1 / 18

HRM 601 Organizational Behavior

Explore classical and operant conditioning, reinforcement, punishment, observational learning, and self-control in organizations. Understand how learning affects performance and organizational behavior.

darrenpark
Download Presentation

HRM 601 Organizational Behavior

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. HRM 601 Organizational Behavior Session 4 Learning & Its Applications

  2. Learning • A relatively permanent change in behavior resulting from experience • Learning and performance -- Performance is an indirect measure of learning but is influenced by other factors such as motivation and fatigue

  3. Learning In Organizations • Formal learning • skill training • orientation • rules and regulations • Informal learning • norms • attitudes • shortcuts in doing your job

  4. CLASSICAL CONDITIONING Classical Conditioning conditioned stimulus unconditioned stimulus reflex learned conditioned response unconditioned response Time 1 Time 2

  5. Some Basics • Extinction -- eliminating the response • Generalization -- extending the response to similar stimuli • Discrimination -- limiting the response to a specific stimulus • Higher order conditioning -- extending the response to remote conditioned stimuli

  6. Operant Conditioning CONSE- QUENCE ANTECED- ENT BEHAVIOR Positive reinforcement ex. attention Negative reinforcement ex. anxiety A cue about consequences ex. advice Desired organizational behavior ex. promptness

  7. Qualities Of Reinforcement • Immediate Vs. delayed • Contrived Vs natural • Large Vs small • Relative size

  8. Reinforcement Schedules • Interval schedules -- time based • fixed interval: ex. salary • variable interval: ex. spot inspections • Ratio schedules -- performance based • fixed ratio: ex. piece rate • variable ratio: ex. gambling on slot machines

  9. Shaping • Reinforcement of successive approximations of desired behavior • ex. shaping neatness by rewarding behaviors which gradually move towards keeping a workplace neat

  10. Traps & Fences • Traps -- behaviors with short term gain, long term pain • smoking, eating sweets, procrastination • Fences -- behaviors with short term lack of consequence or even mildly aversive consequence • flossing, getting right on the job, eating broccoli

  11. Punishment/Discipline • Defined -- the application of aversive or unpleasant consequences to a behavior. A punishment reduces the likelihood of a behavior occurring. • Like a negative reinforcer, it is unpleasant but a negative reinforcer strengthens and sustains behaviors. Punishment/Discipline weakens and eliminates behaviors.

  12. Problems In The Process • Is it truly punishment? • Is the timing delayed? • Is the punishment strong enough

  13. A Case Against Punishment • It requires monitoring • It is wasteful of supervisor’s time • It only suppresses behavior • It has undesirable side effects • fear, hostility, revenge • Nonetheless it is essential

  14. Effective Punishment/Discipline • Apply Before the Behavior Takes Root • Make It Quick and Strong Enough • Punish the Act, Not the Person • It Should Be Consistent Across Time and People • It Should Have Informational Value • It Is More Effective in a Warm and Supportive Relationship

  15. Observational Learning • Learning by watching • Distinctiveness of the theory • cognitive • vicarious learning • motivation • active • efficient

  16. Vicarious Learning • Modeling • Ability and practice • Vicarious reinforcement

  17. Motivation • Self-efficacy -- self-judgment concerning ability to perform an act. • positive enactment • modeling • coaching

  18. Self-control • Arrange work environment so that negative behaviors are reduced and positive ones increased. Engineer your antecedents (signals) for effective behavior • Self-reward -- use more preferred activities as a reward for accomplishing less preferred ones.

More Related