • Modeling rich interaction Introduction - PTIIK UB 2012

  15. References • Dix , A.J., et al. 2004. Human-Computer Interaction, Third Edition, Prentice Hall, USA. • Ariyus, D. 2007. Interaksi Manusia dan Komputer, Andi Publisher, 2007. • Santosa, I. 2010. Interaksi Manusia dan Komputer Edisi 2, Andi Publisher. • Shneiderman, B. and Plaisant, C. 2010. Designing the User Interface, 5th Edition. Addison Wesley. Introduction - PTIIK UB 2012

  16. Other Supports • Moodle: • Old: http://elearning.ptiik.ub.ac.id • New: under setup • Blog: • http://iaknuranda.lecture.ub.ac.id • Class representative • Please have one soon Introduction - PTIIK UB 2012

  17. Assessment • Project: 25-30% • Assignments: 10-15% • Mid-exam (UTS): 25% • Final exam (UAS): 35% Introduction - PTIIK UB 2012

  18. Learning Principles • Spirituality on Learning • Positive attitude • Learning is not a choice, but a natural obligation • Pray for beneficial knowledge • Prepare yourself for knowledge… • ..because knowledge is light and it only comes to those who are ready • Community of learners • All of us are learners • Everyone should be self-directed, active, and critical • Unlimited learning resources Introduction - PTIIK UB 2012

  19. Have a nice journey of learning!  Introduction - PTIIK UB 2012

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