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Game Fair! TYL Week 9. Agenda. Games: Why? How? Fair: Group A Break Fair: Group B Final Words / Evaluations. Why use games in class?. They Require effort Motivate Create a context for learning Allow students to experience language Are fun!.
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Agenda • Games: Why? How? • Fair: Group A • Break • Fair: Group B • Final Words / Evaluations
Why use games in class? They • Require effort • Motivate • Create a context for learning • Allow students to experience language • Are fun!
They’re better than drills because . . . They • Involve emotions • Require interaction • Demand more “talk time” for individual students • Show living communication • Help students absorb information better
How do you know if a game’s good? If it . . . • Is entertaining/engaging • Is challenging • Is interactive • Demands a lot of “talk time” • Does this activity make students actually think? Also, consider . .. • Is it competitive? (Do you want it to be?) • Would students want to do the game in their own language?
Introducing Games • Clear, simple English directions with pictures • Sentence frames needed (“This is a ___.”) • Social language needed? • “It’s your turn!” • “Sorry, but good try!” • I do, we do, you do
What is the teacher doing when the students are playing? • Walking around • Ensuring understanding • Keeping students on task • Assessing • Checklist?
Think-Pair-Share • What are some possible problems with playing games? • How can you solve these problems before they start?
Group A • Kohei • Molly • Rachel • Shoko • Junko • Munehiro • Kazue • Sandra • Jung • Mamiko • Chiho • Saori
Group B • Eri • Rumi • Hidemi • Ayuko • Norimasa • Sophia • Steven • Ichiro • Lilian • Tamami • Helen • Aki
We’ve been learning all about teaching for the skills, so how do we put it all together?
Brain Breaks • Jump-n-Spell • Slap Count • X and O • Cha Cha Slide • 1st grade