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The success of iPad has revolutionized the gaming world and has strongly affected the world of mobile development. Game developers who have mastered the art of developing iPad games are in great demand. There are several amazing books that can help you learn how to develop iPad games from the scratch.
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Developed By: David Aldrich Top Ten Books For Learning iPad Game App Development
Learn to Ride the Waves of Apple iPad's Success The success of iPhone took everyone by surprise, and most tech pundits impressed by what Apple had accomplished. But when the launch of iPad was announced, several tech critics said that there is not market for a device like iPad. However, over 70 million iPads have been sold till date, and several mobile developers and game developers are busy building apps for Apple's tablets.
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 Written by David Guerineau, this is one of the few iPad game app development books that cater to the needs of non-programmers. This book doesn't deal with the usual technologies associated with iOS game development. As it is aimed at people who do not possess development experience, it focuses on how to use GameSalad (a game creation tool) to build 2D games for iPad and other iOS devices.
Swipe This!: The Guide to Great Touchscreen Game Design Developing anddesigninggamesfortheiPadisvastlydifferentfromdesigninggamesforPCsorlaptops.WrittenbyScottRogers,thisbookwillintroduceyoutothebasicsofdesigninggamesfortablets.Thebookbeginsbyoutliningthefeaturesandpeculiaritiesoftabletgamesystems.
iPhone and iPad Game Development (For Dummies) A partofthecelebrated'fordummies'series,thisbookiswrittenbyNealGoldstein,JonManningandParisButtfield-Addison.Whilethisbookcannotteachyoutodevelophighly-complexgamesforiOSdevices,itisworthwhiletoreaditbeforeyouplungeintotheprocessofdevelopment.
Learn iPhone and iPad cocos2d Game Development A thorough knowledge of cocos2d game engine is very useful for developing a game for the iPad. Written by Steffen Itterheim, this book is great for smart beginners who want to create powerful games using OpenGL.
Learning cocos2d: A Hands-On Guide to Building iOS Games with cocos2d, Box2D, and Chipmunk Written by Rod Strougo and Ray Wenderlich, this book highlights the simplicity with which cocos2d and related tools and technologies can be used to build powerful iOS games. The game walks you through the process of developing an iOS game called Space Viking.
Learn cocos2d Game Development with iOS 5 Apple iOS 5 has revolutionized the gaming world by offering several innovative gaming features. This book, written by Steffen Itterheim and Andreas Löw, will teach you how to develop games with virtual joypads, tilemaps, and Gaming Center.
Beginning iOS Game Development A part of the celebrated Wrox Programmer to Programmer series and written by Patrick Alessi, this is the right book for you if you have a lot of hands-on programming experience. While this book is meant for developers who possess at least a basic understanding of the development process, it does not presuppose any knowledge of iOS programming.
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Written by Michael Daley, this book is for expert developers who want to master iPhone 2D game development fast. While it focuses on developing games for the iPhone, the ideas mentioned in the book are extremely useful to the iPad game developer also.
Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch Written by Lucas Jordan, this is the perfect book for developers who want to develop powerful games for iPad and iPod touch by harnessing the gaming-friendly features of iOS 5. The book gives detailed lessons on how to create iPad game apps, how to design effective graphics and how to get the UI right.
Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps If you are just beginning to get interested in iPad game app development and like to do things yourself to understand them, this book is for you. It is written by Todd Moore and has a foreword by Steve Wozniak.
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